file Interest Peer Group

23 Jan 2018 12:38 #85024 by Whisker
Interest Peer Group was created by Whisker
Name: Interest Peer Group / Shared Interest
Cardtype: master
Cost: --
(Card text)
Master, Trifle
Gain an extra transfer during your next transfer phase. Alternatively, burn the edge to gain 1 pool.

Flavor text: "You want to cultivate influence with Archbishop de Polonia? You should propose a game of chess. That one, like most elder Keepers, considers himself quite a master. Just be carefull, you don't become a pawn yourself" -Talley, The Hound

Art notes: A giant chess board with neonates as game pieces and a shadowy figure at background reaching to move one of them.

World of Darkness reference: Clan book Lasombra

How does this card address a compelling game need?:
Quite a few decks would benefit from methods to faster move out their minions and cards to do so tend to be either quite heavely contested or have capacity and/or clan requirements. This card provides transient transfers usable by both high and low capacity decks. Trifle and alternate use were provided to make it competive with existing cards.

Created by: Mikko Moisander
The following user(s) said Thank You: Kraus

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23 Jan 2018 16:58 #85027 by kschaefer
Replied by kschaefer on topic Interest Peer Group
It'd need to be play tested, but for one transfer seems like the card won't make the cut. Two transfers, maybe, but one seems low.

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23 Jan 2018 21:57 - 23 Jan 2018 21:57 #85042 by jamesatzephyr
Replied by jamesatzephyr on topic Interest Peer Group

Name: Interest Peer Group / Shared Interest
Cardtype: master
Cost: --
(Card text)
Master, Trifle
Gain an extra transfer during your next transfer phase. Alternatively, burn the edge to gain 1 pool.


I'd agree with kschaefer that only one transfer seems pretty weak overall. To play it in the first few turns, you'd need to stuff a lot in your deck, and the alternative use also seems pretty weak - some decks won't keep the edge that much, and while it's something you might be able to have a lot of control of at two players, there's not that much you can do with 3-5 players to stop your prey bleeding your grand prey, or any other combination of people bleeding someone who isn't you. Unless you're playing Eagle's Sight, or Folderol, or something similar, which is pretty niche. Later in the game, would I curse every time I drew this instead of Wash or Villein?
Last edit: 23 Jan 2018 21:57 by jamesatzephyr.

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24 Jan 2018 09:45 - 24 Jan 2018 09:46 #85055 by Ankha
Replied by Ankha on topic Interest Peer Group
I like the 1-transfer effect. It's not tremendous, but it is certainly useful, and it is not unique. It definitively has a slot in decks that combine Powerbase: Montreal, Information Highway and other sources of influence.
The Edge effect is ok, but hard to use indeed.

An alternative could be:

Master. Trifle.
Put this card in play with 2 counters. At the start of your influence phase, burn 1 counter and gain 1 transfer. Burn this card when it has no counters.

That certainly helps decks with large capacity vampires, without excess (the idea is too bring a new vampire in 2 turns instead of 3).

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 24 Jan 2018 09:46 by Ankha.

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24 Jan 2018 17:34 #85066 by thelonius reloaded

I like the 1-transfer effect. It's not tremendous, but it is certainly useful, and it is not unique. It definitively has a slot in decks that combine Powerbase: Montreal, Information Highway and other sources of influence.
The Edge effect is ok, but hard to use indeed.

An alternative could be:

Master. Trifle.
Put this card in play with 2 counters. At the start of your influence phase, burn 1 counter and gain 1 transfer. Burn this card when it has no counters.

That certainly helps decks with large capacity vampires, without excess (the idea is too bring a new vampire in 2 turns instead of 3).


Interesting interaction with wider view



Lurking in the underground of Bologna, Italy

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