file Ideas for minon cards to interact with crypt

07 Sep 2015 14:17 #72965 by direwolf
Grapevine
:action:
+1 stealth. Requires an Anarch. This action costs 1 transfer.
:aus: Look at the top two cards of your crypt. Add one to your uncontrolled region and remove the other from the game.
:dom: Add two blood from the bloodbank to a younger vampire in your uncontrolled region.
:nec: Remove a vampire in your uncontrolled region to draw a crypt card.


Messenger
:action:
+1 stealth. This action costs 2 transfers.
:ani: Choose X animal retainers employed by this vampire. Draw X crypt cards and move a retainer from this vampire to each uncontrolled vampire drawn.
:ANI: As above, but you may return one animal retainer to this vampire.


Delve the Network
:action:
+1 stealth. This action costs 1 transfer.
:aus: :dem: Reveal the top card of your crypt. If that vampire has Dementation, move it to your uncontrolled region.
:AUS: :DEM: Look at your top three crypt cards. Reveal a vampire with Dementation and move it to your uncontrolled region. Shuffle your crypt.


Congenial Management
:action:
+1 stealth. This action costs 1 transfer.
:pre: Draw a crypt card.
:PRE: As above, and untap this vampire at the end of the turn.


Assertive Management
:action:
+1 stealth. This action costs 1 transfer.
:dom: Draw a crypt card. If it is a younger vampire or ally reveal the card and add a blood from the blood bank to the uncontrolled minion.
:DOM: As above, but add two blood from the blood bank.


Vet Recruits
:action:
+1 stealth. This action costs 1 transfer.
:aus: Look at your top two crypt cards. Move one to your uncontrolled region and shuffle the other into your crypt.
:AUS: As above, but look at the top three. You may return one to the top of your crypt rather than shuffle it in.


Bait and Switch
:action:
+1 stealth. This action costs 2 transfers.
:chi: Draw a crypt card. You may swap the drawn vampire with another uncontrolled vampire (the drawn vampire gets all blood and cards from another of your uncontrolled vampires.)
:CHI: As above, and if the vampire has blood equal to or more than her capacity, she may enter play now (remove excess blood.)


Sibling Loyalty
:action:
+1 stealth. This action costs 2 transfers.
:san: Move a Blood Brother the same circle as this vampire from your uncontrolled region to the ready region. Burn X blood from your ready Blood Brothers of the same circle equal to the difference in blood on the target vampire and his capacity or this action fails. That blood brother may not take actions other than hunt this turn.
:SAN: As above, but move the blood to the target vampire rather than burn it.


Shadow Vampire
:action:
+1 stealth. This action costs 1 transfer.
:obt: Draw a crypt card and move this card to the drawn vampire. While this vampire is ready she is non-unique and has no card text. Her capacity is reduced by 2.
:OBT: As above, and this vampire gains a level of Obtenebration.


Damned Efficiency
:action:
+1 stealth. Requires an infernal vampire.
:dai: Draw a crypt card and move this card to the drawn minion. While this minion is ready, she is infernal and has flight.
:DAI: As above, and you may tap this card to untap this minion. This minion pays one blood or life to untap this card during your untap phase.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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07 Sep 2015 15:29 #72966 by Ashur
Nice! I´m not sure about the powerlevel of these, but the mechanic is great. This game has SO MANY possibilities, new stuff that can be explored.

"My strategy? Luck is my strategy, of course."

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07 Sep 2015 16:27 #72968 by jamesatzephyr
One small (but fixable) gripe at the moment is that it will require a rule change. As shown in the Detailed Play Summary, you only get transfers at the start of your influence phase and lose them at the end. vekn.net/detailed-play-summary

Also, would you want someone who plays Info Highway (or Ingrid Rossler) to be able to use extra transfers? Currently, they also give you transfers during your influence phase, so it would require errata.

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07 Sep 2015 19:24 #72969 by direwolf

One small (but fixable) gripe at the moment is that it will require a rule change. As shown in the Detailed Play Summary, you only get transfers at the start of your influence phase and lose them at the end. vekn.net/detailed-play-summary

Also, would you want someone who plays Info Highway (or Ingrid Rossler) to be able to use extra transfers? Currently, they also give you transfers during your influence phase, so it would require errata.


There is the "common sense" rule (which isn't common AT ALL in V:tES) which cards that cost a transfer would cost transfers from the current turn.

Yes, I little rules notation would be ideal rather than having a wall of text for a basic game mechanic. Also, making it a COST of the card requires you to have the transfers. Part of it is to limit the number of these actions you can do in a turn, and prevent you from paying one to see one (unless you have additional transfers.)

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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07 Sep 2015 20:50 #72970 by self biased
Something something something something we can't change the rules, it'll confuse new players!

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07 Sep 2015 23:01 #72971 by Ke.
What about simply having:

You have 1 less transfer this turn.

I also like the the idea of Grapevine at Nec burning the crypt card to open up some more possibilities inline with Necromancy:

:nec: Burn a vampire in your uncontrolled region to draw a crypt card.

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