The Anarchs and Alastors V:tes Storyline League will be played as a series of five draft games, played using the Recursion Limited rules. The first game will be played with three to five packs, as determined by the event organizer. Before each game thereafter, players will draft one additional pack. In addition, before beginning each round, a set of cards will be made available for auction. Players will bid pool for these cards and add them to their opening hands or crypts.
Cards can be drafted from any set. Each player can choose which sets he or she wishes to draft, and in what order they want to draft the packs. The auction cards and promo cards support anarch and trophy-hunter strategies. There will be incentive for players to draft sets that support those strategies, as well.
There are two custom Promo Cards designed for this event, and two storyline reward promo cards. Before the event starts, each participating player will receive one copy of each of these cards. They can be included in the player’s deck for any rounds of the event.
Players will construct their decks based on the V:EKN 2008 Tournament Rules for Limited Deck Composition (7.2.1), with minimum crypt and library sizes based on the total number of packs drafted for each round. Players may also include event promo, auction, and prize cards from earlier rounds in their decks. These extra cards are not counted towards the total when determining the minimum crypt and library size for a given round or when determining the number of library recursions (7.2.2) that are permitted during the game.
After rounds two, three and four, players will draft an additional pack and use those cards to supplement their league decks. Seating for these mini-draft pods is done at the discretion of the event organizer. The pods can be of any size and drafting may be performed immediately following or prior to playing any league game.
Players may freely modify the crypt and library selections for their decks between games, restricted by the cards they have drafted and other specified league cards.
Players will start each game with 32 pool, instead of the usual 30. They may bid some of that pool to obtain cards in the auction step before each game.
Before the start of play for each round, players will get the opportunity to bid on specific cards to supplement their decks. The auction will take place after the new pack for the round has been drafted, and after the players are seated for play, have selected the turn order, and drawn their opening hands and crypts.
A set of event- and round-specific cards will be made available before each new round. Players may bid pool to obtain one of these cards.
The following cards are available in the Event Kit. Before the start of play in each round, the event organizer will make cards listed below available for the auction.
Tatiana Stepanova, Alastor
Trophy: Hunting Ground
Count Germaine (Advanced)
Anarch Free Press
The auction round starts with the first player choosing the first card to auction and placing the opening bid, and proceeds clockwise around the table with players choosing cards to auction until each player has won one card.
A player can only win one card in the auctions before each round. Players who have already won a card may no longer choose cards for auction or place bids.
Bidding starts with the player who selected the card. That player bids pool for the card. Bidding opportunity proceeds clockwise. Only one card is up for auction at a time.
0 pool is a legitimate bid and can win the auction if there is no higher bid.
Pool paid in an auction is paid to the blood bank.
Library cards won in the auction are added to the winning player’s opening hand (discard down). Crypt cards are added to the uncontrolled region as a fifth uncontrolled minion. These cards can also be added to the player's crypt and library in future rounds, during deck construction.
After cards have been drafted and the auctions performed before each game, game play follows Standard Limited Tournament and current V:EKN 2008 Tournament rules.
Cards left over after the auction phase are left on the table. At the end of the game, the player who won the table may choose one of the remaining cards as a prize (and use it in future rounds). Any remaining cards should be returned to the event organizer for use as prize support for the overall league winner.
Wining and Prizes
Game Wins, Victory Points, and Tournament Points should be calculated and tallied for each round played in order to determine the league winner after all five rounds are played. Alternately, after four games have been played, organizers can choose to seat the top five players at a finals table and play the fifth round as a finals table to determine the overall league winner.
The league organizer should use remaining kit cards (if any) for prize support, as well as any other prizes desired, to distribute to the league winners.
Rewards and Reporting
Since this is a limited event, no clan-based tally will be maintained. Instead, league winners should choose a faction and a key minion which best reflect the deck they played.
Event reports should indicate the winning faction, choosing from the following list: Camarilla, Sabbat, Independent, Laibon, Anarch, or Imbued. The report should also indicate the winner's key minion. These results will be collected and reported, and will influence future storylines and storyline rewards.
League organizers are also invited to include any other interesting or amusing details from their event in their report.
To report your event, send an email to
Subject: Anarchs and Alastors League Results
Include in your message:
Location of event
# of players
V:EKN Prince/ Tournament Organizer
Fill out this form and take it to your supporting retailer. Ask your retailer to special order the following product from their White Wolf distributor:
This Storyline League will take place during September, October, and November 2008. League organizers should submit the results of their event before Monday, December 1st, 2008 to have them included in the final results and influence the outcome of the Storyline.
WW02837 VTES: ANARCHS AND ALASTORS STORYLINE KIT ($7.99 US)
Contents of this storyline kit include:
• 50 cards for use in the storyline league
NOTE: Players need 7-9 booster packs to participate in this league. Arrange to have that stock available with your retailer.
Thank you very much for supporting your local Vampire players.
White Wolf, Vampire and Vampire the Eternal Struggle are registered trademarks of White Wolf Publishing, Inc. All rights reserved.
Each WW02837 kit supports 5 players in a league, so multiple packs may be required for larger tournaments. Furthermore, players need 7-9 booster packs for this event. Please have stock on hand.
After these tournaments are run the results should be submitted. See www.white-wolf.com/VTES/ under Storyline Events for details.
“Jan. You honor me. How good of you to come.”
Horatio Ballard made a half-hearted attempt to lift himself out of his chair as Jan Pieterzoon entered the drawing room. Jan crossed the room quickly and shook his hand. The corpulent Ventrue invited Jan to join him in an adjacent high-backed leather chair.
“A pleasure. Good seeing you again, Horatio.”
Horatio motioned for a nearby servant to bring a beverage for his guest. Jan immediately signaled that he appreciated the offer, but politely declined the unfamiliar vitae. This greeting ritual was common in their clan.
“And how is our fine friend the Reverend doing?” Horatio began.
“He’s as delusional and dangerous as ever. You’ve seen the reports.”
“I have spent quite a bit of time poring over them, yes. So, you don’t think there is anything to these prophecies of his?”
Jan looked at him quizzically, concealing his irritation. “Do I think the Lord Almighty speaks to us through a shaggy thin-blood from Kentucky? No. He’s convincing enough to be very dangerous. But he’s deranged. He’s a fraud, like all the charlatans before him. Fortunately, we control him now.”
“Of course. Very good. Yes. Yes, I’m sure you’re correct.” They regarded each other. Horatio took a moment to sip from his glass and began again, seeking another conversational tack. “I invited you here because there is another matter which I felt needed to be brought to your attention. Are you familiar with the activities of the anarch gang that has been causing so much trouble lately?”
“Germaine’s group? I’ve heard about them a bunch of anarchs, setting cars on fire and making noise. Not exactly part of my portfolio.”
“No? One of our primogen, Critias, has impressed upon me the gravity of this situation. I hope you'll take a look at the information I’ve gathered together.” Horatio took a thick leather folder and slid it across the table. He watched with interest for several minutes as Jan flipped through the pages, reading over reports and press clippings, examining photographs.
“Strange. Since when did anarchs get religion?”
“I don’t know. Would you agree that this is a serious problem?”
“Yes. Once rumors like this get started, they spread like wildfire. This one already seems to be burning out of control. Anyone made a serious attempt to stop them?”
“Some of our associates tried, in Philadelphia. Two Kindred were destroyed, and four more are still in torpor. There were also three traitors who went anarch and left town with the gang. We need this dealt with, I fear. Quickly and quietly, before things get even further out of hand. I know you have friends in high places, and I hope you’ll be willing to seek their intercession on our behalf.”
“I’ll do what I can.” Jan’s gaze had not left the bundle of documents on the table while he spoke. “Sightings in L.A, San Diego, Atlanta, Louisville, Baltimore. They’re on the move…”
“Not surprisingly, yes. They’ve made enough enemies to feel a need to stay on the run. Bloodhunts have been called, and there’s been some saber-rattling talk about the Red List. They must know we’re coming for them.”
Jan considered this, and then shook his head slowly. “No. They’re not running. Germaine’s looking for something. Or someone…”
Yvette crashed into the side of the car, shattering the window, the impact caving in the side panel. She crumpled away from the parked vehicle and fell to the pavement, pain screaming up her spine. The loud honking of the car alarm further disoriented her until someone silenced it with several ringing blows from a steel pipe.
Rough hands grabbed her by the shoulder and pulled the young Toreador to her feet. Yvette looked into the face of the gang leader, Count Germaine.
“Helena. Where is she?”
Yvette felt the Beast rising within her, urging her to lash out. She gritted her teeth and fought against the pain to push it back. This was not a fight she could win if she lost her self-control.
“No idea what you’re talking about.”
“Really? Helena. Helen of Troy. Priestess of Narcise. I hear she’s quite memorable.”
Gemain’s hands were already clamped on her shoulder and elbow. They twisted until her left humerus broke with a loud snap. Yvette gasped at the rushing waves of agony as the Brujah worked the bone fragments back and forth.
“Montreal! I heard Helena left for Montreal. Two or three weeks ago.”
As Germaine released her arm, Yvette shifted it back into alignment and directed her vitae to the injury. She scanned the small crowd of Kindred that surrounded her, surprised by their varied appearances. A few of them bore the obligatory Brujah leathers and piercings, but there were also a few Kindred wearing business suits, some in party dresses, and even a stately pair of women in evening gowns.
“You guys are Menele's goons? You'll never find Helena. She'll know you're coming from miles away.”
“We aren't anyone's goons. We want to find Helena because we want to survive. And guess what? You're in luck, because you get to come with us.”
Yazid Tamari watched through the office window, a pair of binoculars in his hands. The portly Seraph observed in utter stillness as Germaine tossed the young Toreador into the back of a black SUV, his only motion the movement of his head as he visually tracked his targets. He lowered the field glasses after counting the anarchs as they climbed onto their motorcycles and into the backs of their trucks.
A whispered voice drifted from the darkness next to him. “Now?”
“No. Not yet.”
“Soon. Very soon.”
Fall 2004 V:TES CCG Storyline Tournament
Forgotten what happened in the prologue? Go read it again.
Infernal Plague Epilogue
Jan Pieterzoon showed Alan Sovereign into the private chamber of Hardestadt the Elder.
"Welcome to Europe, Mr. Sovereign," Hardestadt said.
"Thank you, sir," Alan replied. "It's my pleasure to be here." Alan lowered his head in a subtle gesture reminiscent of a bow, then he raised his eyes to meet the elder's gaze. Although Alan doubted that a creature as powerful as Hardestadt would need to look him in the eyes to enthrall him, it couldn't hurt in these times of treachery to show his elder that he had nothing to hide.
"Quentin sends his regards, sir," Alan said.
"And I appreciate Mister King sparing one of his remaining, trusted advisors on such short notice," Hardestadt answered. Jan motioned Alan toward a leather seat as Pieterzoon and Hardestadt both sat. Alan took his seat. He had imagined many times meeting the founder of the Camarilla, and many times he had questioned his own ability to remain composed in the face of so potent a Kindred. Now he found Hardestadt's presence cool yet comfortable, not unlike the Old World luxuries that appointed the chamber.
"And how is Quentin managing the treason of Lorance and the others?" Hardestadt asked.
Alan had no doubt that Hardestadt knew exactly how things were being managed in every area of Camarilla domain, but he suspected there was some other purpose to the question.
"There was some initial shock and dismay at the number of traitors and that they had actually become infernalists," he began, "but now that that has come to light, affairs have been managed well."
Hardestadt nodded. "Our enemies within and without have finally revealed themselves for all Kindred to see. Some within our ranks are shocked by the extent of the Baali's corruption and the number of turncoats within our ranks, especially among the line of Arikel. The Toreador might think they can change masters whenever their passions drive them in a new direction, but now they have pledged themselves to a master who commands eternal obedience.
"For our part, we have faced this enemy before, and we ground the Baali into the dust. We now go to war to do so again, and you are to become a solider in that war, Mr. Sovereign."
"Yes, sir," Alan said, his thoughts tumbling. He was no soldier fit for battle. Surely other Kindred in the sect were more qualified for actual, physical conflict. Surely Hardestadt knew that. Surely he wasn't actually being drafted to literally follow Theo Bell into assaults on Baali havens.
"As we move all of our resources into their proper position," Hardestadt continued, "we find that we have need of someone with expertise in international banking and money laundering. Jan will provide you with the information on certain corporations and trusts and their worldwide bank accounts. He will also introduce you to certain arms-dealers known to us. It seems that ever since the Americans have put forth their efforts to stop the financing of international terrorism, it is no longer a simple matter to discretely purchase the conventional arsenal we need for the coming conflict. It is now your job to see that it gets done."
"Yes, sir," Alan said with no small relief.
"And my responsibilities to Quentin?"
"Mister King and I have made arrangements for your services. Your past loyalty to him concerns you no longer. You will make your haven here in Europe for now. Jan will direct you."
Although Alan was facing Hardestadt and listening to the elder's every word, he suddenly found it difficult to focus on what was being said. Hardestadt's eyes drew Alan's mental focus down into their depths. When Alan recovered his faculties, he found himself standing. Hardestadt and Pieterzoon both stood as well. Had some intervening moment passed?
"Alan, only you, Jan and I will know of the status of these accounts you will control," Hardestadt said. "In times of war, we leave nothing to chance, including further treachery from any who claim to remain loyal."
"Yes, sir." With that, Alan was dismissed to begin his duties and to wonder what Hardestadt might have done inside his mind.
* * *
Sela chaffed at the Toreador's presence, but she had little choice but to endure it. Barbaro had claimed that this Helena woman was the perfect tool, and Sela's new master had confirmed it in the omens that Sela was still learning to recognize as the way he communicated his will to her. Sela despised Helena for the very reason that Helena was perfect for the task ahead. Helena's blood was old and potent. It was all too clear that Helena's age and lineage put her in a higher stratum of power than Sela's own blood would ever allow. Perhaps that's why, in the months they spent together below the streets of Rome, Sela found herself dreaming of drinking Helena's heart's blood. She would imagine the taste of the rich, warm flow in her mouth only to have her Beast rise up within her, eager to make that dream a reality. Helena seemed all too serenely aware of Sela's fantasy and her struggle with her Beast, which made it all the more maddening to be around her.
Yet Sela did endure Helena's company. For nearly two months, she had taught the Toreador the secret of the Lasombra, the command of shadows. Sela had learned the art through so many trials that it annoyed her to just give the knowledge to Helena on a silver platter. The ease with which Helena mastered it only annoyed her further.
Admittedly, though, Sela had learned much from Helena as well during those months. The Toreador implied that she once controlled Rome-if not the whole Roman Empire. The elder Toreador's knowledge of Rome, at least Rome as it once was, seemed without peer. Once Sela felt certain that Helena had no desire to try to seize Rome as her own domain again, she listened more carefully to how the Toreador had once pulled the strings of power in the city. The strings had not changed so much from ancient to modern nights that the usefulness of the lessons was lost on Sela. During those months it also became clear to Sela how Barbaro intended to bring Helena fully into their master's bondage. Sela saw clearly what impassioned the Toreador and moved her beyond reason or prudence. She knew what might even make the Toreador abandon her unlife-perhaps even her soul. It was hate. Hate for the one she called Menele, whom Kindred legend referred to as the childe of Troile. What moved Helena to hate the ancient Brujah so intensely, however, Sela could not fathom.
Yet Barbaro used that hate like a tool in a master sculptor's hands. The impish man would stoke Helena's furor and other times call into question the depth of that hatred. The hatred and the promise of quenching her hate in Menele's blood proved a powerful motivator to keep Helena focused on the course ahead.
When Sela finally had to admit that she had taught Helena all she could of the Abyss, Barbaro revealed to them both a text he had found in the Vatican archives. An ancient text of Abyssal Mysticism that might prove to be the key to His prison.
The results of the Infernal Plague story line are tallied. The Baali's efforts to corrupt the other clans met with the most success among the Toreador, who turned infernal (won more Infernal Plague tournaments as infernalists) more than any other clan. Meanwhile, the Ventrue stood their ground, reinforcing their position as the Clan of Kings, leading the Camarilla efforts to thwart the infernal menace (and winning more tournaments as non-infernalists than any other clan). The infernal story line concludes with a sequel story-line tournament later this year (details to be announced). The sequel story line will feature a support kit complete with Toreador and Ventrue cards associated with those clans' Infernal Plague victories and another surprise item not to be missed!
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