lock Re: Damage immunity

04 Jul 2012 14:07 - 04 Jul 2012 14:10 #32746 by KevinM
Replied by KevinM on topic Re: Damage immunity
It's funny that I keep quoting rules correctly, rules that work, rules that are correct and accurate, and people keep pointing to cards as to why I got the rule wrong. Which I didn't. :)

The rule I keep quoting -- correctly -- in 6.1.1 isn't un-correct. It's correct. It works. All the time. In every case.

Oh, wait. EXCEPT FOR SOME CARD BREAKING IT. Yep, exactly as I stated.

In other words: If Strix/etc didn't exist, there'd be no discussion about 6.1.1, because 6.1.1 would be accurate and correct in all cases.

Next: "Actions are successful if they are not blocked." Works perfectly. Every time. In every case.

Oh, wait. EXCEPT FOR SOME CARD BREAKING IT.

This is why James is saying what he is saying, because y'all keep wanting the rulebook to reflect every case and every card when you actually have no clue what a rulebook should be, should do, or how to write one.

See, the rulebook works PERFECTLY, except when some goofy cards, like Strix or Horrific Countenance use wording that breaks the rulebook. Those cards don't dictate that the rulebook be changed. In fact, there is a specific rule that addresses this, as well as our community having a person in place to help us figure these things out.

In these rare cases, we either read the card is it's easily understood what to do (Horrific Countenance) or we become rightfully confused (Strix, Outside the Hourglas, et.al.) and summon Pascal to help us deal with it. Perhaps the card text needs to be clarified, or it never should've been written that way in the first place. :)

If you cannot understand how the rulebook is correct, how it works, how it works quite well, except in certain instances based on card text, then I'd submit that maybe you shouldn't be talking about the rulebook.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
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Last edit: 04 Jul 2012 14:10 by KevinM.
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04 Jul 2012 15:01 - 04 Jul 2012 15:14 #32747 by Boris The Blade
Replied by Boris The Blade on topic Re: Damage immunity

The rule I keep quoting -- correctly -- in 6.1.1 isn't un-correct. It's correct. It works. All the time. In every case.

Are you at least willing to acknowledge that you changed versions between your first post and your third?

A bleed action that burns no pool is not a successful BLEED [6.1.1].

Bleeds -- a sub-type of action -- are always successful if the action is unblocked and if the bleed amount is for 1 or more [6.1.1]

are not the same. One of them is correct, I grant you that :)

Oh, wait. EXCEPT FOR SOME CARD BREAKING IT. Yep, exactly as I stated.

For the third time, that is wrong. Strix does not break the rule 6.1.1, it follows it. I have already explained how (which was not difficult since it is mostly copy/paste from Pascal's answer in a linked thread) and am not willing to repeat. If you do not agree, please provide a counter-argument instead of switching to caps lock.

"I'm right, you're wrong.
-Actually, it does not work as you think because of A, B and C.
-Let me rephrase: I'M RIGHT, YOU'RE WRONG."

Doesn't work.

In other words: If Strix/etc didn't exist, there'd be no discussion about 6.1.1, because 6.1.1 would be accurate and correct in all cases.

Rule 6.1.1 is correct in all cases as it is now. If Strix didn't exist, the loophole that alows a bleed to be successful without burning pool would most likely have remained unnoticed, but it would still be there, in the rule itself, waiting to be exploited.

The place for loopholes is not in the core rules but on card texts. You seem to agree with that but still do not realize that Rule 6.1.1 and Strix fail on that point and that the change I propose (but have you even read it?) aims exactly at that: migrate the loophole from Rule 6.1.1 to Strix card text. The golden rule is currently not invoked in the case of Strix because Strix does not break any rule.

The personal attacks at the end second half of your post do not deserve an answer. Please stop.

EDIT: added citations.
Last edit: 04 Jul 2012 15:14 by Boris The Blade.
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04 Jul 2012 15:46 #32748 by Ohlmann
Replied by Ohlmann on topic Re: Damage immunity
Outside of personal argument, I must admit that the pro-reform here look like they want to replace something that work actually pretty well with something undefined that may or may not be simpler.

In any case, smallish incremental change - like the one done on disarm to help with outside the hourglass or the one on trix - seem way more controlable and efficient than "we should find a way to define successful that work for all different type of stuff that can happen".
The following user(s) said Thank You: Ankha, KevinM
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04 Jul 2012 15:57 #32749 by KevinM
Replied by KevinM on topic Re: Damage immunity

The personal attacks at the end second half of your post do not deserve an answer. Please stop.

There are no personal attacks in my post. I'm discussing the subject at-hand. If your definition of "personal" is so broad as to encompass any discussion of the other person then "personal attacks" becomes a meaningless term.

I sincerely believe that you do not understand how a rulebook functions. You are free to disagree with that, as you have. That is what discussion is about. I have nothing further to say past my last post.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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04 Jul 2012 15:59 #32750 by KevinM
Replied by KevinM on topic Re: Damage immunity

Outside of personal argument, I must admit that the pro-reform here look like they want to replace something that work actually pretty well with something undefined that may or may not be simpler.

In any case, smallish incremental change - like the one done on disarm to help with outside the hourglass or the one on trix - seem way more controlable and efficient than "we should find a way to define successful that work for all different type of stuff that can happen".

Well-stated. It is worth noting how that fix involved the card and not the rulebook.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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04 Jul 2012 16:01 #32751 by Boris The Blade
Replied by Boris The Blade on topic Re: Damage immunity
I have posted a complete wording change proposal here:
www.vekn.net/index.php/forum/6-rules-questions/32662-damage-immunity?limit=10&start=20#32715
The total change is less than 30 words localized in 2 places only (Rule 6.1.1 and Strix text), with several options, one of them being a wording change with constant rules and the other one allowing to go back to the printed text of Strix. It didn't receive any comment so far. How is that my fault?
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04 Jul 2012 16:41 #32753 by Ohlmann
Replied by Ohlmann on topic Re: Damage immunity
[quote="Boris The Blade" post=32751How is that my fault?[/quote]

It's not your fault, but then and here it seem exactly as complex as before, while needing some additional rules changes. (and I don't have a trix handy, but if the reminder text became false, how it is an improvement in clarity ?).

I believe so because having to know the (relativiely intuitive) rule about bleed being successful that you would add and having to know the (for me intuitive) ruling for trix is equal for me. In both case, if I were to play trix six month from here, it would be reading rulings about trix that would correct me, not knowing the rulebook, simply because it is still an easy to miss subtelety.

It's common place that the creator of a rule find it perfectly clear ; still, I tend to find most try to be at best equal in complexity, and way too often vague, unclear, and/or difficult to understand.
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05 Jul 2012 07:23 #32778 by Megabaja
Replied by Megabaja on topic Re: Damage immunity
What I notice is that most of discussions on this thread are about unclear texts from HttB edition. This edition's cards are very badly worded thus creating lots of confusion and misunderstanding.

Only usable when a bleed against you is successful. The bleed burns no pool


This construction suggests that there is a window for a reaction card, between bleed being successful and removing counters. Is there a step? Can I play, say, Hide the Heart or Telepathic Counter in that step reducing a bleed to zero, while still making action successful?

Let's say A bleeds B. C plays Major boon on A's bleed burning, say 2 pool, then B's minion plays Strix and enters combat with A's minion. Isn't that a bit confusing situation. I'll remind that Major Boon is master card and it is understandable that it can be played whenever conditions are met. Strix is not...

See, lots of unnecessary confusion...

Major Boon
Type: Master
Master: out-of-turn. Boon.
Put this card in play when another Methuselah is successfully bled. Not usable if you control the acting minion. Modifiers to the bleed amount may be played after you play this card. You burn pool for the bleed instead of the target Methuselah (must be at least 1 pool or this card is burned). When you are successfully bled, you may burn this card to have that Methuselah burn pool instead of you.


Ignorance is bliss.
Cypher, Matrix

:trub:
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05 Jul 2012 07:50 - 05 Jul 2012 07:50 #32779 by Ankha
Replied by Ankha on topic Re: Damage immunity

What I notice is that most of discussions on this thread are about unclear texts from HttB edition. This edition's cards are very badly worded thus creating lots of confusion and misunderstanding.

And? What is your conclusion about it?

Only usable when a bleed against you is successful. The bleed burns no pool

This isn't the latest cardtext, so all your following discussion is moot.

[STR] Only usable when a bleed against you would be successful.


Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 05 Jul 2012 07:50 by Ankha.
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05 Jul 2012 08:07 #32780 by Megabaja
Replied by Megabaja on topic Re: Damage immunity

This isn't the latest cardtext, so all your following discussion is moot.


That not being the latest cardtext only shows how deep problem is. So joke is on you.
We're talking here about new players not understanding rules, cardtexts, mechanics, not about crappy text on one out of 150 cards from edition poorly written...

My point is that you need to adjust rules to some of the card texts so you wouldn't need to rewrite all of them to be understandable to a beginner. Nobody wants to play the game with 200 pages of rulings, well except maybe lawyers.

Have you tried to count how many rulings are written for HttB edition only? Beginning with Striga and Maleficia's unclear definition, over the Pocket out of Time, Outside the Hourglass, to Strix... and who knows what other bizarre situations await us.

Ignorance is bliss.
Cypher, Matrix

:trub:
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