file Archetype Deck1: Anarch Combat+

28 Nov 2018 00:16 - 29 Nov 2018 00:21 #92061 by jblacey
There is another thread that I started that gives a full picture of what I would like to accomplish. This thread is going to be dedicated the first of the five decks.

Combat + Bleed Anarch deck.

Note: First Draft

How to Win: Use bleed to oust prey and use Combat to remove Obstacles.

Crypt (12 Vampires)
4 Anarch Convert 1 cap :cait:
3 Salvador Garcia 8 cap :bruj: :pot: :pro: :CEL: :PRE:
1 Henry Taylor 6 cap !bruj! :cel: :pre: :pro: :POT:
1 Steve Booth 5 cap :bruj: :pot: :pre: :pro: :CEL:
1 Skryta Zyleta 5 cap !gang! :obf: :pot: :pro: :CEL:
1 Alessandro Garcia 4 cap !bruj! :pot: :pre: :pro:
1 Bill Butler 3 cap !gang! :pot: :pro:

Library (90 cards)
Actions (20)
12 Illegalism
4 Make the Misere
4 Field Training

Action Modifier (14)
4 CrimethInc.
4 Power of One
2 Monkey Wrench

Ally (2)
1 Carlton Van Wyk (Hunter)
1 Grey Thorne

Combat (30)
8 Flesh to Marble
8 Immortal Grapple
4 Dust Up
4 Target Vitals
4 Taste of Vitae
2 Adaptability

Masters (14)
4 Blood Doll
2 Dreams of the Sphinx
1 Anarch Free Press, The
1 Anarch Railroad
1 Twilight Camp
1 Powerbase: Los Angeles
1 Club Illusion
1 Carfax Abbey
1 Tension in the Ranks
1 Fame

Reactions (10)
4 On the Qui vive
4 Protection Racket
2 Wake with Evening's Freshness
2 Lost in Translation
2 Delaying Tactics

Edit: Changes
-2 Donnybrook
+2 Taste of Vitae
-4 Target Vitals
+4 Dust Up
-4 Make the Misere
+4 Illegalism
-4 CrimethInc.
+4 Protection Racket
Last edit: 29 Nov 2018 00:21 by jblacey.

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28 Nov 2018 08:15 #92066 by elotar
If it's going to be competitive deck, than you should base it on some TWD.

This, for example (it got iconic Jack Drake as a special bonus):
www.secretlibrary.info/index.php?deck=view&id=29212

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28 Nov 2018 08:15 #92067 by LivesByProxy
It looks pretty mean. Any reason you have only 2 Donnybrook and Taste? It isn't meant to be aggro-poke I take it? Are you planning on writing a noob-friendly "how to play" description with each of these?

:gang: :CEL: :FOR: :PRO: :cap6: Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean :PRO: until the end of the turn and gain your choice of superior Auspex :AUS:, Obfuscate :OBF:, or Potence :POT: for the current action.
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28 Nov 2018 08:21 - 28 Nov 2018 09:39 #92068 by PetriWessman
Looks nice. Personally, I'd swap the Target Vitals for Dust Ups (they fit the pot + cel angle here really nicely), and swap the two Donnybrooks for two more Tastes.

Also, Protection Racket is a brilliant cards, try to squeeze a few in.
Last edit: 28 Nov 2018 09:39 by PetriWessman.

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28 Nov 2018 08:55 #92071 by elotar
My take on this:

Deck Name: Anarch Toolbox
Author: elotar
Description:
Based on Tuomas Nyberg TWD

Crypt (12 cards; Capacity min=3 max=8 avg=5.67)
===============================================
1x Ariane 3 cel pot pre Brujah:5
1x Axel Von Anders 5 cel obf pot PRE !Brujah:4
1x Gatjil Munyarryun 5 cel obt pre POT !Brujah:5
3x Jack Drake 8 pre tha CEL POT Brujah:4
1x Jenna Cross 4 pot pre CEL Caitiff:4
1x Lynn Thompson 3 cel pot Brujah:5
1x Marguerite Foccart ADV 6 aus pot CEL PRE Brujah:4
1x Paul Calderone 4 cel pot pre Brujah:5
2x Salvador Garcia 7 pot pro CEL PRE Brujah:4

Library (82 cards)
==================
Master (18)
1x Anarch Free Press, The
1x Anarch Railroad
3x Anarch Revolt
2x Blood Doll
2x Dabbler
1x Failsafe
1x Hospital Food
1x Libertas
1x Powerbase: Los Angeles
1x Powerbase: Montreal
1x Rack, The
3x Vessel

Event (2)
1x Narrow Minds
1x Scourge of the Enochians

Action (17)
1x Aranthebes, The Immortal
12x Illegalism
4x Make the Misere

Equipment (1)
1x Ivory Bow

Ally (3)
1x Grey Thorne
1x Procurer
1x Vivienne Géroux

Action Modifier (13)
3x Monkey Wrench
6x Power of One
4x Red Question, The

Reaction (11)
5x On the Qui Vive
6x Protection Racket

Combat (17)
4x Bollix
4x Dust Up
1x Pulled Fangs
4x Target Vitals
2x Taste of Vitae
2x Weighted Walking Stick

Created with Secret Library v0.9.4e. (Nov 28, 2018 10:55:27)

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28 Nov 2018 09:06 #92073 by Lönkka
Uh, wouldn't Anarch combat deck hugely benefit from usage of Anarch Revolts?

Control opponent's minions so that there are no Anarchs and watch them fall like dominoes and all that. Since there is already the combat in the deck, why not include 3-4 copies of revolt?

Or am I missing something here?

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