Welcome, Guest
Striga/Maleficia
(1 viewing) (1) Guest

TOPIC: Striga/Maleficia

Re: Striga/Maleficia

#33265 16 Jul 2012 19:27
not in your own personal games
Prince of Dallas
next Vtes game in Dallas is May, 5th
  • ruiza97
  • OFFLINE
  • Childe
  • 2142011
  • Posts: 18

Re: Striga/Maleficia

#33290 17 Jul 2012 04:05
direwolf wrote:
These issues do not need to be addressed in the rulebook. Perhaps, something more in-depth like a reference guide or a "wiki" would be more appropriate.


Okay, Direwolf, this is why it should be addressed in the rulebook. The rulebook as currently written is incorrect:

Requirements for Playing Cards. Each library card has symbols on the attribute bar (the marble stripe on the left side) for the card type (except for master cards), the clan or Discipline (if any) required to play the card and the cost (if any) of playing that card. Some cards will have other requirements (such as capacity or title) stated in the card text. Only a minion who meets the requirements given on a minion card can play it, while only a Methuselah who controls a ready minion who meets the requirements of a master card can play it.


According to the rulebook, the only symbols that appear in the attribute bar are symbols identifying card type, clan, discipline, cost, or burn option (described in the next paragraph).

Since the symbols for Maleficia, Striga, and Flight appear in the attribute bar and do not fall under the given categories, the rulebook is incomplete and incorrect.

Now, if the symbols didn't appear in the attribute bar, it would be a different story.
  • AaronC
  • OFFLINE
  • Methuselah
  • 2200107
  • Posts: 364

Re: Striga/Maleficia

#33345 18 Jul 2012 00:12
Isn't this nitpicking on an extraordinary scale? Are players TRULY unable to figure out how to play the cards they are complaining about? So the answer then is to rewrite the rulebook so that every symbol and every keyword need not be defined via the rulebook, and are able to be defined by the cards, so the player base doesn't have to have fruitless discussions like this multiple times per year.

You should be able to figure out how to play a game with a rulebook and the pieces provided.

Given that Mal, Str, Flight, et.al., are all sufficiently explained on the game pieces, there doesn't seem to be any non-OCD need to put them in the rulebook.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
  • KevinM
  • NOW ONLINE
  • Antediluvian
  • 1000599
  • Posts: 1082
The following user(s) said Thank You: Lönkka, direwolf

Re: Striga/Maleficia

#33350 18 Jul 2012 02:59
Why are people so uncomfortable with the idea of having a complete and correct rulebook?

Kevin, I've seen you post in a previous thread that you would like the rulebook to be improved upon, so I'm surprised by this response.
  • AaronC
  • OFFLINE
  • Methuselah
  • 2200107
  • Posts: 364
Last Edit: 18 Jul 2012 03:01 by AaronC.

Re: Striga/Maleficia

#33395 18 Jul 2012 11:07
AaronC wrote:
Why are people so uncomfortable with the idea of having a complete and correct rulebook?

thinking the same thing : the rulebook may need a revision...

oh, and to troll a bit : a good portion of the last expansion was dedicated to striga and maleficia, and they rarely see play. Too bad.
Imagination is our only weapon in the war against reality -Jules de Gaultier
  • Reyda
  • OFFLINE
  • Antediluvian
  • 3200036
  • Posts: 500

Re: Striga/Maleficia

#33396 18 Jul 2012 11:23
Essentially I think the game needs to simplify and one way to do this is to clean up the rulebook and include references for all discplines, traits etc in the back.



Government/Transient/Innconu etc should just go as have no relevance in game except to not be Gehenna
The following user(s) said Thank You: Amenophobis

Re: Striga/Maleficia

#33403 18 Jul 2012 11:44
direwolf wrote:
Are you referring to the rulebook link to the left? because that rulebook doesn't mention Potence, or Celerity, or any other disciplines.

That is because the rulebook on the site is incomplete compared to the ones distributed in starters. Those come with a separate cheat card containing symbols for disciplines and card types at least (maybe also clans? I don't remember). Just because it is not stappled to the main booklet does not make it less part of the rules.

Fun fact: the online rulebook lists neither vampiric disciplines nor clans but it does list the Imbued virtues and creeds.
Last Edit: 18 Jul 2012 13:25 by Boris The Blade.

Re: Striga/Maleficia

#33410 18 Jul 2012 14:32
Squidalot wrote:

Government/Transient/Innconu etc should just go as have no relevance in game except to not be Gehenna


One of the main advantages to having "keywords" and other traits is forward compatibility.

In an ever-changing collectible card game, designers have to take into consideration the cards that have come before it.

Keywords and traits are building blocks to be used to design cards with a common concept. They may work together or against each other.

Imagine how much ink and card space we could have saved if we had a keyword for "you may not play action modifiers to further increase this bleed."
Gains banding if you control a plains.
  • direwolf
  • OFFLINE
  • Methuselah
  • 7130001
  • Posts: 327

Re: Striga/Maleficia

#33411 18 Jul 2012 14:44
direwolf wrote:
Imagine how much ink and card space we could have saved if we had a keyword for "you may not play action modifiers to further increase this bleed."

In that case, it is not so much a keyword problem but a rule delimitation problem: when the exception (unstackable bleed boosts) is more frequent than the rule itself (stackable bleed boosts), it means the exception should become the rule, although that is hardly doable without reprinting cards.
Last Edit: 18 Jul 2012 14:57 by Boris The Blade.

Re: Striga/Maleficia

#33443 19 Jul 2012 01:01
AaronC wrote:
Why are people so uncomfortable with the idea of having a complete and correct rulebook? Kevin, I've seen you post in a previous thread that you would like the rulebook to be improved upon, so I'm surprised by this response.
Because you either misread what I wrote or you made the incorrect assumption that me not wishing to change the rulebook on one issue means that I don't wish to change the rulebook on other issues.

I do wish to change the rulebook on several issues, if not do a complete clarification on each and every section.

I do not wish to add into the rulebook concepts which are completely card-based and self-contained enough to be played off the cards themselves, such as is being argued for in this thread.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
  • KevinM
  • NOW ONLINE
  • Antediluvian
  • 1000599
  • Posts: 1082
Moderators: Pascal Bertrand, extrala
Time to create page: 0.69 seconds