file Progeny sect change

16 Sep 2019 08:34 #97002 by Tadori
Replied by Tadori on topic Progeny sect change
I was recently watching a youtuber review of VTES. He overall loved the game but his major issue was a rulebook. He said there is no clear basic information for player that are not familiar with V:M. There is no icon description of discipline and clans and there is a lot of text without visual presentation. it was hard to read for him.

I think cards that creates vamps should automatically receive the sect from the vampire who created them. IIt will eliminate another "have to know" thing in the game.
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16 Sep 2019 22:18 #97016 by kschaefer
Replied by kschaefer on topic Progeny sect change

Tadori wrote: I think cards that creates vamps should automatically receive the sect from the vampire who created them. IIt will eliminate another "have to know" thing in the game.


While I agree with you, the default sect stuff is in the rulebook.

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16 Jan 2020 15:42 #98617 by jamesatzephyr
Replied by jamesatzephyr on topic Progeny sect change

kschaefer wrote: Set Web of Knives Recruit to use Independent or when it enters play "choose a sect of an Assamite that you control, this vampire has the same sect".


Based on the preview on Drivethrucards, the reprint of WoKN appears to remain silent on the topic of sect, which seems like a missed opportunity.
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17 Jan 2020 09:45 #98629 by Ankha
Replied by Ankha on topic Progeny sect change
The default sect rule will change with the V5 release. I had been in the pipes for a long time. Until then, the current rule stands: the WoKR is Independent.

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