Skin of Steel card change
Ripper wrote: Does anybody be else think the card, especially the superior, is a bit OP?
Overpowered? No. Skin of Steel is essentially a reactionary measure to mitigate another player's strategy. Building a deck around Skin of Steel won't win games.
It seems unbalanced to me that brujah players for example could load their decks with potence & celerity cards all to have them stopped by a single card - this can certainly contribute to winning games as the defending player can load their deck with other cards.
Meanwhile non-fortitude decks have very little defense against the same attacks.
I'm confused by the final two sentences. How can a deck be loaded with other cards when it has to reliably draw Skin of Steel, which, again, is a reactionary measure against a single strategy? The flip side to being able to reliably draw Skin of Steel is not being able to reliably draw other cards that you purport the deck to be loaded with. Also, some non-fortitude decks have arguably a better defense in strike: combat ends (Majesty is a prime example).
Yomyael wrote: In the above mentioned case when striking with a weapon, there is also S:CE that trumps it. Why should Fortitude prevention be worse than that?
Maybe because potence has an answer to combat ends; immortal grapple - but it does not have an answer to fortitude?
Potence also does not have cards that deal enviromental damage. It only has strikes. Dark steel requires obtenebration.
These are just some of the multitude of issues potence has and why I have for a long time put potence on the bottom of my list of combat disciplines.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing