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Would You Support/Play a New Game based in WoD w/VTES Roots?
05 Jul 2012 21:00 #32830
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Replied by KevinM on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
If not here, the center of the VTES world, then where???I don't think this forum is even broad enough to catch the statistical data and ideas/interest needed, but it is a start.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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05 Jul 2012 22:20 #32835
by Mael
If you haven't played it already, you should try out the aforementioned Vampire: Prince of the City as an example of a board game which combines some of those concepts to reasonably good effect.
My advice is that I don't think you should be looking at the mechanics of V:TES for inspiration. Rather you should look at the setting and flavour you want for your game, and come up with your own implementation that captures this feel.
Mechanics includes things like the predator/prey dynamic, spending pool to influence vampires, etc. Keep or adapt them if they suit the general feel of your game, but don't start your design assuming that you must have these as features.
Also, have you ever designed a game before? If you haven't then you should consider designing a small/simple game before you try something too complicated.
If you have designed a game previously, have you had one published?
Replied by Mael on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
None of those concepts are things that would put me off playing a game if that's what you're asking. As others have mentioned though, the more important thing than the theme or setting of the game is that the game be good. I'll happily play a board, card, miniature or computer game if it's a fun and enjoyable experience.Good answers. So you would be willing to play a game set in WoD, that was not a VTES clone. What about a game that had some of the very base ideas employed in VTES (be it in WoD or new)? Here are some examples. Concepts like political intrigue, combat, manipulation, and main/secondary objective's like predator/prey. It may not even have to be WoD or completely card based, but uses some of the base ideas that VTES intertwines so well and uniquely. Not a clone, but employing a similar unique set of ideas into a game.
If you haven't played it already, you should try out the aforementioned Vampire: Prince of the City as an example of a board game which combines some of those concepts to reasonably good effect.
My advice is that I don't think you should be looking at the mechanics of V:TES for inspiration. Rather you should look at the setting and flavour you want for your game, and come up with your own implementation that captures this feel.
Mechanics includes things like the predator/prey dynamic, spending pool to influence vampires, etc. Keep or adapt them if they suit the general feel of your game, but don't start your design assuming that you must have these as features.
Also, have you ever designed a game before? If you haven't then you should consider designing a small/simple game before you try something too complicated.
If you have designed a game previously, have you had one published?
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06 Jul 2012 02:30 #32838
by RoddimusPrime
I am strictly saying that this is one portion of a pie. You cannot judge whether a game is worthy of publishing strictly based on one forum. Take it to the White Wolf forum, Board Game Geek, and other sites/forums. Get together and playtest with local people. Those are all examples. I would never base an entire game on one forum alone, even if the setting was WoD with some overlapping mechanics. It's a good place to start like I said, but it doesn't make good business sense to place all your eggs in one basket.
I have helped playtest various games and have played many throughout my history. And yes I have worked with others who actually submitted games for publishing in the not so distant past. The concept isn't foreign to me in other words. Although I do agree if I were to solely publish a game on my own that I would start with something perhaps a bit less complicated to get not only the process worked out, but utilizing connections, establish a reputation with a publisher (if not self publishing) or manufacturers, etc. Then I could use that combined with what I already have in my experience and dive full force. Would probably still want a partner in crime sort of speak.
The main thing I can tell you about anything whether it is learning to launch a business, website, managing them, or even other things like learning new sports, etc. is that it takes ambition, persistence, and focus. I might be just as suited if not more so to a digital realm which would be a good segue into an app, etc. So I have a lot of options and some connections. But, I didn't make this post trying to gauge whether I in particular should go down this complicated venture in developing something akin to a WoD background, etc. Maybe someone else or a group of people would be more suited. However, I do like seeing the reactions and observing the social crowd surrounding this topic and such a potential.
Replied by RoddimusPrime on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
If not here, the center of the VTES world, then where???I don't think this forum is even broad enough to catch the statistical data and ideas/interest needed, but it is a start.
I am strictly saying that this is one portion of a pie. You cannot judge whether a game is worthy of publishing strictly based on one forum. Take it to the White Wolf forum, Board Game Geek, and other sites/forums. Get together and playtest with local people. Those are all examples. I would never base an entire game on one forum alone, even if the setting was WoD with some overlapping mechanics. It's a good place to start like I said, but it doesn't make good business sense to place all your eggs in one basket.
None of those concepts are things that would put me off playing a game if that's what you're asking. As others have mentioned though, the more important thing than the theme or setting of the game is that the game be good. I'll happily play a board, card, miniature or computer game if it's a fun and enjoyable experience.Good answers. So you would be willing to play a game set in WoD, that was not a VTES clone. What about a game that had some of the very base ideas employed in VTES (be it in WoD or new)? Here are some examples. Concepts like political intrigue, combat, manipulation, and main/secondary objective's like predator/prey. It may not even have to be WoD or completely card based, but uses some of the base ideas that VTES intertwines so well and uniquely. Not a clone, but employing a similar unique set of ideas into a game.
If you haven't played it already, you should try out the aforementioned Vampire: Prince of the City as an example of a board game which combines some of those concepts to reasonably good effect.
My advice is that I don't think you should be looking at the mechanics of V:TES for inspiration. Rather you should look at the setting and flavour you want for your game, and come up with your own implementation that captures this feel.
Mechanics includes things like the predator/prey dynamic, spending pool to influence vampires, etc. Keep or adapt them if they suit the general feel of your game, but don't start your design assuming that you must have these as features.
Also, have you ever designed a game before? If you haven't then you should consider designing a small/simple game before you try something too complicated.
If you have designed a game previously, have you had one published?
I have helped playtest various games and have played many throughout my history. And yes I have worked with others who actually submitted games for publishing in the not so distant past. The concept isn't foreign to me in other words. Although I do agree if I were to solely publish a game on my own that I would start with something perhaps a bit less complicated to get not only the process worked out, but utilizing connections, establish a reputation with a publisher (if not self publishing) or manufacturers, etc. Then I could use that combined with what I already have in my experience and dive full force. Would probably still want a partner in crime sort of speak.
The main thing I can tell you about anything whether it is learning to launch a business, website, managing them, or even other things like learning new sports, etc. is that it takes ambition, persistence, and focus. I might be just as suited if not more so to a digital realm which would be a good segue into an app, etc. So I have a lot of options and some connections. But, I didn't make this post trying to gauge whether I in particular should go down this complicated venture in developing something akin to a WoD background, etc. Maybe someone else or a group of people would be more suited. However, I do like seeing the reactions and observing the social crowd surrounding this topic and such a potential.
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06 Jul 2012 05:27 #32839
by alek
Replied by alek on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
If I would support one of the proposed alternatives it would be LCG format, but not as a new game (like netrunner LCG which is not the same netrunner and new cards can't be played with older ones) but as a continuation with different distribution format
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06 Jul 2012 12:15 #32850
by RoddimusPrime
Just so you know I am not saying this isn't a viable or bad idea. What I will say is things get complicated and if the goal were to simply continue the game as is then letting the deckmaster mechanic expire in 2014 and going from there is probably a better goal. A new system could be implemented like an LCG format.
But, as a business looking at something that makes financial sense I don't think most companies would do that. It might be more likely that it would be a new game that didn't draw on an old base of cards (i.e. Netrunner). Believe it or not many potential gamers would be offset by a CCG and more so by the deep catalog of cards. So, while again, it is a viable solution I wonder whether most interested companies would shoot for something new or simply look to satisfy the player base that exists. I have seen some posters not keen on a new Netrunner who are more attached to the old game, but I have seen far more positive reaction or at least open minds. Plus I am sure FFG will be marketing this game at conventions, etc. Who knows? Maybe it will blow up in their face, but I am certainly keeping an eye on how the new Netrunner will do.
Replied by RoddimusPrime on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
If I would support one of the proposed alternatives it would be LCG format, but not as a new game (like netrunner LCG which is not the same netrunner and new cards can't be played with older ones) but as a continuation with different distribution format
Just so you know I am not saying this isn't a viable or bad idea. What I will say is things get complicated and if the goal were to simply continue the game as is then letting the deckmaster mechanic expire in 2014 and going from there is probably a better goal. A new system could be implemented like an LCG format.
But, as a business looking at something that makes financial sense I don't think most companies would do that. It might be more likely that it would be a new game that didn't draw on an old base of cards (i.e. Netrunner). Believe it or not many potential gamers would be offset by a CCG and more so by the deep catalog of cards. So, while again, it is a viable solution I wonder whether most interested companies would shoot for something new or simply look to satisfy the player base that exists. I have seen some posters not keen on a new Netrunner who are more attached to the old game, but I have seen far more positive reaction or at least open minds. Plus I am sure FFG will be marketing this game at conventions, etc. Who knows? Maybe it will blow up in their face, but I am certainly keeping an eye on how the new Netrunner will do.
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06 Jul 2012 12:24 - 06 Jul 2012 13:29 #32851
by Boris The Blade
Replied by Boris The Blade on topic Re: Would You Support/Play a New Game based in WoD w/VTES Roots?
I don't understand: why do you want to wait for the patent to expire to make a new game? If I am not mistaken, there were only 3 games ever produced under the Deckmaster license: Magic, Netrunner and VTES. That means pretty much all the CCGs currently in print have done well without it.
Last edit: 06 Jul 2012 13:29 by Boris The Blade.
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