Welcome, Guest
Pentex Subversion Poll #2 and Discussion
(1 viewing) (1) Guest

Poll: Possible fixes for Pentex Subversion

add "once per game" 2 2.6%
add "once per Methuselah" 7 9%
add "Burn this card during your next untap phase." 7 9%
allow the Pentex'd minion to remove it somehow 16 20.5%
allow the Pentex'd minion to act, but not to block 2 2.6%
make the action to remove it at +1 stealth 3 3.8%
give it a "countdown" (fr.ex. using 1-3 counters) 7 9%
<3 Pentex Subversion is perfectly balance as-is <3 34 43.6%
Total number of voters:78
Only registered users can participate to this poll

TOPIC: Pentex Subversion Poll #2 and Discussion

Re: Pentex Subversion Poll #2 and Discussion

#32589 28 Jun 2012 19:01
Ohlmann wrote:

But people play Pentex subversion not because big cap deck exist. They play it because big cap dominate.


You may play Pentex Subversion because you think large cap vampires dominate. But the fact is that large-cap vampires do not completely dominate the tournament metagame. What about Vignes? Weenie AUS and DEM are still strong. Shambling Hordes. Nana/ANI weenie rush. Malk94. Giovanni PowerBleed. All these mid-cap decks have won large tournaments in the past 18 months.

Jeff Kuta wrote:

But at the root, if you don't like Pentex because it can remove your bigger minion very early, you won't like any dedicated rush deck for this very reason.

Also, I don't believe Pentex discourage minion interaction at all. It's about the same thing as torpor, without diablerie.


At least in combat, it is the minions interacting. I like combat. It should be better (just a touch). Pentex is a master card and therefore by definition doesn't (initially) involve minion interaction.
When you are anvil, be patient; when a hammer, strike.

pckvtes.wordpress.com
@pckvtes
  • Jeff Kuta
  • OFFLINE
  • Antediluvian
  • 1002027
  • Posts: 1285
Last Edit: 28 Jun 2012 19:01 by Jeff Kuta.

Re: Pentex Subversion Poll #2 and Discussion

#32591 28 Jun 2012 21:15
Jeff Kuta wrote:
But IMO the problem with Pentex doesn't lie with breaking down a wall which has become entrenched. The problem with Pentex is that early in the game is can randomly shut a player out of the game entirely. V:TES is a social game. When each of us sits down at the table, we commit the next two hours of our lives to some (hopefully) friendly competition. When someone plays a turn 3 Pentex on your large capacity vampire, your game could be over in the next 10 minutes, even if you do get substantial help.

A single card should not have that kind of power early in the game.
<snip>

* Increase cost to 3 pool. Simple, easy to remember solution.

How does this help?

Jeff Kuta wrote:
Year / TWDs Total / TWDs wPentex / %
1997-2008 / 1076 / 235 / 21.8% (prior to KoT/Ashur Tablets)
2009 / 236 / 111 / 47.0%
2010 / 231 / 130 / 56.2%
2011 / 253 / 144 / 56.9%
2012 / 89 / 62 / 69.7% (reports as of 6/26/2012)

Clearly we are experiencing some kind of trend. Large vampires got better specials and more disciplines in the last few published sets. Ergo, the advantages to playing with superstars grew as did the advantage of playing with the best superstar vampire counter card: Pentex(tm) Subversion.

The card should probably exist, but it *is* problematic, and the problem is getting worse.
If Pentex is played more often than before, couldn't it mean it is needed more often? The card is not necessarily problematic, but as you say the power of super star deck is maybe.

Jeff Kuta wrote:
Pentex is a master card and therefore by definition doesn't (initially) involve minion interaction.

Huh? 95% percent of the master cards involve minions. Blood Doll. Villein. Powerbase: Montreal. Zillah's Valley. Metro Underground. The Rack. The Coven. Dreams of the Sphinx (for influence). Hunting Grounds. Disciplines...

(BTW, it's a coincidence I've quoted only Jeff, but apparently we disagree on many points, nothing personal )
Prince of Paris, France
  • Ankha
  • OFFLINE
  • Administrator
  • 3200188
  • Posts: 1575
Last Edit: 28 Jun 2012 21:15 by Ankha.

Re: Pentex Subversion Poll #2 and Discussion

#32592 28 Jun 2012 21:22
Ohlmann wrote:
But people play Pentex subversion not because big cap deck exist. They play it because big cap dominate

No, they play it to handle decks that put all their eggs in the same basket, or abuse the superstar principle to create a monster impossible to handle. Being a high cap usually grants some extra power (bleeding for 3 in 1 action is better than bleeding 3 times for 1). It should also have a drawback.
Pentex can be also quite strategical when you have to wait the right moment to play it to oust your prey.
It also offers options to decks that would be locked otherwise. If I play a swarm deck, is it normal that 1 No Secrets From the Magaji locks me down? Pentex offers a solution.
Prince of Paris, France
  • Ankha
  • OFFLINE
  • Administrator
  • 3200188
  • Posts: 1575
Last Edit: 28 Jun 2012 21:23 by Ankha.

Re: Pentex Subversion Poll #2 and Discussion

#32594 28 Jun 2012 21:54
Ankha wrote:

No, they play it to handle decks that put all their eggs in the same basket, or abuse the superstar principle to create a monster impossible to handle. Being a high cap usually grants some extra power (bleeding for 3 in 1 action is better than bleeding 3 times for 1). It should also have a drawback.
Pentex can be also quite strategical when you have to wait the right moment to play it to oust your prey.

I agree it's a way better way to explain it.
Ankha wrote:
It also offers options to decks that would be locked otherwise. If I play a swarm deck, is it normal that 1 No Secrets From the Magaji locks me down? Pentex offers a solution.


Or, to put in other words, there is three card that are solutions useable against about any deck : Direct Intervention, Sudden Reversal, and Pentex Subversion. Of the three, the Pentex still is the one which is the less disruptive in my opinion.
  • Ohlmann
  • NOW ONLINE
  • Antediluvian
  • Posts: 1684

Re: Pentex Subversion Poll #2 and Discussion

#32595 28 Jun 2012 22:04
Ankha wrote:
Jeff Kuta wrote:
Pentex is a master card and therefore by definition doesn't (initially) involve minion interaction.

Huh? 95% percent of the master cards involve minions. Blood Doll. Villein. Powerbase: Montreal. Zillah's Valley. Metro Underground. The Rack. The Coven. Dreams of the Sphinx (for influence). Hunting Grounds. Disciplines...


Master cards interact with minions. Minions interact with Master cards... BUT when Jeff Kuta is talking about "Minion Interaction" he doesn't mean: "The master cards have effects on minions..." Generally Jeff (and a few others, myself included) think of "Minion Interaction" as the interplay between 2 or more minions during the play of the game.


My dislike for Pentex is the "early game neutering" effect. It can be achieved by other decks doing similar things (on case from my own recent play is being Banished three turns in a row by my predator... very very boring game). It makes you wonder why you bothered to put the cards in sleeves and waste your time on the trip to the game. It gets worse if it is a tournament because then you know your chances of getting into finals have probably been smashed AND that you might as well not have forked out your entry fee (here's your token booster, thanks for coming to subsidise that asshole's winnings).
My Blog juggernaut1981.blogspot.com/
My Dowloads Page sites.google.com/site/juggernaut1981svtesdownloads/home
Prince of Castle Hill, NSW Australia, 418
-----------------------------------
Bleed like you're juggling chainsaws...

Re: Pentex Subversion Poll #2 and Discussion

#32596 28 Jun 2012 22:47
Ankha wrote:

No, they play it to handle decks that put all their eggs in the same basket, or abuse the superstar principle to create a monster impossible to handle. Being a high cap usually grants some extra power (bleeding for 3 in 1 action is better than bleeding 3 times for 1). It should also have a drawback.


Those decks already have several drawbacks. They get fewer actions. They have one principal target for rushes and blocks. They usually take longer to influence out their vampire or have to dedicate deck space to acceleration. These are significant penalties.

I am not at all sure that spending 11 pool to bleed for three with one action is better than spending 3 to 6 pool to bleed for one with three actions.

My experience is that it takes several actions and drawing the right cards to turn a great vampire into an unstoppable monster. Two pool, an MPA, and some chump blockers can nullify that considerable investment.

Ankha wrote:

Pentex can be also quite strategical when you have to wait the right moment to play it to oust your prey.
It also offers options to decks that would be locked otherwise. If I play a swarm deck, is it normal that 1 No Secrets From the Magaji locks me down? Pentex offers a solution.


I think everyone who has posted here agrees with the ability of the Pentex Subversion to remove a blocker from play in order to lunge or to break a "block everything" superstar deck. (I know some players don't like that aspect, of course.)

What we're discussing is the ability of Pentex to prevent superstars from acting at all.
  • AaronC
  • OFFLINE
  • Methuselah
  • 2200107
  • Posts: 364
Last Edit: 28 Jun 2012 22:48 by AaronC.
The following user(s) said Thank You: Reyda

Re: Pentex Subversion Poll #2 and Discussion

#32597 28 Jun 2012 23:17
I don't really think Pentex needs a change as there are like, a bazillion other things that are way more disruptive to the playing experience than Pentex is and those are not even being discussed, let alone touched. If your deck falls apart when you get a Pentex, your deck stinks. It's simple as that.

That said, I see it almost exclusively being used as block-denial tool and only occasionally see it being played early on. Unless I'm playing with fish, some crosstable will remove it. If they don't that means at least two players at the table suck, or your deck is sufficiently threatening to the table that people are fine with you gone. Neither of those are Pentex's fault.

As long as Una, Al Muntahir or Gerald Windham freak show shit decks (*) are wasting people's time left, right and center Pentex needs to be left alone.

(*) An easy fix, by the way, would be to reword Ankara Citadel to say "the TREMERE with this card can,ONCE PER TURN..." and and Una to "ONCE PER TURN, Una can...". Then while you're at it make No Secret's "block as if untapped" effect cost a blood.

Once that is done you might start thinking about Pentex again.


It makes you wonder why you bothered to put the cards in sleeves and waste your time on the trip to the game. It gets worse if it is a tournament because then you know your chances of getting into finals have probably been smashed AND that you might as well not have forked out your entry fee (here's your token booster, thanks for coming to subsidise that asshole's winnings).


Wow someone is angry...

This is, FYI, exactly the same thing as your beloved combat deck pounding a 10-cap into the ground before it has acted. Which happens a lot more than people getting Pentexed on turn 3.

And for some reason people are asking for a Pentex nerf and a boost to combat... Hurrrrr....
  • Izaak
  • OFFLINE
  • Antediluvian
  • 1002863
  • Posts: 564
Last Edit: 28 Jun 2012 23:21 by Izaak.

Re: Pentex Subversion Poll #2 and Discussion

#32598 28 Jun 2012 23:37
Izaak wrote:
If your deck falls apart when you get a Pentex, your deck stinks. It's simple as that.


That's funny. I have seen Pentex do horrible damage to decks that have won games and gotten into finals. Pentex makes good decks fall apart, and that is precisely why we are discussing it and why people play it so much.
  • AaronC
  • OFFLINE
  • Methuselah
  • 2200107
  • Posts: 364

Re: Pentex Subversion Poll #2 and Discussion

#32599 28 Jun 2012 23:43
AaronC wrote:
I have seen Pentex do horrible damage to decks that have won games and gotten into finals.
  • Dorrinal
  • NOW ONLINE
  • Methuselah
  • 7130007
  • Posts: 447

Re: Pentex Subversion Poll #2 and Discussion

#32600 29 Jun 2012 00:27
Dorrinal wrote:
AaronC wrote:
I have seen Pentex do horrible damage to decks that have won games and gotten into finals.


Correction: I have made Pentex do horrible damage to decks that have won games and gotten into finals.
  • AaronC
  • OFFLINE
  • Methuselah
  • 2200107
  • Posts: 364
The following user(s) said Thank You: Reyda
Moderators: extrala
Time to create page: 0.78 seconds