Abolish Grouping Rule
27 Nov 2012 08:26 #41845
by Ohlmann
It does not cause problem per se because it's extremely unplayable.
For starter, there is exactly one camarilla vampire gr6, and 0 non-camarilla vampire gr1. Granted, nothing prevent you from mixing independant, sabbat, and camarilla, but it does restrict extremely the interest of the whole thing.
Replied by Ohlmann on topic Re: Abolish Grouping Rule
I was only arguing for that the most recent group would be playable with group 1. Can´t really see how that would cause much trouble.
It does not cause problem per se because it's extremely unplayable.
For starter, there is exactly one camarilla vampire gr6, and 0 non-camarilla vampire gr1. Granted, nothing prevent you from mixing independant, sabbat, and camarilla, but it does restrict extremely the interest of the whole thing.
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27 Nov 2012 08:27 #41846
by Lönkka
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27 Nov 2012 08:31 #41848
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Abolish Grouping Rule
Yes, for the moment that is the case.
I was only arguing for that the most recent group would be playable with group 1. Can´t really see how that would cause much trouble.
It does not cause problem per se because it's extremely unplayable.
For starter, there is exactly one camarilla vampire gr6, and 0 non-camarilla vampire gr1. Granted, nothing prevent you from mixing independant, sabbat, and camarilla, but it does restrict extremely the interest of the whole thing.
"My strategy? Luck is my strategy, of course."
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27 Nov 2012 08:33 - 27 Nov 2012 08:53 #41849
by Boris The Blade
Replied by Boris The Blade on topic Re: Abolish Grouping Rule
2-5 would break the Independent clans: for historical reasons (Final Nights was printed before the grouping rule), gr2 has more than 20 of each clan but group 3 is empty. So while gr 2-3 and 4-5 are on par, a gr 2-5 would have a crazily large crypt choice. If the game gets reprinted, one might consider making Final Nights vampires group 3 instead of 2 to balance the group sizes. That would enable a gr 3-4 crypt.then surely 1/4 2/5 1/6 and 3/6 wont break anything1/
Last edit: 27 Nov 2012 08:53 by Boris The Blade.
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27 Nov 2012 08:44 #41851
by alek
Replied by alek on topic Re: Abolish Grouping Rule
one of the purposes of new expansion (Danse Macabre) is to fill group 5 (maybe 6 as well) with more vampires, so the problem of groups 5-6 will be non existing.
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27 Nov 2012 08:45 - 27 Nov 2012 08:46 #41852
by Kiddo
Replied by Kiddo on topic Re: Abolish Grouping Rule
Also, if we're talking about allowing first group being played with last group, how would that affect the current setup of groups? Camarilla has most of its vamps in odd groups with several bridge vamps in even groups, Sabbat has it reversed, while Blood lines have usually only 1 bridge vampire in odd group each.
So, with this proposed rule, for example Camarilla, now doesn't have one 'main' group backed up by one splash group, but is now played with two main groups (1 and 5). Also, aside from game mechanic point, how is that affected by a fluff standpoint, being theoretically able to have more than one Inner circle/Justicar of the same clan in your deck?
So, with this proposed rule, for example Camarilla, now doesn't have one 'main' group backed up by one splash group, but is now played with two main groups (1 and 5). Also, aside from game mechanic point, how is that affected by a fluff standpoint, being theoretically able to have more than one Inner circle/Justicar of the same clan in your deck?
Last edit: 27 Nov 2012 08:46 by Kiddo.
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