file [Submissions] Fixing Celerity Elotar's way

04 Dec 2019 10:54 - 04 Dec 2019 10:56 #98137 by elotar

Lightning Raid
Action
Cost: 1 blood
:cel: deal 2 damage to a minion
:CEL: as above and gain 2 pool

The card seems good, but thematically, direct minion damage is more of a :pot: thing. And while the Assamite already have quite a few toys of their own, the Nosfe / !Nosfe still badly need good actions to spend their stealth on.


It's not direct damage, it's stealing of counters ;)

Maybe to better move the point across:

Lightning Raid
Action
Cost: 1 blood
:cel: deal 1 damage to a minion and gain 1 pool
:CEL: deal 2 damage to a minion and gain 2 pool

For the nosferatu see "fixing potence" thread - "breaking legs" was intended to make horseshoes more useful.

:splat: NC Russia
:DEM::san::nec::cap4:
Last edit: 04 Dec 2019 10:56 by elotar.

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17 Dec 2019 10:24 #98276 by elotar
One more idea

Quick Draw
Combat
:cel: strike: Equip with a non-unique weapon card costing no more than 1 pool or blood from your hand (requirements and cost apply as normal) and strike with it with first strike.
:CEL: Additional Strike

It's a further exploration of a concept that first strike may help melee weapons or ranged ones without inbuilt maneuver, which are generally not usable now.

Obvious second point is that it's easily cyclable with superior ability.

:splat: NC Russia
:DEM::san::nec::cap4:

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