file Submission: Melee weapon enhancers

11 Oct 2014 11:03 #66388 by Nac
Guns have manouvers, perhaps melee should focus on press.

2 pool. Melee weapon. Strength +2 each strike with an optional press each combat. A reflection of a .44.

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11 Oct 2014 12:31 #66393 by Klaital

Guns have manouvers, perhaps melee should focus on press.

2 pool. Melee weapon. Strength +2 each strike with an optional press each combat. A reflection of a .44.


Strength +1 would be reflection of .44, Strength +2 is in the shotgun range.

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12 Oct 2014 08:31 #66421 by Juggernaut1981
So riffing off things like Bundi and the 'press' idea:

Rapier
Equipment
1 pool
Melee Weapon.
Strike: 1 damage. This vampire has an optional press. This minion may burn 1 blood to change their strike to a Strike: Dodge if the opposing minion declares a hand or melee weapon strike.

Butcher Knife
Equipment
1 pool
Melee Weapon
Strike: Strength damage. For each strike which deals damage to the opposing minion this minion gains an optional Press to continue combat.

Half-brick in a bag
Equipment
Melee Weapon
Strike: Strength damage. If this strike deals damage in one round, the opposing minion cannot use maneuvers in the next round.
(I was also thinking of calling this 'Sack of Doorknobs')

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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12 Oct 2014 11:59 #66432 by DeathInABottle

Name: Antiquity Pawn Shop
Cardtype: Master
Location.
Melee weapons cost your minions 1 less blood or pool to equip. Tap and burn a melee weapon on a minion you control to gain X pool, where X is half the cost of that weapon (round down); not usable during an action.

Love it. Change the name to "Antiques Roadshow" and make the picture a vampire seizing a sword from a vendor while a terrified television crew starts running out of the frame.

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12 Oct 2014 12:03 #66433 by DeathInABottle
Also: the design team could hypothetically create a set called Dark Ages or whatever focusing entirely on anachronistic things like melee weapons, witch hunts, monastic orders, ancient languages, and so on. There are certainly enough ideas in this thread to cover the melee weapon side of things. The 2016 bloodlines set that's been mentioned could very sensibly push in this direction, lorewise.

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12 Oct 2014 13:10 - 12 Oct 2014 13:11 #66440 by Saupiquet
Can't wait 2016 to see what's comming for !Sal as they are big users of melee weapons. They are plenty of ideas here but not so much using Valeren or !Sal.

Why not a good Claymore ? Remnants of the weapons used by Samiel and his friends angainst the Baali ?

Claymore
2 pool
Strength +2 each strike. The bearer may not gain any additional stike unless he as POT or VAL, in wich case he or she gain an additional strike once per fight.

As it's an heavy weapon hard to master i want to reflect that it need strength or mastery to do well with it. But if you are good with it it's good for you ;)

Samiel's sword
3 pool
!salu!
Unique
Strength +2 undodgeable each strike. The minion with this weapon pay cards requiring Valeren or !salu! one less blood. The minion with this equipement can prevent 1 damage each round and can cancel a grapple card each fight.

I also think we miss an Immortal Grapple for melee. Something like :

Sanctioned Duel
Only usable before range is chosen. Grapple.
val : Strike that are not weapon strike may not be used this round.
VAL : as above and set the range to close for this fight.

Note tha it will not destroy gun fights as a reminder of Victorian age old guns duels.

:POT: :VAL: :TEM: :AUS: - !salu! :trub: :tzim:
Last edit: 12 Oct 2014 13:11 by Saupiquet.

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12 Oct 2014 16:11 #66456 by jamesatzephyr

Claymore
2 pool
Strength +2 each strike. The bearer may not gain any additional stike unless he as POT or VAL, in wich case he or she gain an additional strike once per fight.


Is that a free additional strike for people with POT or VAL? If so, it's a fairly potent weapon in such hands - 2 pool for 6 damage a round. Or is it intended to be a limit to the number of additional strikes they can gain? If so, the wording needs clarifying.

Is it a melee weapon? Presumably, but needs the keyword if so.

Samiel's sword
3 pool
!salu!
Unique
Strength +2 undodgeable each strike. The minion with this weapon pay cards requiring Valeren or !salu! one less blood. The minion with this equipement can prevent 1 damage each round and can cancel a grapple card each fight.


That's quite a lot to pack into one weapon - defeats dodge, defeats simple aggro-poke, cheapens cards, makes life much less comfortable for the pot/cel deck


Sanctioned Duel
Only usable before range is chosen. Grapple.
val : Strike that are not weapon strike may not be used this round.
VAL : as above and set the range to close for this fight.


This feels... wrong.

A sanctioned duel isn't a grapple. Indeed, it's hard to say that fighting with a melee weapon is really a grapple, though you can probably let it go as a generic V:TES-ish term for "close range combat shenanigans".

But... this isn't only at close range. This affects gun users too, even if they're at range. This affects gun users, even if you are the gun user yourself. I'd be concerned about going down a route where the !Salubri have an incentive to be a gun user as part of something like a variant of stick-men. With a .44 Magnum or similar, you could go to range even when you don't have a Sanctioned Duel in hand, shoot, possibly add ammo or Targets, probably save yourself a lot of damage prevention. When you face stiffer opposition, you can toss in the Sanctioned Duel so that they can't S:CE or Dodge, even when you're at range, and even toss in a Death Seeker.

Assuming that you were going toe-to-toe with a deck, I'm not wild about shutting down an opponent's ability to surprise you with a hand strike of some sort, be it aggro-poke, Target Vitals or even the humble Lucky Blow.

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12 Oct 2014 17:31 - 12 Oct 2014 17:35 #66459 by Lech
I think part of the reason why guns are prefered to melee weapon lie in costing scheme and support cards. Out of the box, .44 is just better than even unique 0 cost weapons, as the 2 pool is saved by the optional maneuver each combat with ease.

So i suggest:
Little Surprise
:obf: combat
Only usable before range is determined.
:obf: Equip with non-location equipment from your hand that cost this minion less than 1 pool.
:OBF: Look at up to as many cards from your library as capacity of this vampire. You may equip with non-location equipment that cost this vampire less than 1 pool. Only 1 superior each combat.

This card would not only allow vampires with obf choose it instead of disguised weapons to equip with melee weapons, but they would hava a chance to cycle/equip camera phone/ perma-maneuver against guns/ get mere reliable granades/ equip leather jacket to prevent damage.

It's mostly meant to improve nosferatu and assamite combat,and maybe some odd malkavian builds.

Best of all, it doesnt help gun decks, as there is no 0 cost gun equipment cards. Perhaps it should have cumulative cost, so people don't just use tons of those each combat. Finally a reason to have obf as combat vampire. Superior don't help weenies much, so i hope i did it right.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Last edit: 12 Oct 2014 17:35 by Lech.

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12 Oct 2014 18:55 #66462 by Saupiquet
To jamesatzephir,
Sure i forget to add melee weapon keyword. I also made a mistake with claymore, it's strength +1.

I still count myself as a beginner but i have seen that Vtes as plenty "emblematic" weapons : femur of toomler, sword of nuln, of troile, of jugement, etc. And i think none of them are played in any competitive decks. Sure, sword of samiel looks good and may need some changes but you get my point. Emblematic weapons needs to be good to be played. Fight decks have auto included cards : taste, fame, vessel... Why not an Emblematic weapon in some of them ? When you're new to the game and take a look at Brujah cards you see all the cards to seek weapons but none of those options are compétitives.

I have play !sal and really death seeker is great but can't be compared to immortal grapple. Any idea to make something similar for melee weapon users ?

:POT: :VAL: :TEM: :AUS: - !salu! :trub: :tzim:

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12 Oct 2014 21:05 #66471 by Klaital
Main problem is that most weapons are not worth to waste an action to equip, which is why weighted walking stick is the most popular weapon in the game. Also pretty much all gun decks use concealed weapons to get their guns, and .44 magnum just happens to be the best weapon you can conceal out.

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