Juggernaut1981 wrote:
I've tried to play a lot of VTES tournaments and I've NEVER seen a RoF+Madness Network deck played. It doesn't mean I don't think they would be horridly annoying, but then again Madness Network would mean that someone still has to get the chance to take actions to kill the Madness Network. I've got my own Rachel Brandywine Homonculus Network Breeder (it's actually not a "Rachel bleeds for Mucho" but Rachel makes babies and the babies Night Moves you to gain the edge before you gain another with Victoria). Kill the Network and the deck works reasonably, but nothing as insane as it was before.
Kill the Network, remove your Reversal of Fortunes problems.
As you said, you haven't seen the deck working. You can't break the Madness Network when you get no turn to play at all (which is happening with this deck).
(BTW assuming that players don't know how to play is a bit offensive.)
I don't mind the deck being strong. What I dislike is that it breaks the game mecanics and the whole player relationship, just as Kindred Restructure did.
If the card is played 0.0001% of the time, then banning it won't change anything in the 99.99999% remaining games.
But for the 0.0001% games, it will be a major improvement to the game experience.
Or fix it to being playable twice per game.