The advanced celerity text, states that this is a strike AND a dodge. Take Acrobatics, for example, which says "dodge with an additional strike". This leads me to believe that both effects of Stutter-Step resolve on the same window (the dodge one).
Now, to the question: Since dodges resolve first than strike: combat ends, shouldn't the strike portion of Stutter-Step inflict damage regardless of combat ends?
Thanks for your imput.
If that’s the case, does this ever have any practical significance?
Klaital wrote: Dodge has higher priority than s:ce, but that doesn't matter for this question since the dodge part of the strike does not do the damage, it is both a strike: dodge AND a hand strike, the hand strike part does the damage and that part has no special priority.
Are there SCE+other effects out there?
I know there’s a “HS, then end after resolving”-strike too, but I’m assuming that just ends combat after the HS is dodged.
Psychos do not explode when sunlight hits them, I don't give a fuck how crazy they are!
Dodge protects you from the opponent's strike, whatever that strike is. Dodge doesn't "resolve". Dodge doesn't have a "window".
Hand strike resolves normally.
So Stutter-Step protects you from the opponent's strike, and inflict strength damage during the normal strike resolution.