file werewolf/mage expansion

11 Dec 2014 03:36 #68094 by mirddes
anythign explored in the rpg seems fairgame.

there really is room for dozens more expansion sets for this game.

hopefulyl we get official printing back in action. pod would be nice and a huge potential revenue stream.

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11 Dec 2014 07:30 #68100 by Lech
Replied by Lech on topic werewolf/mage expansion
I don't think players want another ally expansion after imbued fiasco.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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11 Dec 2014 09:35 #68103 by hardyrange
Replied by hardyrange on topic werewolf/mage expansion

Lech wrote: I don't think players want another ally expansion after imbued fiasco.

I cannot speak for all players here, just for myself:
I confirm that I do not want another ally expansion after the Imbued fiasco.

B-)

"It was a perfect plan - until it had contact with reality"
---
Hardy Range
Playgroup Council Chairman Bochum
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11 Dec 2014 21:28 #68123 by mirddes
Replied by mirddes on topic werewolf/mage expansion
ok perhaps a better idea.

adapting vtes deck construction/gameplay to suit being used for story telling on an rpg-like setting.

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11 Dec 2014 23:06 #68124 by jamesatzephyr

mirddes wrote: ok perhaps a better idea.

adapting vtes deck construction/gameplay to suit being used for story telling on an rpg-like setting.


If you want to play an RPG game, buy an RPG game.

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12 Dec 2014 00:00 - 12 Dec 2014 00:01 #68125 by mirddes
Replied by mirddes on topic werewolf/mage expansion
that's not constructive.

imagination please.

lest we forget vtes is derived from a RPG.
Last edit: 12 Dec 2014 00:01 by mirddes.

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