A yet to be unpopular "fix" for MMPA
20 May 2013 19:44 #48808
by jamesatzephyr
Yeah, true. I threw the ability together in about 30 seconds.
But could the principle of a piece of unique equipment or a unique retainer (or something similar) that gives you +1 awesome and anti-MMPA tech work better than a unique master? I think possibly yes - if a decent positive effect can be found.
Replied by jamesatzephyr on topic Re: A yet to be unpopular "fix" for MMPA
But contrary to your proposal, Kaymakli Fragment:
- is free,
- has no effect in combat,
- has requirements to use.
Yeah, true. I threw the ability together in about 30 seconds.
But could the principle of a piece of unique equipment or a unique retainer (or something similar) that gives you +1 awesome and anti-MMPA tech work better than a unique master? I think possibly yes - if a decent positive effect can be found.
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20 May 2013 20:26 #48815
by Ohlmann
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
A vote that reveal the hand of target player and make him burn one pool, plus one pool per master ?
MMPA deck have a lot of master, so it work like a Neonate Breach on them, but against other deck it's still an half decent damage vote and a way to see their hand.
MMPA deck have a lot of master, so it work like a Neonate Breach on them, but against other deck it's still an half decent damage vote and a way to see their hand.
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21 May 2013 00:01 #48816
by ReverendRevolver
And to really screw someone whos deck has alreqdy crapped too many green cards into thier hands.
Could be done tho, i suppose.
Replied by ReverendRevolver on topic Re: A yet to be unpopular "fix" for MMPA
A vote that reveal the hand of target player and make him burn one pool, plus one pool per master ?
MMPA deck have a lot of master, so it work like a Neonate Breach on them, but against other deck it's still an half decent damage vote and a way to see their hand.
And to really screw someone whos deck has alreqdy crapped too many green cards into thier hands.
Could be done tho, i suppose.
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21 May 2013 10:53 - 21 May 2013 11:01 #48846
by jamesatzephyr
It feels a bit too hosery and silver bullet-ish. I like the "put this on a vampire / if they are ready" sort of card, because it instantly opens up options for interaction - "I'll rush him if you...", "I'll Banish him if you...", as well as the MMPA deck being able to diversify a little into that sort of tech itself. It's also relatively weak against other decks.
So maybe make it a little more powerful against other decks, and a little less powerful against many master decks. Say:
2 damage + reveal feels less awful compared to 3 damage from KRC (+1 that might be going somewhere else), while the card can't do 7 or 8 damage in one go.
It still feels a bit "off" to me, though.
Replied by jamesatzephyr on topic Re: A yet to be unpopular "fix" for MMPA
A vote that reveal the hand of target player and make him burn one pool, plus one pool per master ?
It feels a bit too hosery and silver bullet-ish. I like the "put this on a vampire / if they are ready" sort of card, because it instantly opens up options for interaction - "I'll rush him if you...", "I'll Banish him if you...", as well as the MMPA deck being able to diversify a little into that sort of tech itself. It's also relatively weak against other decks.
So maybe make it a little more powerful against other decks, and a little less powerful against many master decks. Say:
Some Name
Political Action, Requires a titled vampire
Choose a Methuselah. If this referendum is successful, that Methuselah burns 2 pool and reveals the contents of their hand to all players. If that Methuselah has X (4? 3?) or more master cards in their hand, you may then choose to have that player burn X (2? 1?) additional pool or, alternatively, discard X (2? 3?) cards at random (other Methuselahs do not see the replacements). Only one Some Name may be played per turn.
Political Action, Requires a titled vampire
Choose a Methuselah. If this referendum is successful, that Methuselah burns 2 pool and reveals the contents of their hand to all players. If that Methuselah has X (4? 3?) or more master cards in their hand, you may then choose to have that player burn X (2? 1?) additional pool or, alternatively, discard X (2? 3?) cards at random (other Methuselahs do not see the replacements). Only one Some Name may be played per turn.
2 damage + reveal feels less awful compared to 3 damage from KRC (+1 that might be going somewhere else), while the card can't do 7 or 8 damage in one go.
It still feels a bit "off" to me, though.
Last edit: 21 May 2013 11:01 by jamesatzephyr.
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21 May 2013 11:20 #48848
by porphyrion
Replied by porphyrion on topic Re: A yet to be unpopular "fix" for MMPA
MMPA only gets better as it allows you to play your masters faster so you end up with less masters in hand. the player with the most masters in hand obviously isn't necessarily the same as the player with the most masters in his deck...
Aksinya or something with brothers grimm or path of the void is hurt though.
personally, i liked the equipment & the hand size reduction suggestions. making MMPA-allowing vamps rushable unfortunately doesn't hurt Anson or ANI-Cybele/Nana that much (not without a maneuver or two). burning all Ashurs in play and in hand as a side-effect could though. gosh, i really hate MMPA
and Anson would just catch this vote with 2nd Tradition anyway, then .44 + pursuit like everyone has seen a kazillion times.
Aksinya or something with brothers grimm or path of the void is hurt though.
personally, i liked the equipment & the hand size reduction suggestions. making MMPA-allowing vamps rushable unfortunately doesn't hurt Anson or ANI-Cybele/Nana that much (not without a maneuver or two). burning all Ashurs in play and in hand as a side-effect could though. gosh, i really hate MMPA
and Anson would just catch this vote with 2nd Tradition anyway, then .44 + pursuit like everyone has seen a kazillion times.
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21 May 2013 18:23 #48890
by ReverendRevolver
I run Anson dedicated cel guns combat, 22 masters total i believe.
In the match agaimst AAA girls nonsense, they never have enough combat. Even if i dont get Anson, i just discard more masters and volker+Marcellous rush and block thexhell out of anyone they can. Having 36 combat cards or more typically makesyou dedicated combat. If they keep ending combat, i typically draw even better red cards when i psyche and inevitably can shoot for 6 and taste by the time they majesty force of personality or whatever i have to psyche.
Grapple combat is better. Only weak combat or dexicated combat wthout answers to sce, such as akunanse, would have any real issue getting blocked by girls decks. A gun and a pursiot or crows plus bats 2-3 times should never scare someone with twice the damage output per round and possible damagexprevention.
My idea of 2 agg to a vamp without fortitude snipes the problem vamp, and limiting hand size makez them that much weaker in combat.
Its a fine line, huring the abusers and not the ones who use mpas sparingly.
Tablets needs to say minion cards. Period. Once lb is fixed, and ashurs, girls decks are still strong, but lose steam due to risk of losing important cards to liquidation.
Replied by ReverendRevolver on topic Re: A yet to be unpopular "fix" for MMPA
MMPA only gets better as it allows you to play your masters faster so you end up with less masters in hand. the player with the most masters in hand obviously isn't necessarily the same as the player with the most masters in his deck...
Aksinya or something with brothers grimm or path of the void is hurt though.
personally, i liked the equipment & the hand size reduction suggestions. making MMPA-allowing vamps rushable unfortunately doesn't hurt Anson or ANI-Cybele/Nana that much (not without a maneuver or two). burning all Ashurs in play and in hand as a side-effect could though. gosh, i really hate MMPA
and Anson would just catch this vote with 2nd Tradition anyway, then .44 + pursuit like everyone has seen a kazillion times.
I run Anson dedicated cel guns combat, 22 masters total i believe.
In the match agaimst AAA girls nonsense, they never have enough combat. Even if i dont get Anson, i just discard more masters and volker+Marcellous rush and block thexhell out of anyone they can. Having 36 combat cards or more typically makesyou dedicated combat. If they keep ending combat, i typically draw even better red cards when i psyche and inevitably can shoot for 6 and taste by the time they majesty force of personality or whatever i have to psyche.
Grapple combat is better. Only weak combat or dexicated combat wthout answers to sce, such as akunanse, would have any real issue getting blocked by girls decks. A gun and a pursiot or crows plus bats 2-3 times should never scare someone with twice the damage output per round and possible damagexprevention.
My idea of 2 agg to a vamp without fortitude snipes the problem vamp, and limiting hand size makez them that much weaker in combat.
Its a fine line, huring the abusers and not the ones who use mpas sparingly.
Tablets needs to say minion cards. Period. Once lb is fixed, and ashurs, girls decks are still strong, but lose steam due to risk of losing important cards to liquidation.
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