A yet to be unpopular "fix" for MMPA
19 May 2013 19:43 #48745
by Juggernaut1981




Retired Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: A yet to be unpopular "fix" for MMPA
Why not make it a minion trait? I'd lean towards making them a crazy thing like a Pander or Caitiff, a few disjointed disciplines (obf for or ani pot or aus pro) and a card text.
Lincoln, Prophet of the End Times
Caitiff
Capacity: 2


When Lincoln is ready, Methuselahs must pay 1 pool to use Master Phase Actions which are not provided by successfully playing a Trifle. Bloodhunts are not called for diablerising Lincoln. -1 bleed.
Lincoln, Prophet of the End Times
Caitiff
Capacity: 2
When Lincoln is ready, Methuselahs must pay 1 pool to use Master Phase Actions which are not provided by successfully playing a Trifle. Bloodhunts are not called for diablerising Lincoln. -1 bleed.
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19 May 2013 20:25 #48746
by Ohlmann
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
I kind of prefer the Jamesatzephyr version, because it's easier to find a master in your library than a vampire in your crypt..
What do you thing of the hosing becoming 'you must tap a vampire to actually gain the MPA' rather than ignoring it outright ?
What do you thing of the hosing becoming 'you must tap a vampire to actually gain the MPA' rather than ignoring it outright ?
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20 May 2013 03:35 #48750
by direwolf
Anarch Convert disagrees.
It would work if it were "ANY" group. Thematically it might work as an ally, such as a Dhampir or thin-blooded vampire, rather than a crypt card.
"Connor, Angel of Gehenna"

2
Unique dhampir. 2 life, 1 strength, 1 bleed. Connor may play cards that require basic Fortitude
or Obeah
as a vampire. While Connor is ready, each Methuselah's master phase, master cards after the first cost an additional pool.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: A yet to be unpopular "fix" for MMPA
I kind of prefer the Jamesatzephyr version, because it's easier to find a master in your library than a vampire in your crypt.
Anarch Convert disagrees.
Why not make it a minion trait?
It would work if it were "ANY" group. Thematically it might work as an ally, such as a Dhampir or thin-blooded vampire, rather than a crypt card.
"Connor, Angel of Gehenna"
2
Unique dhampir. 2 life, 1 strength, 1 bleed. Connor may play cards that require basic Fortitude
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20 May 2013 04:05 #48751
by ReverendRevolver
Replied by ReverendRevolver on topic Re: A yet to be unpopular "fix" for MMPA
Im all about crippling girls decks, but i have 2 questions with these ideas:
1. Why cripple the standard trifle, master, move on to minion phase stuff by making more than a single master penalized? Maybe " each methuselah may only use one master phase action a turn, or 1 trifle and 1 master phase acfion".
2. Thematically, how does a thinblood make it harder for a methuselah to directly manipulate things? And event feels more practical. Like this:
Brave new world
Event.
Do not replace this card until a vampire with capacity greater than 8 goes to torpor. While this card is in play, no Methuslah may gain additional master phases from any non trifle source. A methuselah can only play one trifle a turn.
Vampires with capacity greater than 2 but less than 6 maybe burn a blood once each turn to get +1 intercept against an older vampire.
1. Why cripple the standard trifle, master, move on to minion phase stuff by making more than a single master penalized? Maybe " each methuselah may only use one master phase action a turn, or 1 trifle and 1 master phase acfion".
2. Thematically, how does a thinblood make it harder for a methuselah to directly manipulate things? And event feels more practical. Like this:
Brave new world
Event.
Do not replace this card until a vampire with capacity greater than 8 goes to torpor. While this card is in play, no Methuslah may gain additional master phases from any non trifle source. A methuselah can only play one trifle a turn.
Vampires with capacity greater than 2 but less than 6 maybe burn a blood once each turn to get +1 intercept against an older vampire.
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20 May 2013 04:44 #48752
by Ohlmann
Having multiple anarch convert serve a purpose, but here it's an unique minion that stay on table to do its deed.
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
Anarch Convert disagrees.
Having multiple anarch convert serve a purpose, but here it's an unique minion that stay on table to do its deed.
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20 May 2013 08:42 #48765
by Jussi

----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
Replied by Jussi on topic Re: A yet to be unpopular "fix" for MMPA
How about temporary punishing someone with extra master phase actions?
Credibility Issues
Type: Unique Master
Master: trifle.
Give this card to any Metusaleah. You still control this card. Metusaleah with this card pays one extra pool for a master card he plays after the first while this card is in play. Burn this card during your untap phase.
---
I think, that the idea in it's current form is just a minor hoser against trifles and MMPAs - and would be used rather seldom. I wanted to share the idea anyway.
I didn't want to make the card more powerful (like being non unique, increasing master card cost by 2 pool or increase cost for every master cards), since it seemed to be too powerful then.
Credibility Issues
Type: Unique Master
Master: trifle.
Give this card to any Metusaleah. You still control this card. Metusaleah with this card pays one extra pool for a master card he plays after the first while this card is in play. Burn this card during your untap phase.
---
I think, that the idea in it's current form is just a minor hoser against trifles and MMPAs - and would be used rather seldom. I wanted to share the idea anyway.
I didn't want to make the card more powerful (like being non unique, increasing master card cost by 2 pool or increase cost for every master cards), since it seemed to be too powerful then.
----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
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