about agravated+normal damage
18 May 2013 05:23 - 18 May 2013 07:49 #48665
by jamesatzephyr
No. The rule is that the first point of aggravated damage taken by an unwounded vampire sends them to torpor (wounding them).
If the vampire is already wounded, the first point of aggravated damage goes straight to "burn blood to avoid destruction".
Thus when on zero blood, receiving one normal damage and one agg damage simultaneously will burn you. e.g. a Wolf Companion plus aggravated hand damage.
If you play Undead Persistence, it stops you from going to torpor - but it doesn't make you un-wounded. [LSJ 20050106] So if you receive a point of agg damage afterwards, that can burn you. (Assuming you're empty, you might not be.) This doesn't require a Flamethrower, an Ivory Bow or agg hands for 1 can do it.
The first point dealt to an unwounded vampire puts them in torpor.
Strike resolution comes before damage handling, so non-damage effects go first. (This is why, for example, 'steal blood' effects move counters before damage is handled.)
The opponent takes the Coma in the face, wounding them.
The opponent then handles the damage. Assuming Crows was at superior (2 damage) and the hand strike was for 1 damage:
The vampire is already wounded, so the first point of aggravated damage takes the blood on the vampire, burned to avoid destruction.
The second point of aggravated damage burns the vampire.
The third is overkill, since the vampire is now little bits of ash and bone on the floor.
If you're looking for ani/for/dem, yes, there are only a small number of vampires who can do that specific combo. But there are other sources of "go to torpor" strikes, such as Entombment and Rowan Ring. Similarly, there are other sources of aggravated damage you could do alongside it e.g. a Ghoul Retainer plus an Ivory Bow, or side effects from the opponent's own strike (Burst of Sunlight, Eye of Unforgiving Heaven), an exploding Improvised Flamethrower, or someone playing Winged Second.
Additionally, it's important to know how damage to an already-wounded vampire is handled for other situations. For example, my Force of Will is unexpectedly blocked. During combat, I get sent to torpor with zero blood from a large non-aggravated strike (for example). After resolution, I take 1 agg damage (superior Force of Will). That burns me, because I'm already wounded.
Replied by jamesatzephyr on topic Re: about agravated+normal damage
The rule is, the first agg puts you in torpor, and then you have to burn blood to heal the damage.
No. The rule is that the first point of aggravated damage taken by an unwounded vampire sends them to torpor (wounding them).
If the vampire is already wounded, the first point of aggravated damage goes straight to "burn blood to avoid destruction".
Thus when on zero blood, receiving one normal damage and one agg damage simultaneously will burn you. e.g. a Wolf Companion plus aggravated hand damage.
If you play Undead Persistence, it stops you from going to torpor - but it doesn't make you un-wounded. [LSJ 20050106] So if you receive a point of agg damage afterwards, that can burn you. (Assuming you're empty, you might not be.) This doesn't require a Flamethrower, an Ivory Bow or agg hands for 1 can do it.
The only reason 1 agg doesnt kill you is the rule is that first point puts you in torpor.
The first point dealt to an unwounded vampire puts them in torpor.
Gwydd bleeds with kindred spirits, gets blocked, playes dawn op. Opponent is at one blood. Gwydd plays crows, then comas, preventing thexopponents strike with fortitude.
Strike resolution comes before damage handling, so non-damage effects go first. (This is why, for example, 'steal blood' effects move counters before damage is handled.)
The opponent takes the Coma in the face, wounding them.
The opponent then handles the damage. Assuming Crows was at superior (2 damage) and the hand strike was for 1 damage:
The vampire is already wounded, so the first point of aggravated damage takes the blood on the vampire, burned to avoid destruction.
The second point of aggravated damage burns the vampire.
The third is overkill, since the vampire is now little bits of ash and bone on the floor.
Itll only ever happen with gwydd, hazimel, una, and maybe nostoket(if they dont decline to block, little dawn op...) but still could happen i guess.
If you're looking for ani/for/dem, yes, there are only a small number of vampires who can do that specific combo. But there are other sources of "go to torpor" strikes, such as Entombment and Rowan Ring. Similarly, there are other sources of aggravated damage you could do alongside it e.g. a Ghoul Retainer plus an Ivory Bow, or side effects from the opponent's own strike (Burst of Sunlight, Eye of Unforgiving Heaven), an exploding Improvised Flamethrower, or someone playing Winged Second.
Additionally, it's important to know how damage to an already-wounded vampire is handled for other situations. For example, my Force of Will is unexpectedly blocked. During combat, I get sent to torpor with zero blood from a large non-aggravated strike (for example). After resolution, I take 1 agg damage (superior Force of Will). That burns me, because I'm already wounded.
Last edit: 18 May 2013 07:49 by jamesatzephyr.
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18 May 2013 07:28 #48666
by blackday
Replied by blackday on topic Re: about agravated+normal damage
James explained it well, I couldnt put a better explanation more thorough than he did.
So to summariza what he said, yes 1 aggravated damage can burn you so long as enough normal damage was done as well to wound your vampire.
So to summariza what he said, yes 1 aggravated damage can burn you so long as enough normal damage was done as well to wound your vampire.
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18 May 2013 09:44 #48670
by Reyda
Imagination is our only weapon in the war against reality -Jules de Gaultier
Replied by Reyda on topic Re: about agravated+normal damage
What third point ? If Gwyedd is striking with coma, he's not striking "hands" at the same time
Gwydd bleeds with kindred spirits, gets blocked, playes dawn op. Opponent is at one blood. Gwydd plays crows, then comas, preventing thexopponents strike with fortitude.
Strike resolution comes before damage handling, so non-damage effects go first. (This is why, for example, 'steal blood' effects move counters before damage is handled.)
The opponent takes the Coma in the face, wounding them.
The opponent then handles the damage. Assuming Crows was at superior (2 damage) and the hand strike was for 1 damage:
The vampire is already wounded, so the first point of aggravated damage takes the blood on the vampire, burned to avoid destruction.
The second point of aggravated damage burns the vampire.
The third is overkill, since the vampire is now little bits of ash and bone on the floor.
Imagination is our only weapon in the war against reality -Jules de Gaultier
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18 May 2013 10:34 - 18 May 2013 10:35 #48676
by blackday
Replied by blackday on topic Re: about agravated+normal damage
i admit your right,although the effect is still a burned minion by the two agg damage and Coma.
Last edit: 18 May 2013 10:35 by blackday.
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28 Sep 2013 05:51 #54444
by Madzar
Replied by Madzar on topic Re: about agravated+normal damage
Additionally, it's important to know how damage to an already-wounded vampire is handled for other situations. For example, my Force of Will is unexpectedly blocked. During combat, I get sent to torpor with zero blood from a large non-aggravated strike (for example). After resolution, I take 1 agg damage (superior Force of Will). That burns me, because I'm already wounded.
What happens if you get sent to torpor with blood still left on the vampire (say via entombment)? Do you get burned or the vampire just loses 1 blood to prevent destruction by Force of will?
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28 Sep 2013 13:24 #54458
by Ankha
Replied by Ankha on topic Re: about agravated+normal damage
Additionally, it's important to know how damage to an already-wounded vampire is handled for other situations. For example, my Force of Will is unexpectedly blocked. During combat, I get sent to torpor with zero blood from a large non-aggravated strike (for example). After resolution, I take 1 agg damage (superior Force of Will). That burns me, because I'm already wounded.
What happens if you get sent to torpor with blood still left on the vampire (say via entombment)? Do you get burned or the vampire just loses 1 blood to prevent destruction by Force of will?
Rulebook:
"For each point of aggravated damage that is successfully inflicted on a wounded vampire, he must burn a blood to prevent his destruction."
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