WoD MMO News
30 Apr 2013 16:28 #47980
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: WoD MMO News
I play "the big" MMO, World of Warcraft. I dabbled in Star Wars: the Old Republic when it came out. I've checked out some other MMOs, and nothing has really grabbed me away from WoW.
Basically, time invested in an MMO means the acquisition of "stuff." Be it power, characters, gear or fun toys used in-game.
CCP is going to have to decide who the audience is for a World of Darkness MMO. Appealing to the established MMO crowd means being innovative enough to draw people away from games such as WoW, Star Wars, and especially Secret World (which is closer in genre.)
Likely they will head in the direction of a "sandbox" type game like EVE, which will likely attract players who like the Vampire LARP, or played on the White-Wolf online roleplaying chat.
Either way, expect a free-to-play with microtransactions type system. Unless the game is REALLY good, it's difficult to retain subscribers. If the game is good enough, I would subscribe. After Star Wars: the Old Republic failed to retain me as a subscriber, they changed to free-to-play, but was so terribly implemented that I have no desire to invest time or money into that game.
Honestly, the WoD MMO being pushed back could turn out to be a good thing: the MMO market has changed drastically since the project was first started. It will be good as long as CCP learns from observing it's rivals.
Basically, time invested in an MMO means the acquisition of "stuff." Be it power, characters, gear or fun toys used in-game.
CCP is going to have to decide who the audience is for a World of Darkness MMO. Appealing to the established MMO crowd means being innovative enough to draw people away from games such as WoW, Star Wars, and especially Secret World (which is closer in genre.)
Likely they will head in the direction of a "sandbox" type game like EVE, which will likely attract players who like the Vampire LARP, or played on the White-Wolf online roleplaying chat.
Either way, expect a free-to-play with microtransactions type system. Unless the game is REALLY good, it's difficult to retain subscribers. If the game is good enough, I would subscribe. After Star Wars: the Old Republic failed to retain me as a subscriber, they changed to free-to-play, but was so terribly implemented that I have no desire to invest time or money into that game.
Honestly, the WoD MMO being pushed back could turn out to be a good thing: the MMO market has changed drastically since the project was first started. It will be good as long as CCP learns from observing it's rivals.
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30 Apr 2013 18:14 #47984
by ReverendRevolver
Replied by ReverendRevolver on topic Re: WoD MMO News
Whats confused me about the sandbox feel they seem to want is how they approach currently.
I tried out second life for like 2 weeks, and got bored. But there are people whi made real money making stuff, clothes, house, skins, etc on that. I understand ccp wanting people to pay them for all of that, and they should dictate it all, but couldnt they have made things like that possible and implimented a slivhly narrower palate of dresses, with the promise of more and or the ability to impliment yiur own/ buy them?
Just something i never gotcmy head around.
I tried out second life for like 2 weeks, and got bored. But there are people whi made real money making stuff, clothes, house, skins, etc on that. I understand ccp wanting people to pay them for all of that, and they should dictate it all, but couldnt they have made things like that possible and implimented a slivhly narrower palate of dresses, with the promise of more and or the ability to impliment yiur own/ buy them?
Just something i never gotcmy head around.
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30 Apr 2013 21:20 - 30 Apr 2013 21:26 #47990
by Charles_Bronson
You cant compare both games. WoW is for a broader audience, gamers and kids alike. EVE online was made for mature players, who like to scheme, betray, work, gain trust, etc.
Even in PvP servers of WoW have SEVERAL rules to prevent player abusing. In eve, there are almost no rules. Almost everything is done and built by players. The entire economy of the game is managed by banks owned by players, corporations that seize regions and solve conflicts between players, and etc. CCP does not intervene in the game.
So, in WoW, what you can do? "questing for "xp/gold", earning hard achievements, arena with other players, farming xp/gold, or doing instances for hard items".
Do you want to know what is possible to do in EVE?
tacticalentertainment.tv/wp-content/uploads/2012/04/eve-wtd.jpg
Thats what they are trying to do with World of Darkness MMORPG, and thats why its taking so long. EVE has +300.000 players that wont abandon the game easily, while many of my friends who liked WOW dont play it anymore (they all got bored and moved to other genres).
What I want to say is: The games are totally different and should not be compared. EVE is growing larger since it was created. Obviously it is not a 20 million player subscriptions, but are enough to buy white wolf and invest heavily in another game, while Blizzard failed with diablo 3, and is losing grasp of WoW, with less players every month. Expect a REALLY different game, something innovating, not another "wow" ripoff.
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: WoD MMO News
I play "the big" MMO, World of Warcraft. I dabbled in Star Wars: the Old Republic when it came out. I've checked out some other MMOs, and nothing has really grabbed me away from WoW.
Basically, time invested in an MMO means the acquisition of "stuff." Be it power, characters, gear or fun toys used in-game.
CCP is going to have to decide who the audience is for a World of Darkness MMO. Appealing to the established MMO crowd means being innovative enough to draw people away from games such as WoW, Star Wars, and especially Secret World (which is closer in genre.)
Likely they will head in the direction of a "sandbox" type game like EVE, which will likely attract players who like the Vampire LARP, or played on the White-Wolf online roleplaying chat.
Either way, expect a free-to-play with microtransactions type system. Unless the game is REALLY good, it's difficult to retain subscribers. If the game is good enough, I would subscribe. After Star Wars: the Old Republic failed to retain me as a subscriber, they changed to free-to-play, but was so terribly implemented that I have no desire to invest time or money into that game.
Honestly, the WoD MMO being pushed back could turn out to be a good thing: the MMO market has changed drastically since the project was first started. It will be good as long as CCP learns from observing it's rivals.
You cant compare both games. WoW is for a broader audience, gamers and kids alike. EVE online was made for mature players, who like to scheme, betray, work, gain trust, etc.
Even in PvP servers of WoW have SEVERAL rules to prevent player abusing. In eve, there are almost no rules. Almost everything is done and built by players. The entire economy of the game is managed by banks owned by players, corporations that seize regions and solve conflicts between players, and etc. CCP does not intervene in the game.
So, in WoW, what you can do? "questing for "xp/gold", earning hard achievements, arena with other players, farming xp/gold, or doing instances for hard items".
Do you want to know what is possible to do in EVE?
tacticalentertainment.tv/wp-content/uploads/2012/04/eve-wtd.jpg
Thats what they are trying to do with World of Darkness MMORPG, and thats why its taking so long. EVE has +300.000 players that wont abandon the game easily, while many of my friends who liked WOW dont play it anymore (they all got bored and moved to other genres).
What I want to say is: The games are totally different and should not be compared. EVE is growing larger since it was created. Obviously it is not a 20 million player subscriptions, but are enough to buy white wolf and invest heavily in another game, while Blizzard failed with diablo 3, and is losing grasp of WoW, with less players every month. Expect a REALLY different game, something innovating, not another "wow" ripoff.
I am death.
Paul Kersey, Death Wish
Last edit: 30 Apr 2013 21:26 by Charles_Bronson. Reason: corrected typos.
The following user(s) said Thank You: Ke.
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30 Apr 2013 22:20 #47991
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: WoD MMO News
Blizzard is not losing grasp with WoW. The reason subscription based games don't do as well, is because many MMOs try to compete with WoW and fail.
And I was not comparing WoW to EVE, I was contrasting the two. I know they are different and that's the point.
Personally, I don't find games like EVE fun. I am hoping a vampire MMO will be fun... and not like WoW in many ways.
But the reason WoW has retention is that you get to accumulate fun stuff in WoW, without the risk of losing it. I've had this argument many times with a coworker of mine.
Basically, when you die/lose in an MMO you lose time. In WoW, you have to ghost run back to your corpse, and pay in-game currency to repair your armor. Before WoW, in Everquest and Ultima Online, you would risk losing experience (character advancement) and the items your avatar was carrying.
It all represents TIME spent playing the game. You spend time acquiring an item or gaining experience, and you lose it on "death" you are losing TIME.
I didn't play Ultima Online for too long. I would get a few things, and go off to have fun and die, and lose the items. After a few times recouping my gear and getting nowhere, I quit. I felt like my father when he couldn't get past the first goomba in Super Mario Bros.
I'm not the target audience for EVE. I am interested in a vampire MMO, but it might be that I won't fit the target audience for it. If it's anything like Vampire LARP, or the old WW RP chat, you will have players gathering power, finding the least risky ways to accumulate power. And then squishing noobs like bugs, and avoiding a fair fight for risk of losing that power.
It's a video game. I'm not a fan of risk vs. reward found in EVE. My experience with video games is that losing and trying again is part of the learning process. The punishment for losing is that you have to try again. I have a problem if losing sets you back further than the point at which you attempted the risk.
But that's my experience, and my preference. There is a reason why Blizzard gets my money, and CCP, EA, or Funcom does not. Honestly, I hope the vampire MMO is good enough to draw me in and not turn me away.
And I was not comparing WoW to EVE, I was contrasting the two. I know they are different and that's the point.
Personally, I don't find games like EVE fun. I am hoping a vampire MMO will be fun... and not like WoW in many ways.
But the reason WoW has retention is that you get to accumulate fun stuff in WoW, without the risk of losing it. I've had this argument many times with a coworker of mine.
Basically, when you die/lose in an MMO you lose time. In WoW, you have to ghost run back to your corpse, and pay in-game currency to repair your armor. Before WoW, in Everquest and Ultima Online, you would risk losing experience (character advancement) and the items your avatar was carrying.
It all represents TIME spent playing the game. You spend time acquiring an item or gaining experience, and you lose it on "death" you are losing TIME.
I didn't play Ultima Online for too long. I would get a few things, and go off to have fun and die, and lose the items. After a few times recouping my gear and getting nowhere, I quit. I felt like my father when he couldn't get past the first goomba in Super Mario Bros.
I'm not the target audience for EVE. I am interested in a vampire MMO, but it might be that I won't fit the target audience for it. If it's anything like Vampire LARP, or the old WW RP chat, you will have players gathering power, finding the least risky ways to accumulate power. And then squishing noobs like bugs, and avoiding a fair fight for risk of losing that power.
It's a video game. I'm not a fan of risk vs. reward found in EVE. My experience with video games is that losing and trying again is part of the learning process. The punishment for losing is that you have to try again. I have a problem if losing sets you back further than the point at which you attempted the risk.
But that's my experience, and my preference. There is a reason why Blizzard gets my money, and CCP, EA, or Funcom does not. Honestly, I hope the vampire MMO is good enough to draw me in and not turn me away.
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30 Apr 2013 22:35 #47992
by Charles_Bronson
Of course not. Its hard to express myself since im not an native english speaker. In fact, the way you wrote seemed to me you believe WOD MMORPG would be like WOW. And Im pretty sure it will not.
And yes, blizzard its losing grasp of WoW. It had 20 million subscribers, now it has almost less than 10. Just google it and you cant deny...too many sources. Check:
www.google.com/search?hl=en&q=wow+losing+subscribers
Yes, these is really two different gamestyles. I hope for a sandbox heavy roleplayed social game. I dont want to kill thugs to gain "levels" or do quests like "bring me 10 shirts of gang thugs". About growing in power and losing everything on dying? There are insurance companies in EVE. They cover almost everything a player can have, unless you are scammed or something like that.
I am death.
Paul Kersey, Death Wish






Replied by Charles_Bronson on topic Re: WoD MMO News
Blizzard is not losing grasp with WoW. The reason subscription based games don't do as well, is because many MMOs try to compete with WoW and fail.
And I was not comparing WoW to EVE, I was contrasting the two. I know they are different and that's the point.
Of course not. Its hard to express myself since im not an native english speaker. In fact, the way you wrote seemed to me you believe WOD MMORPG would be like WOW. And Im pretty sure it will not.
And yes, blizzard its losing grasp of WoW. It had 20 million subscribers, now it has almost less than 10. Just google it and you cant deny...too many sources. Check:
www.google.com/search?hl=en&q=wow+losing+subscribers
Personally, I don't find games like EVE fun. I am hoping a vampire MMO will be fun... and not like WoW in many ways.
But the reason WoW has retention is that you get to accumulate fun stuff in WoW, without the risk of losing it. I've had this argument many times with a coworker of mine.
Basically, when you die/lose in an MMO you lose time. In WoW, you have to ghost run back to your corpse, and pay in-game currency to repair your armor. Before WoW, in Everquest and Ultima Online, you would risk losing experience (character advancement) and the items your avatar was carrying.
It all represents TIME spent playing the game. You spend time acquiring an item or gaining experience, and you lose it on "death" you are losing TIME.
I didn't play Ultima Online for too long. I would get a few things, and go off to have fun and die, and lose the items. After a few times recouping my gear and getting nowhere, I quit. I felt like my father when he couldn't get past the first goomba in Super Mario Bros.
I'm not the target audience for EVE. I am interested in a vampire MMO, but it might be that I won't fit the target audience for it. If it's anything like Vampire LARP, or the old WW RP chat, you will have players gathering power, finding the least risky ways to accumulate power. And then squishing noobs like bugs, and avoiding a fair fight for risk of losing that power.
It's a video game. I'm not a fan of risk vs. reward found in EVE. My experience with video games is that losing and trying again is part of the learning process. The punishment for losing is that you have to try again. I have a problem if losing sets you back further than the point at which you attempted the risk.
But that's my experience, and my preference. There is a reason why Blizzard gets my money, and CCP, EA, or Funcom does not. Honestly, I hope the vampire MMO is good enough to draw me in and not turn me away.
Yes, these is really two different gamestyles. I hope for a sandbox heavy roleplayed social game. I dont want to kill thugs to gain "levels" or do quests like "bring me 10 shirts of gang thugs". About growing in power and losing everything on dying? There are insurance companies in EVE. They cover almost everything a player can have, unless you are scammed or something like that.
I am death.
Paul Kersey, Death Wish
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30 Apr 2013 23:18 #47995
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: WoD MMO News
WoW never had 20 Million subscribers. The highest they were closer to 12 Million.
Check here.
True, subscriptions are in a decline. Most of the news in Charles' link are from late 2012. I did some googling and reading, and from what I understand is that a lot of the subs lost are in the East (such as China, Korea etc.)
It's too early to tell if WoW if "failing."
But that is only relevant to the success of a vampire MMO if CCP aims at the same audience that plays WoW.
I agree with you Charles, that "Kill X things" and "Bring me X shrubberies" does not fit the genre of Vampire.
However, I do feel that a Vampire MMO would benefit from a linear gaming experience. That is the game would be more balanced (or easier to keep balanced) if there is a level based system. A linear story keeps some players involved, and you can always have open options for those who like the sandbox.
True, subscriptions are in a decline. Most of the news in Charles' link are from late 2012. I did some googling and reading, and from what I understand is that a lot of the subs lost are in the East (such as China, Korea etc.)
It's too early to tell if WoW if "failing."
But that is only relevant to the success of a vampire MMO if CCP aims at the same audience that plays WoW.
I agree with you Charles, that "Kill X things" and "Bring me X shrubberies" does not fit the genre of Vampire.
However, I do feel that a Vampire MMO would benefit from a linear gaming experience. That is the game would be more balanced (or easier to keep balanced) if there is a level based system. A linear story keeps some players involved, and you can always have open options for those who like the sandbox.
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