Potio Martyrium questions
1) Does the 3 aggravated damage also get inflicted at long range?
example: Vampire A is at long range, does 2 ranged damage to Gargoyle with PM and 1 blood. Gargoyle would go to torpor, PM triggers and burns it instead, does A take the 3 agg damage or not?
2) Can the damage be prevented like normal combat damage?
example: Vampire A is in combat with Gargoyle at short range, Gargoyle has 1 blood and PM, A has lots of blood. A strikes hands for 2, G strikes hands for 1. Neither vampire prevents the damage. G would go to torpor but PM triggers and burns it. Can A now play combat cards (or use other prevent-damage-during-combat effects) to negate the agg damage, assuming of course they have no restrictions like "from opposing minion's strike" etc?
[Tremere antitribu] Tremere antitribu
+1 stealth action.
Put this card on a Gargoyle enslaved to this vampire's clan. If this Gargoyle is burned or sent to torpor in combat, he or she burns and inflicts 3 aggravated damage on the opposing minion and each retainer in combat. A minion may have only one Potio Martyrium.
beslin igor wrote: i think after Gargolye is burned is CE and you cannot more play combat prevent cards.
LSJ wrote: > > Does the damage occur in combat - when the recipient can
> > play a combat card to prevent (and/or use things like
> > Guardian Angel) or immediately after combat ends?
> I think the card text clearly states that the damage occurs during the
> combat and only if it was sent to torpor/burned during the combat.
> So i think the damage can be prevented and also gargoyle won't explode
> after mummify.
Correct on all points.
Yes. Rulebook: "The range determines which strikes and other strike-resolution-phase effects can be used."
PetriWessman wrote: 1) Does the 3 aggravated damage also get inflicted at long range?
Other effects are not subject to range, unless a range is mentioned (Disarm: only usable at close range).