I think that every time I see "Eyes of Argus" or "Deep Song" or "Conditioning."
There are always going to be certain card combinations that are really strong. That is a problem with a game where cards are not cycled out of play. There may be card combinations that were never tested during play-testing.
But that is the beauty of an online discussion forum: we can talk about ideas and a larger audience can pick it apart and give "what if?"s (or in this case, present cases of broken card combinations
This is a GOOD thing. You don't have to say "its to strong." All you have to do is say WHY it's too strong. I won't be offended. I have ideas all the time. Many of them are bad, or not thoroughly thought out. It's hard to consider how a card idea will work with thousands of other cards already in print. That is a huge consideration.