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What should be done with Reversal of Fortune?
09 Apr 2012 09:42 #27514
by Ohlmann
Replied by Ohlmann on topic Re: What should be done with Reversal of Fortune?
For you. Both have fun and zany effect ; it's when you try to play them as your main strategy that problems occurs. One tupdog or one Reversa won't completely wreak havic on your game ; it's when you see your first three vampires destroyed by a tupdog that there is a problem.Neither Reversal of Fortune nor Tupdog qualify as a "fun" card by any sort of standards.
I tend to agree. Good idea, poor execution.On top of that cards that require several pages and threads of clarifications and rulings should be banned too. Mask of a Thousand Faces springs to mind. Rötschrek does as well. I'm sure there's a few more (Groundfighting... lol!)
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09 Apr 2012 12:50 #27524
by Klaital
Replied by Klaital on topic Re: What should be done with Reversal of Fortune?
If you are having problems with Tupdogs (or any rush decks for that matter, tupdogs aren't really any worse than say weenie potence) then play more combat defense.
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09 Apr 2012 12:58 - 09 Apr 2012 12:59 #27528
by Izaak
Replied by Izaak on topic Re: What should be done with Reversal of Fortune?
Nobody is claiming they are having problems with Tupdogs.
I, and many others, have been claiming that Tupdogs are either hardcountered and are a free VP or generally ruin the game for 4 other people. Just like Reversal of Fortunes does. That they are "fun" and "thematic" (and also "useless") cards when used in small quantities doesn't change the fact that both these cards make the game they are used in stupid from the start.
You clearly don't understand the difference between a Tupdog deck and a weenie potence deck, so seriously, just stop commenting. They're so far apart in what they can achieve and how they work that you might as well compare Tupdogs to a lawfirm deck.
As an aside, your "advice" to include more combat defense when dealing with Tupdogs is so laughable that I have to start wondering if you have EVER played against a proper one...
I, and many others, have been claiming that Tupdogs are either hardcountered and are a free VP or generally ruin the game for 4 other people. Just like Reversal of Fortunes does. That they are "fun" and "thematic" (and also "useless") cards when used in small quantities doesn't change the fact that both these cards make the game they are used in stupid from the start.
or any rush decks for that matter, tupdogs aren't really any worse than say weenie potence
You clearly don't understand the difference between a Tupdog deck and a weenie potence deck, so seriously, just stop commenting. They're so far apart in what they can achieve and how they work that you might as well compare Tupdogs to a lawfirm deck.
As an aside, your "advice" to include more combat defense when dealing with Tupdogs is so laughable that I have to start wondering if you have EVER played against a proper one...
Last edit: 09 Apr 2012 12:59 by Izaak.
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09 Apr 2012 13:05 #27530
by Klaital
Replied by Klaital on topic Re: What should be done with Reversal of Fortune?
Why yes I have, last time tupdog deck was my predator when I was playing !Nos toolbox, I just stealth rushed his !Tremere to torpor and rest of the game he was forced to go on full defense against his predator.
Main difference between tupdog and weenie potence is that tupdogs generally use aggravated damage, if you are using prevent it doesn't make much difference (unless your prevent is like soak or something), if you aren't using prevent the difference is just that you go into torpor with blood instead of empty.
Main difference between tupdog and weenie potence is that tupdogs generally use aggravated damage, if you are using prevent it doesn't make much difference (unless your prevent is like soak or something), if you aren't using prevent the difference is just that you go into torpor with blood instead of empty.
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09 Apr 2012 15:41 - 09 Apr 2012 15:43 #27532
by Izaak
Replied by Izaak on topic Re: What should be done with Reversal of Fortune?
No.
The main difference between Tupdog and weenie Potence is that weenie potence has to deal with his vampires dying and decrypting up new ones. It's perfectyly possible to weather the storm at the beginning until the weenie potence player runs out of steam and has to go backwards. Tupdog decks, meanwhile, get on-demand rushes at the cost of 1 pool (or more realistically, a tapped dreams or a powerbase montreal that nobody will even attempt to block when you try and take it back). Tupdogs are 100% expendable and never a liability. Unlike torped potence weenies.
The next difference is that weenie potence has to rely on his weenie potence guys bleeding for 1 to oust his prey, while the Tupdog deck can Raw Recruit himself new vampires and has !Tremere that come with dominate on the table anyway.
The next difference is that weenie potence has to rely on backrushing to stay alive, while Tupdogs can just use the !Tremere to bounce bleeds.
Furthermore, weenie potence is just that - weenie potence. It does Signpost-Grapple-Smack-Disarm and that's it. And since you can only play Disram on vampire, the after the inevitable torp safe, you're going to need to hit for tons. Which you cannot, because you're a 2-cap with inferior potence and 1 blood. It get royally screwed by maneuvers, can't really deal with prevent because they dion't have prevent themselves and are, ya know, weenies. Tupdog on the other hand, has basically answer to everything and expendable to boot. Their combat cards are free, can do everything they need and to add insult to injury they ALSO get a rush at stealth and an untap.
These decks are not even *remotely* similar unless you're claiming that "all combat decks are the same" in which case I suppose we can stop discussing.
Yes, the deck has weaknesses. A lot of them, actually. The vast majority of them is unlikely to come up unless you meta specifically against it. And yes, if you happen to play something that exploits said weakness it can't do anything. Which is what I said earlier, which is why it's a retarded deck, spawned by a retarded crypt card that never saw proper playtesting.
The main difference between Tupdog and weenie Potence is that weenie potence has to deal with his vampires dying and decrypting up new ones. It's perfectyly possible to weather the storm at the beginning until the weenie potence player runs out of steam and has to go backwards. Tupdog decks, meanwhile, get on-demand rushes at the cost of 1 pool (or more realistically, a tapped dreams or a powerbase montreal that nobody will even attempt to block when you try and take it back). Tupdogs are 100% expendable and never a liability. Unlike torped potence weenies.
The next difference is that weenie potence has to rely on his weenie potence guys bleeding for 1 to oust his prey, while the Tupdog deck can Raw Recruit himself new vampires and has !Tremere that come with dominate on the table anyway.
The next difference is that weenie potence has to rely on backrushing to stay alive, while Tupdogs can just use the !Tremere to bounce bleeds.
Furthermore, weenie potence is just that - weenie potence. It does Signpost-Grapple-Smack-Disarm and that's it. And since you can only play Disram on vampire, the after the inevitable torp safe, you're going to need to hit for tons. Which you cannot, because you're a 2-cap with inferior potence and 1 blood. It get royally screwed by maneuvers, can't really deal with prevent because they dion't have prevent themselves and are, ya know, weenies. Tupdog on the other hand, has basically answer to everything and expendable to boot. Their combat cards are free, can do everything they need and to add insult to injury they ALSO get a rush at stealth and an untap.
These decks are not even *remotely* similar unless you're claiming that "all combat decks are the same" in which case I suppose we can stop discussing.
Why yes I have, last time tupdog deck was my predator when I was playing !Nos toolbox, I just stealth rushed his !Tremere to torpor and rest of the game he was forced to go on full defense against his predator.
Yes, the deck has weaknesses. A lot of them, actually. The vast majority of them is unlikely to come up unless you meta specifically against it. And yes, if you happen to play something that exploits said weakness it can't do anything. Which is what I said earlier, which is why it's a retarded deck, spawned by a retarded crypt card that never saw proper playtesting.
Last edit: 09 Apr 2012 15:43 by Izaak.
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09 Apr 2012 16:21 - 09 Apr 2012 16:22 #27533
by Surreal
Replied by Surreal on topic Re: What should be done with Reversal of Fortune?
Main reason I don't like Reversal of Fortune deck is because it messes basics of the game too much. I feel it is same reason why seat switchers was banned (of course there were too powerful, but there never will be seat switcher again even with more balanced cards). Switching seats messes about basics of predator/prey. Reversal of Fortunes messes basics of turn order. Some major change of game effects from cards are ok but it shouldn't let other players suffer too much. Madness Network is one of the best designed cards IMO and totally ok because it lets other players play also. I am not fan of turbo decks either. I don't feel I am playing Vtes anymore when I see them.
Tupdog is a bit different topic. Important question when designing cards is if the card is fun at all to play against. Tupdog is maybe biggest mistake about this because it doesn't even allow other player to play his deck (some could argue Pentex makes same also, but I don't agree). I think tupdog deck shows what games might turn out to be more if combat is given more ousting power. I agree with Izaak that Tupdog is failed design. Crypt cards should be permanents you have to protect and not something you can just get massive amounts and throw to fire like Tupdogs.
Tupdog is a bit different topic. Important question when designing cards is if the card is fun at all to play against. Tupdog is maybe biggest mistake about this because it doesn't even allow other player to play his deck (some could argue Pentex makes same also, but I don't agree). I think tupdog deck shows what games might turn out to be more if combat is given more ousting power. I agree with Izaak that Tupdog is failed design. Crypt cards should be permanents you have to protect and not something you can just get massive amounts and throw to fire like Tupdogs.
Last edit: 09 Apr 2012 16:22 by Surreal.
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