Does Catatonic Fear + Target Vitals work?
21 Mar 2013 03:46 #46190
by Juggernaut1981




Retired Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Does Catatonic Fear + Target Vitals work?
I don't know if that's the right *key* Shockwave... (woohoo music pun!)
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01 Apr 2013 17:01 #46453
by jamesatzephyr
As well as Surge, which Reyda mentions, Nephandus's special also works. [LSJ 20080630]
Replied by jamesatzephyr on topic Re: Does Catatonic Fear + Target Vitals work?
Remember, only Leather Jacket can save you from Catatonic Fear's damage. Regular combat cards can't, as they are only usable in combat, and Catatonic Fear's damage happens after combat has ended.
As well as Surge, which Reyda mentions, Nephandus's special also works. [LSJ 20080630]
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20 Apr 2013 12:30 #47285
by Jeff Kuta
I have a different doubt about this. It seems to me there may be a slightly different timing window for CF and LA.
CF "inflict(s) 1 damage...once combat ends." This timing window has been ruled to be outside of combat so you can't play damage prevention combat cards. By the same logic, you couldn't play Taste of Vitae afterwards either since combat has ended and no combat cards can be played.
LA reads "combat ends and the opposing minion takes 1 damage." To me that implies those effects are applied simultaneously. If this is true, you can play end of round effects after LA, such as Taste of Vitae. IIRC, you can play Taste of Vitae after S:CE because it is still an end of round card (hand strike, additional strike(s), majesty/earth meld, taste), or even Disarm by the same reasoning.
But, if LA damage can be Tasted, then it should be preventable too, right? Combat cards can still be played, so any time damage is inflicted, combat cards which prevent damage should be eligible.
Any additional clarifications are welcome since I expect to see this situation with both CF and LA in tournaments this weekend. Thanks.
When you are anvil, be patient; when a hammer, strike.





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Replied by Jeff Kuta on topic Re: Does Catatonic Fear + Target Vitals work?
(The two cards were worded differently, but actually inflict the damage in the same way, afaik.)
I have a doubt about this.
Catatonic Fear: the damage is inflicted by the vampire playing it.
Loving Agony: the damage is "environmental".
Target Vitals work for both (since both strikes inflict damage) but the source of the damage is not the same.
I have a different doubt about this. It seems to me there may be a slightly different timing window for CF and LA.
CF "inflict(s) 1 damage...once combat ends." This timing window has been ruled to be outside of combat so you can't play damage prevention combat cards. By the same logic, you couldn't play Taste of Vitae afterwards either since combat has ended and no combat cards can be played.
LA reads "combat ends and the opposing minion takes 1 damage." To me that implies those effects are applied simultaneously. If this is true, you can play end of round effects after LA, such as Taste of Vitae. IIRC, you can play Taste of Vitae after S:CE because it is still an end of round card (hand strike, additional strike(s), majesty/earth meld, taste), or even Disarm by the same reasoning.
But, if LA damage can be Tasted, then it should be preventable too, right? Combat cards can still be played, so any time damage is inflicted, combat cards which prevent damage should be eligible.
Any additional clarifications are welcome since I expect to see this situation with both CF and LA in tournaments this weekend. Thanks.
Name: Catatonic Fear
Cardtype: Combat
Cost: 1 blood
Discipline: Presence
Strike: combat ends.
As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.
Name: Loving Agony
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
Only usable at close range.
[ani] Strike: hand strike at +1 damage.
[val] Strike: combat ends and the opposing minion takes 1 damage.
[VAL] As [val] above, and this vampire may burn 1 blood to untap before combat ends.
When you are anvil, be patient; when a hammer, strike.
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20 Apr 2013 15:12 #47293
by delangen
Replied by delangen on topic Re: Does Catatonic Fear + Target Vitals work?
Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards to cancel this card. A minion may play only one aim each strike.
Once/when the combat ends cards are after the strike resolution phase...actually after the entire combat is over...so can't be healed in the regular manner... I believe leather jacket and maybe blood tears of kephran...nope just checked says in combat...
GL in tournie
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards to cancel this card. A minion may play only one aim each strike.
Once/when the combat ends cards are after the strike resolution phase...actually after the entire combat is over...so can't be healed in the regular manner... I believe leather jacket and maybe blood tears of kephran...nope just checked says in combat...
GL in tournie
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21 Apr 2013 06:53 - 21 Apr 2013 06:53 #47314
by Ankha
groups.google.com/forum/?fromgroups=#!msg/rec.games.trading-cards.jyhad/PMfeHfvc7ys/dT5XN0_6L4EJ
Replied by Ankha on topic Re: Does Catatonic Fear + Target Vitals work?
No, damage is done after combat.I have a different doubt about this. It seems to me there may be a slightly different timing window for CF and LA.
CF "inflict(s) 1 damage...once combat ends." This timing window has been ruled to be outside of combat so you can't play damage prevention combat cards. By the same logic, you couldn't play Taste of Vitae afterwards either since combat has ended and no combat cards can be played.
LA reads "combat ends and the opposing minion takes 1 damage." To me that implies those effects are applied simultaneously. If this is true, you can play end of round effects after LA, such as Taste of Vitae. IIRC, you can play Taste of Vitae after S:CE because it is still an end of round card (hand strike, additional strike(s), majesty/earth meld, taste), or even Disarm by the same reasoning.
groups.google.com/forum/?fromgroups=#!msg/rec.games.trading-cards.jyhad/PMfeHfvc7ys/dT5XN0_6L4EJ
Last edit: 21 Apr 2013 06:53 by Ankha.
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24 Apr 2013 09:27 #47529
by Pascal Bertrand
Correct. See also General Rulings: Combat : "If the strike does something in addition to ending combat, that something takes place just after the combat ends. [RTR 19970630] " (soon to be updated with "something {else than untapping}"
Replied by Pascal Bertrand on topic Re: Does Catatonic Fear + Target Vitals work?
No, damage is done after combat.I have a different doubt about this. It seems to me there may be a slightly different timing window for CF and LA.
CF "inflict(s) 1 damage...once combat ends." This timing window has been ruled to be outside of combat so you can't play damage prevention combat cards. By the same logic, you couldn't play Taste of Vitae afterwards either since combat has ended and no combat cards can be played.
LA reads "combat ends and the opposing minion takes 1 damage." To me that implies those effects are applied simultaneously. If this is true, you can play end of round effects after LA, such as Taste of Vitae. IIRC, you can play Taste of Vitae after S:CE because it is still an end of round card (hand strike, additional strike(s), majesty/earth meld, taste), or even Disarm by the same reasoning.
groups.google.com/forum/?fromgroups=#!msg/rec.games.trading-cards.jyhad/PMfeHfvc7ys/dT5XN0_6L4EJ
Correct. See also General Rulings: Combat : "If the strike does something in addition to ending combat, that something takes place just after the combat ends. [RTR 19970630] " (soon to be updated with "something {else than untapping}"
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