file Re: New Psyche and Telepathic Tracking

05 Dec 2011 11:13 - 05 Dec 2011 11:14 #17111 by Pascal Bertrand

My understanding is that anything that "ends combat", jumps the combat to "part E" of the Complete (Combat) Rules Reference.

Correct.
[LSJ 20001020] wrote:

No. S:CE causes combat to end. Which necessarily causes the round
to end. Rotschreck operates the same way.

Last edit: 05 Dec 2011 11:14 by Pascal Bertrand.

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05 Dec 2011 12:24 #17121 by Kraus
So Psyche! still cancels Rötschreck?

It seems 'yes', but there are still conflicting opinions floating around. I just want to make sure, is all.

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05 Dec 2011 12:27 #17124 by jamesatzephyr

So Psyche! still cancels Rötschreck?


Psyche! still interrupts Rotschreck, and causes some of its effect to be lost.

www.vekn.net/index.php/forum/10-news-and-announcements/16769-rules-team-rulings-02-dec-11?limit=10&start=30#16905

Psyche! being played in the "end of round" window, and Rotschreck ending the combat, thus the round, Psyche! (and other cards such as Taste of Vitae or Telepathic Tracking) is playable (and would create a new combat instead of sending the vampire Rötschreck is on to torpor).


It seems 'yes', but there are still conflicting opinions floating around. I just want to make sure, is all.


It seems unhelpful to believe conflicting opinions, rather than the direct words of Pascal.

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05 Dec 2011 12:29 - 05 Dec 2011 12:32 #17126 by Pascal Bertrand

So Psyche! still cancels Rötschreck?

"Interrupts" is better. Rotschreck is still put on the vampire (which means he won't untap as normal during the next untap phase) and ends combat. This is where Psyche! queues a new combat once the first one is over, and stuff that would happen afterwards (Rotschreck sending the vampire to torpor, Catatonic Fear's damage, ...).
And, yes, Psyche! interrupts Rotschreck as it used to. But you'll be playing it in combat rather than out of combat (matters for cards such as Terror Frenzy, Marthe Dizier, ..)

EDIT: And of course, jamesatzephyr is correct.
Last edit: 05 Dec 2011 12:32 by Pascal Bertrand.
The following user(s) said Thank You: Kraus

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12 Dec 2011 07:26 #18110 by finbury
Related question about the way Psyche works now:

The rules reference for Illusions of the Kindred says:

There is no room to play Psyche! (superior) between the time Illusions of the Kindred ends combat and when the new combat begins. So, when you play Illusions of the Kindred, Psyche! cannot be played. LSJ 19971003


Is this still true? You're now playing Psyche during the combat, not between the two combats, so the "there is no window" argument would seem not to apply.

Illusions of the Kindred - Combat - 2 blood
Only usable before range is determined.
chi: Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other minions or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the crypt card from the game at the end of combat.
CHI: As above, but the vampire has an amount of blood equal to his or her capacity.

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12 Dec 2011 07:43 #18114 by Pascal Bertrand
There is indeed now a window to play Psyche! (as much as there is a window to play Taste of Vitae)
Notice that, since the Illusions are removed from the game after the combat in which Psyche! gets played, they're no longer there for the new combat.

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