So me and 3 others stopped our game of vtes ( little after the 2 hour mark so 1 of them could eat) and WOW! We ran through the 3rd edition players kit walk through and it felt so overwhelming to explain everything to them. It was hours of me reading and walking.them through all the sub phases and in the end, I'm wondering if they want to play again because there is sooooo much. How do you all get new people to play.without overwhelming.them?
Start them with SIMPLE decks and if you can, pair them up with experienced players who can explain what they are doing.
I recommend, if you are going to be doing a lot of this, you keep at least 2 easy to play decks (Malk S&B and Ventrue Dom-Bleed with Fortitude are my preferred ones with a backup of a Toreador Push-Vote). Start them with the simplest deck and then progress through using decks that have more reactions and combat cards (if there are people with other CCG experience, then you can accelerate them a little through the decks).
Then its a matter of letting them observe other people's decks and then allow them to borrow more complex decks before encouraging them to get onto eBay and buy the bulk-commons lots that often appear on eBay.
The old Jyhad rulebook had a simplified game that ignored stealth and intercept. D actions could always be blocked, and undirected actions could never be blocked.
Back when I made a push to teach people in my board game group how to play VTES, I found that stealth and intercept were the hardest concepts for people to get. Combat was not hard, and it was the funnest part of the game for the newbies. This is the opposite of what everyone always says, but that was my experience.
For a teaching game for newbies, I would suggest creating bruise and bleed decks and removing stealth, intercept, and political actions to start. Actions with inherent stealth are unblockable (and no directed actions made at stealth). It becomes a lot more like MtG for those players, and most people who play wargames, RPGs, and MtG don't have a lot of problems learning combat. Action, block, fight. Easy and fun.