file Stutter Step vs ...

26 Jun 2014 15:09 #63369 by AaronC
Replied by AaronC on topic Re: Stutter Step vs ...
Maybe you would consider using a couple if your deck were heavily loaded with Pursuits. If you ended up in a maneuver-weak environment, the Quicknesses would allow you to cycle the Pursuits more easily. I would think that having two Blurs in the deck would usually always be better than having two Quicknesses, however.

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27 Jun 2014 05:16 - 27 Jun 2014 05:22 #63385 by direwolf
Replied by direwolf on topic Re: Stutter Step vs ...

I am not sure Quickness neccessarily cannot played after Stutter Step. After all, it is worded in a way to specifically contradict additional strike rulings:

Rulebook
6.4.3. Strike

A minion cannot use more than one card or effect to gain additional strikes per round of combat.

Quickness cannot be played after Stutter-step due to Stutter-Step's text.


It could be ruled that Quickness can be played after Stutter-step. Stutter-step limits the number of additional strike cards, and quickness does not count limits to additional strike cards.

The rule-of-thumb is that cards can bypass the rules via card text, if a card would change the rules, then another card can bypass that card text changes.

By ruling that Quickness is not playable after Stutter-step, you are making a bad card worse at the expense of nothing.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Last edit: 27 Jun 2014 05:22 by direwolf.
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27 Jun 2014 05:49 #63387 by FrançoisV
Replied by FrançoisV on topic Re: Stutter Step vs ...

I am not sure Quickness neccessarily cannot played after Stutter Step. After all, it is worded in a way to specifically contradict additional strike rulings:

Rulebook
6.4.3. Strike

A minion cannot use more than one card or effect to gain additional strikes per round of combat.

Quickness cannot be played after Stutter-step due to Stutter-Step's text.


It could be ruled that Quickness can be played after Stutter-step. Stutter-step limits the number of additional strike cards, and quickness does not count limits to additional strike cards.

The rule-of-thumb is that cards can bypass the rules via card text, if a card would change the rules, then another card can bypass that card text changes.

By ruling that Quickness is not playable after Stutter-step, you are making a bad card worse at the expense of nothing.


It's not a ruling, it's Stutter Step's card text.
Stutter step does not say "your additional strike's source limit (or xwhatever) is reduced by 1" (which would allow Quickness), it says you can't use any additional strike.


As a side note, I don't think it's a bad card. Cornercase yes, which is fitting for a rare.
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27 Jun 2014 17:15 #63400 by direwolf
Replied by direwolf on topic Re: Stutter Step vs ...

I am not sure Quickness neccessarily cannot played after Stutter Step. After all, it is worded in a way to specifically contradict additional strike rulings:

Rulebook
6.4.3. Strike

A minion cannot use more than one card or effect to gain additional strikes per round of combat.

Quickness cannot be played after Stutter-step due to Stutter-Step's text.


It could be ruled that Quickness can be played after Stutter-step. Stutter-step limits the number of additional strike cards, and quickness does not count limits to additional strike cards.

The rule-of-thumb is that cards can bypass the rules via card text, if a card would change the rules, then another card can bypass that card text changes.

By ruling that Quickness is not playable after Stutter-step, you are making a bad card worse at the expense of nothing.


It's not a ruling, it's Stutter Step's card text.
Stutter step does not say "your additional strike's source limit (or xwhatever) is reduced by 1" (which would allow Quickness), it says you can't use any additional strike.


As a side note, I don't think it's a bad card. Cornercase yes, which is fitting for a rare.


Stutter-step says you can't use additional strikes. That is a limit. Quickness says it does not count as a limit.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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27 Jun 2014 18:41 - 27 Jun 2014 18:42 #63401 by Ankha
Replied by Ankha on topic Re: Stutter Step vs ...

Stutter-step says you can't use additional strikes. That is a limit. Quickness says it does not count as a limit.

No, Stutter-Step and Quickness refer to two different things.

1/ Rule says "A minion cannot use more than one card or effect to gain additional strikes per round of combat."

2/ Stutter-Step says "Not usable as an additional strike, and this vampire cannot use any additional strikes this round."

3/ Quickness says "this additional strike card does not count against this vampire's additional strike effect limit for this round."

Quickness addresses the limit set by the rule 1/

Stutter-Step forbids any use of additional strike. It doesn't say that it counts against the additional strike limit.

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Last edit: 27 Jun 2014 18:42 by Ankha.

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