file Archetype Deck1: Anarch Combat+

17 Dec 2018 19:39 #92440 by jblacey
FYI, this is the current version of the deck that I have been testing. Trying to figure out if I need to add more unlock/intercept. Constant Revolution is another card that I have been considering.

Crypt (12 Vampires)
5 Anarch Convert 1 cap :cait:
3 Salvador Garcia 8 cap :bruj: :pot: :pro: :CEL: :PRE:
1 Henry Taylor 6 cap !bruj! :cel: :pre: :pro: :POT:
1 Steve Booth 5 cap :bruj: :pot: :pre: :pro: :CEL:
1 Alessandro Garcia 4 cap !bruj! :pot: :pre: :pro:
1 Bill Butler 3 cap !gang! :pot: :pro:

Library (90 cards)
Actions (23)
13 Illegalism
8 Make the Misere
1 Status Perfectus, The
1 Aranthebes, The Immortal

Action Modifier (8)
4 CrimethInc.
4 Monkey Wrench

Combat (30)
8 Flesh to Marble
8 Immortal Grapple
6 Donnybrook
6 Target Vitals
2 Thrown Sewer Lid

Events (2)
1 Dragonbound
1 Scourge of the Enochians

Masters (15)
2 Blood Doll
2 Dreams of the Sphinx
2 Vessel
1 Anarch Free Press, The
1 Anarch Railroad
1 Club Illusion
1 Carfax Abbey
1 Fame
1 Flames of Insurrection
1 Powerbase: Los Angeles
1 Tension in the Ranks
1 Twilight Camp

Reactions (10)
4 On the Qui vive
4 Protection Racket
2 Forced Awakening

I have another (multi action) vote/combat deck in the works as well based on anarch Gangrel Anti using :for: :cel: :pro: calling votes and using Diversion with guns. It is a hard deck to tune though.

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22 Jan 2019 03:31 #93065 by XZealot
This is a deck that almost won the Ashville, NC tournament last year. It is a Anarch Potence/Protean Bleed/Rush Multi-Action deck that uses Hell-For-Leather for Pool Damage.

Deck Name: Tabitha Fisk's Fists
Author:
Description: My example

Crypt (12 cards; Capacity min=1 max=7 avg=3.714286)
==================
5x Anarch Convert 1 -none- Caitiff:ANY
1x Leo Washington 2 cel pro Gangrel antitribu:4
1x Nails 5 ani obf pro POT Nosferatu antitribu:4
1x Salvador Garcia 7 pot pro CEL PRE Brujah:4
2x Tabitha Fisk 4 obt pot pro Lasombra:3
1x Bill Butler 3 pot pro Gangrel antitribu:4
1x Alessandro Garcia 4 pot pre pro Brujah antitribu:4

Library: 90 cards

Master (16 cards)
==================
1x Fame
1x Flames of Insurrection
1x Giant's Blood
1x Inceptor
4x Obtenebration
1x Perfectionist
1x Society of Leopold
1x Tension in the Ranks
2x Vessel
2x Blood Doll
1x Blood Turnip

Action (22 cards)
==================
1x Aranthebes, The Immortal
10x Make the Misere
9x Skullduggery
1x Smash and Grab
1x Status Perfectus, The

Action Modifier (13 cards)
==================
4x Monkey Wrench
9x CrimethInc.

Combat (38 cards)
==================
9x Flesh of Marble
6x Hell-for-Leather
9x Immortal Grapple
6x Target Vitals
2x Thrown Sewer Lid
6x Donnybrook

Equipment (1 cards)
==================
1x Ivory Bow


amaranth.vtes.co.nz/#deck/a55c7ce6-e53a-49d3-82a1-0b6352362f1e

Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp

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22 Jan 2019 12:11 #93069 by Timo
Just a comment about the version in the first post :
Why including field training ?
It can only be used for :cel: and :pre: with Salvador Garcia and for :pot: with Henry Taylor but all your vamp have allready :pot: and only 2 of the others can benefit for :pre: and/or :cel:.

The rest of the deck feels good. (make me want to build it !)

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22 Jan 2019 19:51 #93087 by jblacey

This is a deck that almost won the Ashville, NC tournament last year. It is a Anarch Potence/Protean Bleed/Rush Multi-Action deck that uses Hell-For-Leather for Pool Damage.


Love this deck. Few things I am wondering about...

Crypt (12 cards; Capacity min=1 max=7 avg=3.714286)
==================
5x Anarch Convert 1 -none- Caitiff:ANY
1x Leo Washington 2 cel pro Gangrel antitribu:4
1x Nails 5 ani obf pro POT Nosferatu antitribu:4
1x Salvador Garcia 7 pot pro CEL PRE Brujah:4
2x Tabitha Fisk 4 obt pot pro Lasombra:3
1x Bill Butler 3 pot pro Gangrel antitribu:4
1x Alessandro Garcia 4 pot pre pro Brujah antitribu:4


Leo Washington feels really odd to not have :pot:, wouldn't Skryta Zyleta or Steve Booth , be strictly better?

It is a 2 cap vs 5 cap, so there is a speed differential, but then I am confused about Nails.

Also, he is a 6 cap but I would think Henry Taylor would be amazing for your deck.

Master (16 cards)
==================
1x Fame
1x Flames of Insurrection
1x Giant's Blood
1x Inceptor
4x Obtenebration
1x Perfectionist
1x Society of Leopold
1x Tension in the Ranks
2x Vessel
2x Blood Doll
1x Blood Turnip


Is there a specific reason why you aren't running Dreams?
Also, I am confused about Society of Leopold, this version has no intercept/block package... are you just trying to catch someone empty?
Blood Turnip is cute, but wouldn't Twilight Camp better since it is blood gain + anarch conversion?
Perfectionist seems odd in deck that is almost completely direct actions. How often does this usually trigger?

Action (22 cards)
==================
1x Aranthebes, The Immortal
10x Make the Misere
9x Skullduggery
1x Smash and Grab
1x Status Perfectus, The


Guessing you went Skullduggery because you couldn't guarantee :pre: with this crypt. Also 10 Make the Misere, do you ever get hand jammed on this card?

Action Modifier (13 cards)
==================
4x Monkey Wrench
9x CrimethInc.


Solid.

Combat (38 cards)
==================
9x Flesh of Marble
6x Hell-for-Leather
9x Immortal Grapple
6x Target Vitals
2x Thrown Sewer Lid
6x Donnybrook

Equipment (1 cards)
==================
1x Ivory Bow


I like your combat package, but your lack of reactions means you are effectively all-in on the rush/bleed strategy. So is the idea just be faster than everyone else on the table? I can't help but think Power Bleed would be a serious threat to you. Would Protection Racket be worth it?

Also, I am confused about Status Perfectus with no intercept/unlock in your deck. Are you using that card purely for the blood manipulation?

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22 Jan 2019 20:04 #93090 by jblacey

Just a comment about the version in the first post :
Why including field training ?
It can only be used for :cel: and :pre: with Salvador Garcia and for :pot: with Henry Taylor but all your vamp have allready :pot: and only 2 of the others can benefit for :pre: and/or :cel:.

The rest of the deck feels good. (make me want to build it !)


So Field training is effectively a free cycle and a stop gap for missing disciplines. You really want the :pre: for the +1 bleed on Iegalism, it never hurts to add :cel: but if you already have both... no harm in giving someone superior :POT:. That said in an earlier version I was debating about Agent of Power because with Field Training that means you can basically guarantee any discipline of your choice as a trifle action, which is pretty incredible.

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12 Feb 2019 16:03 #93432 by jblacey
I am still working on this deck... some thoughts.

1. I tried out Interceptor, not a fan. It basically works if you have an Anarch Convert in play... which seems fine, but practically this is a late game card. And the entire challenge of this deck is that you need to get rolling quickly.
2. The deck either works or fails almost completely on how fast it can get on the board. So, the key is going to find a way to move forward and influence out vampires faster. You are effectively trying to steam roll your opponents. So anything that doesn't help with this goal probably needs to be cut.
3. Combat seems fine. In fact, the card cycling in combat is great. A gun on the opposing minion, especially if backed up with damage prevention is a serious threat.
4. Equipment is a bit of a sore point with this deck. On one hand, it would be great to have another option than punching in the face. On the other hand, it is the only part of the deck that is consistent enough to guarantee the card cycling. Plus the negative action of going to get an equipment card is a real problem.

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