file Potent Fida'i

29 Apr 2015 01:18 - 29 Apr 2015 01:25 #70766 by Jyhad
Potent Fida'i was created by Jyhad
It's been a while since i've really posted anything. But once upon a time on the Path of Blood I was very active. Here's one of the decks I'm currently toying with. Casual intercept will kill ya if ya have to deal with it which i don't always.

Crypt: (12)
7x Fida'i(G2)
2x Jalal Sayad(G2)
2x Thetmes, Caliph of Alamut(G2)
1x Husamettin(G2)
Library: (90)
Master: (24)
7x Tribute to the Master
5x Potence
5x Quietus
2x Effective Management
2x Fame
2x Guardian Angel
1x Creepshow Casino
Action: (1)
1x Anonymous Freight
Ally: (3)
2x Procurer
1x Deviki Prasanta
Combat: (40)
8x Immortal Grapple
8x Strike at the True Flesh
6x Brute Force
6x Taste of Vitae
5x Selective Silence
3x Concealed Weapon
2x Silence of Death
2x Undead Strength
Equipment: (8)
5x Bundi
3x Camera Phone
Reaction: (12)
8x Black Sunrise
4x Foul Blood
Retainer: (2)
1x J. S. Simmons, Esq.
1x Tasha Morgan
Last edit: 29 Apr 2015 01:25 by Jyhad.

Please Log in or Create an account to join the conversation.

More
30 Apr 2015 06:47 #70776 by Pendargon
Replied by Pendargon on topic Re: Potent Fida'i
I miss path of blood!

Very old school deck, though i think it has a large number of moving parts, especially with 10 skill cards, and 5 bundis.
With new assamite combat cards i found myself turning away from grafting potence, as Dam the Heart's river and Sanguine entrapment bring so much to the Assamite combat. For what it's worth, i find it more fluent and effective at both close and long range.

As for Fida'i use, also kudos for trying, but i never made them work. I did try extensively using them in a deck similar to David Cherryholmes's Uncontrolled liberty, and had decent success with it, but that is about as far as Fida'i go for me

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:

Please Log in or Create an account to join the conversation.

More
30 Apr 2015 16:02 #70785 by Jyhad
Replied by Jyhad on topic Re: Potent Fida'i
I too miss the Path of Blood.

As for the new cards. I haven't integrated them yet. And in this particular deck, may not be helpful considering. This was a deck I've been wanting to build since Bundi and Strike the true flesh came out. Deviki helps with grafting. Tributes help with the Fida'i as do the Procurers and black sunrise. I do intend on putting up some less tool-up decks in the future. This is opportune in heavy combat with no intercept about. If you can get that kind of situation, you are golden.

Please Log in or Create an account to join the conversation.

More
03 May 2015 13:39 #70883 by ICL
Replied by ICL on topic Re: Potent Fida'i
How do you plan on getting into combat?

Your not-die is 7x Tribute and a Guardian Angel. Probably going to have no more than one minion that is bleedy enough to bother blocking, and that's the minion that will just get bounced or reduced (or Banished or Crowed or ...).

Seems a lot less complicated to make two cost guys into four cost guys by giving them .44 Magnums. Given how risky that is, rather just give them Flash Grenades.

As for Fida'i, I found giving them Thaumaturgy and playing Rutor's Hand at inferior to be amusing. After all, who cares whether they sit in torpor for a while or get eaten?

Please Log in or Create an account to join the conversation.

More
04 May 2015 22:48 #70919 by Jyhad
Replied by Jyhad on topic Re: Potent Fida'i

How do you plan on getting into combat?

Your not-die is 7x Tribute and a Guardian Angel. Probably going to have no more than one minion that is bleedy enough to bother blocking, and that's the minion that will just get bounced or reduced (or Banished or Crowed or ...).

Seems a lot less complicated to make two cost guys into four cost guys by giving them .44 Magnums. Given how risky that is, rather just give them Flash Grenades.

As for Fida'i, I found giving them Thaumaturgy and playing Rutor's Hand at inferior to be amusing. After all, who cares whether they sit in torpor for a while or get eaten?


As I've mentioned in other threads. I'm in a very aggresive meta. Getting into combat simply requires an action. If someone can block it, they will regardless of if it actually affects them or not.

The tributes are far more effective than you think when you have a swarm out. It's enough in my meta, though for a tourney this deck isn't very viable. And while I like the Rutor graft trick. That's another deck altogether. Also very risky in my meta as Diaberly is common cross table even.

This deck is simply about doing unpreventable damage inside an IG so your opponent can't SCE. It can work with favorable seating and an understanding of how to actually win with Straight Combat.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.071 seconds
Powered by Kunena Forum