What would you like to see in a new expansion?
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A card to kill reitines.....i made 1 on "team up". 1 stealth or some triks to redlists . a card to chage sect and/or begin a battle sabbat- camarilha. anark minior rare diciplines
Like these?
Target Retainer [KoT:R]
Cardtype: Combat
Aim. Play when choosing a strike.
You may target a retainer on the opposing minion with this strike (instead of the opposing minion). Or you may target him or her directly as usual, but if any damage from this strike is successfully inflicted, this strike inflicts an additional damage. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.
Out of the Frying Pan [Anarchs:C]
Cardtype: Master
Master. Trifle.
Choose a ready Sabbat vampire you control. That vampire becomes Camarilla. (His or her clan is not affected.)
Into the Fire [Anarchs:C]
Cardtype: Master
Master. Trifle.
Choose a ready non-Sabbat vampire you control. That vampire becomes Sabbat. (His or her clan is not affected.)
When you are anvil, be patient; when a hammer, strike.
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My Ideas for the next expansion :
I agree with most of precedent posts so I will be more specific.
lasombras :
Nowadays we just have 2 lasombras gr5, both black hand, but much less effective than the combo banjoko+lavenant. think about it : 6 pool more, for just +1 stealth on the seraph, and a de-tap and the end of the turn... I prefer to have 1 or 2 little vamps more for this price.
I think we need 4 lasombra gr6 plus 1 black hand with a strong power ( maybe a "theo bell" against minions with a hand contract? or with a detap if you controll a seraph?) I see a 5 or 6 cap vamp like dr julius stuphen with POT obt dom and this power.
We have gr2 lasombras who vote, and are fat guys. Gr 4 is mid-cap based, effective in bleed. We can make a balanced crypt strong in fight, with allies or in magic ( descent into drakness is really hard to use, and it is a shame). I mean, tzimisce have meshenka, ! tremere have uta kovacs, kyassid have omme, and assamite have countless vamps who have an integrated path of " clan discipline". I think a grp 6 lasombra star ( 7-8cap), with obte cost 1 less blood and fortitude can be very interesting to create a new way to play this noble clan.
Tzimisce and !gangrels need a boost to oust their preys. I think about a clan based master
or action with high blood cost ( 2 ou 3) : your prey burns x pool where x is the number of vamps in torpor he or she controls can be one of the solutions to make a viable combat deck based on tzimisce ( with intercept), and !gangrel ( with rushs).
Another card only playable once each game could be : choose a vampire in torpor, the controller looses half of his capacity round up( max 7 pool for a inner circle but we all know that inner circles are villeined to 3 or 4 blood). Violent, but there are clans who need that card.
Ok my ideas or cards may be crappy but I have a suggestion to make for the next expansion.
We will certainly have a pdf format with a few cards, and the problem on the infinite number of prints can be simply solved.
Why all the cards could not be or unique ( such as vampires, masters, locations, equipments, allies, retainers), or playable just once a game ( all other type of cards)?
The maximum of these type of cards is 3 or 4 copies per deck, so what is the matter if a huge number of copies exists? And the idea of city based cards is totally possible with that option.
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Unfortunately, the strength of Nocturn decks makes this less likely to happen (though certainly not impossible). You already have the Path of Night. Between the Path of Night and the suggested guy with more Obtenebration reduction, that's a lot of free Nocturns every turn (and free Entombment to boot).I mean, tzimisce have meshenka, ! tremere have uta kovacs, kyassid have omme, and assamite have countless vamps who have an integrated path of " clan discipline". I think a grp 6 lasombra star ( 7-8cap), with obte cost 1 less blood and fortitude can be very interesting to create a new way to play this noble clan.
!Gangrel, yes. But Tzimisce? They're one of the most competitive clans out there.Tzimisce and !gangrels need a boost to oust their preys. I think about a clan based master
or action with high blood cost ( 2 ou 3) : your prey burns x pool where x is the number of vamps in torpor he or she controls can be one of the solutions to make a viable combat deck based on tzimisce ( with intercept), and !gangrel ( with rushs).
They can bleed reasonably well with Fiendish Tongue + Changeling, with some minor stealth. If you want they can also go the Pulse route. Or Living Manse, plus + bleed retainers.
You can play intercept wall with Smiling Jack. Or combat with Fame and Dragonbound. In combat, they have easy access to aggravated damage (both close and long range), S:CE, and a bunch of other useful effects (stacking Horrid Forms, along with maybe Kraken's Kiss, or Starvation of Marena, or basic Carrion Crows + Aid from Bats).
Sorry, but I don't see where the Tzimisce are really hurting. (It's true that their Group 4 is significantly "different" than Group 2 and isn't the traditional intercept/combat that many Tzimisce players seem used to, but I don't think they're necessarily bad either. Just different).
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!Gangrel, yes. But Tzimisce? They're one of the most competitive clans out there.
They can bleed reasonably well with Fiendish Tongue + Changeling, with some minor stealth. If you want they can also go the Pulse route. Or Living Manse, plus + bleed retainers.
Wait, what?
Since when are Tzim's one of the most competitive clans out there? They have a whole 5 TWDA entries in 2011 and 6 in 2010. That puts them on par with Daughters of Cacaphony and below Ishtarri. I don't think a lot of people would argue those are "one of the most competitive clans". (**)
Ironically they come with two of the better discipline in the game, ANI and AUS. To top it off VIC isn't too shabby in itself either and I hear War Ghouls are pretty good too. Their main -and probably only- problem is that their crypt is just, well... horrible. Some would argue Group 2 is decent, but if it's even decent, it's not more than that. Group 2 is mostly filled with crypt mismatches, vampires that are too expensive for what they do and then there's Corine and Caliban. Group 3 has a playable crypt card in Kazmir, but mostly continues the theme of the complete lack of in-clan superiors on anything smaller than 8.
Then of course there is G4, which is so mindblowingly awful that trying to even create a deck with it will leave you pulling out your hair in frustration.
Another factor is probably that animalism doesn't really add anything to VIC/AUS nor does Auspex add a lot to VIC/ANI (other than bounce, or for the slang impaired "cards that change the target of a bleed"). Tzims basically come with 2 disciplines, neither of which is actually good at ousting.
It's true that their Group 4 is significantly "different" than Group 2 and isn't the traditional intercept/combat that many Tzimisce players seem used to, but I don't think they're necessarily bad either. Just different).
I hope you're using "different" here as a replacement for "godawful".
(**) Yes, I'm aware that using the TWDA as a measure for competitiveness is not 100% accurate.
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Seriouslly, tzimisce have 2 "competitive" decks : trap horrid and war ghoul ( speed and piper). They lack of pool, blood, defense, vote and make hardly more than 1GW5 in a tournament. An you name that "one of the most competitive clan"?
They have 2 new cards I did not played with tzim and seem interesting : mind of the wild to stealth rushs and cancel combat ends, in combination with dabbled because it is easy to use 3 disciplines with a walish ( read the winds+breath^^) or combat ish( mind otw+breath) tzim.
But nothing to oust your prey!
And seriously +2 bleed in 2 cards... Think about it : dominate has 2 ways to do +3 bleed in 1 card!! Even anarchs can do better with no discipline : +3 bleed in 1 card!
About the "entombment is too strong" or " there will be to much nocturns". If you make a 7-cap vamp without superior dominate nor myt, there is no chance this gr6 vamp will be a threat for the actual nocturn deck.
Now, try to make a good combat deck with lasombras... Crypts are awful :vampires with fortitude to prevent and multi act don't have superior potence to strike hard. The crypt with animalism is nice : 4 guys with pot obt dom ani, and nice balance between superior disciplines. But they can't prevent nor multi act and they cost 9+8+6+4=27 pool!
Every combat card in OBT cost 1 or more. And you have no way to defend your path. So the unique solution is marcus vittel path+drink the blood, multi rush... And it is a crappy deck.
This clan needs a fighter crypt and I think a guy with an integrated path of obt, will not be used to make nocturns. He may just have POT OBT for, no dominate integrated path and capa 6. It will be fine.
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