KevinM wrote:
RoddimusPrime wrote:
I don't think this forum is even broad enough to catch the statistical data and ideas/interest needed, but it is a start.
If not here, the center of the VTES world, then where???
I am strictly saying that this is one portion of a pie. You cannot judge whether a game is worthy of publishing strictly based on one forum. Take it to the White Wolf forum, Board Game Geek, and other sites/forums. Get together and playtest with local people. Those are all examples. I would never base an entire game on one forum alone, even if the setting was WoD with some overlapping mechanics. It's a good place to start like I said, but it doesn't make good business sense to place all your eggs in one basket.
Mael wrote:
RoddimusPrime wrote:
Good answers. So you would be willing to play a game set in WoD, that was not a VTES clone. What about a game that had some of the very base ideas employed in VTES (be it in WoD or new)? Here are some examples. Concepts like political intrigue, combat, manipulation, and main/secondary objective's like predator/prey. It may not even have to be WoD or completely card based, but uses some of the base ideas that VTES intertwines so well and uniquely. Not a clone, but employing a similar unique set of ideas into a game.
None of those concepts are things that would put me off playing a game if that's what you're asking. As others have mentioned though, the more important thing than the theme or setting of the game is that the game be good. I'll happily play a board, card, miniature or computer game if it's a fun and enjoyable experience.
If you haven't played it already, you should try out the aforementioned Vampire: Prince of the City as an example of a board game which combines some of those concepts to reasonably good effect.
My advice is that I don't think you should be looking at the mechanics of V:TES for inspiration. Rather you should look at the setting and flavour you want for your game, and come up with your own implementation that captures this feel.
Mechanics includes things like the predator/prey dynamic, spending pool to influence vampires, etc. Keep or adapt them if they suit the general feel of your game, but don't start your design assuming that you must have these as features.
Also, have you ever designed a game before? If you haven't then you should consider designing a small/simple game before you try something too complicated.
If you have designed a game previously, have you had one published?
I have helped playtest various games and have played many throughout my history. And yes I have worked with others who actually submitted games for publishing in the not so distant past. The concept isn't foreign to me in other words. Although I do agree if I were to solely publish a game on my own that I would start with something perhaps a bit less complicated to get not only the process worked out, but utilizing connections, establish a reputation with a publisher (if not self publishing) or manufacturers, etc. Then I could use that combined with what I already have in my experience and dive full force. Would probably still want a partner in crime sort of speak.
The main thing I can tell you about anything whether it is learning to launch a business, website, managing them, or even other things like learning new sports, etc. is that it takes ambition, persistence, and focus. I might be just as suited if not more so to a digital realm which would be a good segue into an app, etc. So I have a lot of options and some connections. But, I didn't make this post trying to gauge whether I in particular should go down this complicated venture in developing something akin to a WoD background, etc. Maybe someone else or a group of people would be more suited. However, I do like seeing the reactions and observing the social crowd surrounding this topic and such a potential.