file Rush card for each clan

28 Mar 2015 06:07 #70104 by direwolf
:abom:
"Awoooo!"
Enter combat with a minion.

:ahri:
"Pounce"
Enter combat with a younger vampire or ally. If this action is successful, untap this vampire and gain a furball. Meow.

:akun:
"Webbed Assault"
Enter combat with a minion. The opposing minion may not maneuver or press the first round of combat.

:assa:
"Forged Contract"
Requires a non-redlist vampire. Enter combat with a vampire with an optional maneuver or press. If the opposing vampire is ready at the end of combat, the acting vampire is redlist.

:baal:
"Sacrifice"
Enter combat with a non-imbued minion without True Faith. This vampire may strike: Combat Ends: Put this card in play and move the opposing minion to this card. Any Baali may burn this minion (and card) and gain 3 blood and a Master: discipline card from your hand, ash heap or library,

:bbro:
"Chain Impulse"
Enter combat with a minion. If the opposing minion is ready at the end of combat, another Blood Brother of the same circle MUST enter combat with tho opposing minion.

:bruj:
Enter combat with a titled vampire. If the opposing vampire is burned or sent to torpor, that vampire loses his or her title until this vampire is burned or sent to torpor.

!bruj!
"Show of Force"
Enter combat with any vampire. Any Sabbat vampire involved in the combat may burn 1 blood to end combat as a strike. If the opposing vampire goes to torper untap this vampire and another Sabbat vampire may burn 1 blood to untap.

:cait:
"Reckless Endangerment"
Enter Combat with a vampire. If this vampire is ready at the end of combat, you may give this vampire a discipline card from your hand, ash heap or library. If the opposing vampire is sent to torpor or burned, the acting vampire may diablarize.

:doca:
Enter combat with a male minion, that minion cannot strike the first round of combat. If the table cannot consent on the gender of the vampire, cancel this card and untap the acting vampire.

:fose:
Enter combat with a vampire. This vampire may Strike: add a corruption counter to the opposing vampire. This vampire may burn one blood to add a corruption counter to a vampire that attempts to block,

:gang:
Frenzy. Enter combat with a minion controlled by your prey with +1 strength. If the opposing minion not ready at the end of this action move this card to the acting vampire. This vampire has +1 strength.

!gang!
Frenzy, Enter combat with a minion controlled by your prey with an optional maneuver or press. If the opposing minion is ready at the end of this action, this vampire does not untap as normal on your next turn.


More to follow.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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24 Apr 2015 18:45 #70703 by alasteir
So... why should I want to play any of these with my favorite clan that's not a combative one? Even with benefits, you need to think first on the combat than on acquiring the benefits. Of course some clans always deserve a rush card, but, why bringing them to life when we have so many abstract rushs?

Also, what's a "male minion", and how you will identify it? This can lead easily to a retcon on ALL vampire and ally cards, and you will need to identify even those who has no gender (as Sascha Vykos).

I would love a card that's just whay my favorite deck type needs, but, first of all, think, does the card game need it?

Cheers.

Vitor Hugo
:laso:
:obf::pre::POT::OBT::cap8:
Sabbat. Vitor gets +1 vote against any referendum of a political action.

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25 Apr 2015 04:43 - 25 Apr 2015 22:16 #70708 by direwolf
1) Every deck is a rush deck if you try hard enough.

2) If you can't tell if it's a male minion it's probably Tzimisce.

3) No, the game does not absolutely need it. You're trying too hard. :)

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Last edit: 25 Apr 2015 22:16 by direwolf.

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