Finals are boring. Pt. 3: Rules for the finals
31 Oct 2012 06:45 #40086
by Ohlmann
Replied by Ohlmann on topic Re: Finals are boring. Pt. 3: Rules for the finals
Other option for more aggressive win condition : lower the value of oust as time go on. Something like that :
0-20m from start : 10 VP
20-40m from start : 9 VP
40-60m from start : 8 VP
60-80m from start : 7 VP
80-100m from start : 6 VP
100-120m from start : 5 VP
Timeout : 4vp for surviving methuselah
So, the "top seed" position is more or less replaced by "faster oust", which seem to lower the value of stalling.
0-20m from start : 10 VP
20-40m from start : 9 VP
40-60m from start : 8 VP
60-80m from start : 7 VP
80-100m from start : 6 VP
100-120m from start : 5 VP
Timeout : 4vp for surviving methuselah
So, the "top seed" position is more or less replaced by "faster oust", which seem to lower the value of stalling.
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31 Oct 2012 07:34 #40089
by Juggernaut1981




Retired Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Finals are boring. Pt. 3: Rules for the finals
Needlessly complicated.
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31 Oct 2012 07:54 #40091
by Decebalus
Nice idea. I like it.
It doesnt gives more Kingmaking than now. It only allows faster self oust.
Having more pool is not so interesting. You need your prey to have the fewest pool. And that means you have to play agressive.
Replied by Decebalus on topic Re: Finals are boring. Pt. 3: Rules for the finals
2) If at end of time, all players are tied at 0.5 VPs, the winner is the player whose prey has the least amount of pool (not the first seeded player). This means that the only advantage enjoyed by the top seed is seating. Each player is then racing against all others, not just against the top seed.
Nice idea. I like it.
It doesnt gives more Kingmaking than now. It only allows faster self oust.
Having more pool is not so interesting. You need your prey to have the fewest pool. And that means you have to play agressive.
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31 Oct 2012 08:35 #40095
by jtroyve
i forget why we went to 1st, 2nd, 2nd, 2nd, 2nd in the finals, but, if we're using pool for win order, then can we use VPs -> Pool Count -> Seating Order as criteria for 1st, 2nd, 3rd, 4th, 5th.
Replied by jtroyve on topic Re: Finals are boring. Pt. 3: Rules for the finals
2) If at end of time, all players are tied at 0.5 VPs, the winner is the player whose prey has the least amount of pool (not the first seeded player). This means that the only advantage enjoyed by the top seed is seating. Each player is then racing against all others, not just against the top seed.
Nice idea. I like it.
It doesnt gives more Kingmaking than now. It only allows faster self oust.
Having more pool is not so interesting. You need your prey to have the fewest pool. And that means you have to play agressive.
i forget why we went to 1st, 2nd, 2nd, 2nd, 2nd in the finals, but, if we're using pool for win order, then can we use VPs -> Pool Count -> Seating Order as criteria for 1st, 2nd, 3rd, 4th, 5th.
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31 Oct 2012 14:09 #40124
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Finals are boring. Pt. 3: Rules for the finals
Most issues come from ranking when you sit down at a final nattering so much. if it only determined seating and the final was treated as isolated from other rounds, winner take all, aggression would matter more.
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31 Oct 2012 15:54 - 31 Oct 2012 15:54 #40133
by johannes
But you are right. It was leading to less timeouts, because you could gain something, even if you weren´t winning.
Replied by johannes on topic Re: Finals are boring. Pt. 3: Rules for the finals
Because people in hopeless positions would sell their asses and ruin the game for the winning player to gain 1VP and be 2nd instead of 5th.i forget why we went to 1st, 2nd, 2nd, 2nd, 2nd in the finals, but, if we're using pool for win order, then can we use VPs -> Pool Count -> Seating Order as criteria for 1st, 2nd, 3rd, 4th, 5th.
But you are right. It was leading to less timeouts, because you could gain something, even if you weren´t winning.
Last edit: 31 Oct 2012 15:54 by johannes.
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