file Can you oust yourself by accidentally playing a card with a pool cost that would kill you?

10 Jan 2014 20:32 #58479 by Haze
in practice I think there's quite a bit of a difference between "bad play" and "blatant self-ousting"

lowering myself to 1 pool to play a hunting ground or influence out a vampire? it is possibly poor play, or possibly great play, but no judge would intervene.

lowering myself to 0 pool when it looks like i'm about to score a VP? well now it's totally arbitrary. transferring out leads to cries of collusion and not playing to win, but playing a hunting ground or patronage is perfectly acceptable!


so the only rule that matters here is that the judge must use discretion or be a mind-reader. as always.

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11 Jan 2014 09:20 #58484 by jamesatzephyr

in practice I think there's quite a bit of a difference between "bad play" and "blatant self-ousting"

lowering myself to 1 pool to play a hunting ground or influence out a vampire? it is possibly poor play, or possibly great play, but no judge would intervene.

lowering myself to 0 pool when it looks like i'm about to score a VP? well now it's totally arbitrary. transferring out leads to cries of collusion and not playing to win, but playing a hunting ground or patronage is perfectly acceptable!


To avoid confusion: in all of those situations, the same standards apply from the rules.

If it would be violating play-to-win to transfer yourself out, it will very likely - in the same circumstances - be violating play-to-win by equipping a .44 Magnum to oust yourself or playing Direct Intervention when on one pool, or whatever. It is usually harder to accidentally oust yourself with transfers because, if for no other reason, you're often picking up the pool counters there and then. But you could badly screw up your influence phase in some fashion - say, accidental Bakija Gambit leading to you transferring out a second copy of Gratiano (self-contesting, and therefore nixed on entry) rather than the copy of Lucita that could possibly have saved you.

Any difference in outcry from players is just that - a difference in outcry from players.

While, obviously, some interventions are more or less likely, if a judge believes that you are violating play-to-win, they should intervene whatever part of the game it's in. And if they suspect shenanigans, players should call the judge, regardless of whether it's an action, a master card, transfers, forgetting that Tension in the Ranks is in play, or whatever else.

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12 Jan 2014 01:57 #58492 by Haze
so playing patronage at 1 pool is just a miscalculation, a bad play. the player obviously failed to notice the complex and subtle variables in the game state such as "only has 1 pool" as well as "only has 1 pool" that would lead to an eventual demise that turn.

unless you were colluding, in which case it obviously wasn't a miscalculation! we caught you! do not pass go do not collect $200!

my point is that since it all depends on our mind-reading powers & discretion as players and/or judges, there's definitely a bias here.

i mean, i can easily come up with several ways to "accidentally" self-oust with transfers too. using the bakija gambit as a precedent, 2 of them would be very hard to prove as intentional.

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12 Jan 2014 07:29 #58496 by jamesatzephyr

so playing patronage at 1 pool is just a miscalculation, a bad play.


It might be. There is nothing that says it automatically is or automatically isn't.

the player obviously failed to notice the complex and subtle variables in the game state such as "only has 1 pool" as well as "only has 1 pool" that would lead to an eventual demise that turn.


Even good players make mistakes. I once saw an excellent player manage to accidentally burn his own vampire by forgetting he'd just played Millicent Smith a couple of minutes before.

unless you were colluding, in which case it obviously wasn't a miscalculation! we caught you! do not pass go do not collect $200!


No, this is a pretty clear misunderstanding on your part.

Violating play-to-win does not require collusion. Collusion requires "Players agree to alter, predetermine, or otherwise illegally establish the results of a game." Yet there are many things I can do that violate play-to-win without requiring an agreement with any other players on the table.

For example, in a given tournament, we're in the last preliminary round, and I know that I am mathematically in the final. So I play this round to exclude my toughest competition - say, by doing everything I can to get you off this table, or giving someone else the Game Win. I self-oust giving my predator a VP and some pool, at a point when I could pretty clearly have got at least a VP myself, in order to give myself a simpler final table composition. None of this is collusion - I haven't agreed anything with anyone.

Similarly, a player who acts out of spite (say, to "punish" a player he just doesn't like for some reason) can be violating play-to-win without collusion.

Similarly, a player who is roleplaying a heartbroken Toreador who must commit suicide can be violating play-to-win without collusion.

my point is that since it all depends on our mind-reading powers & discretion as players and/or judges, there's definitely a bias here.


No? If the judge believes you're violating play-to-win, the judge stops you doing what you're doing, irrespective of what it is. (And also applies whatever penalty would be appropriate.)

i mean, i can easily come up with several ways to "accidentally" self-oust with transfers too. using the bakija gambit as a precedent, 2 of them would be very hard to prove as intentional.


The judge doesn't have to "prove" them as intentional. This is not a court of law. The judge uses their judgement to determine what they reasonably believe has happened. A given judge might err on the side of reversing the play (and issuing a penalty that has no immediate impact, such as a Warning), such that if it was an accident, you benefit from a happy reversal, and a stern reminder to pay more attention, and if it was nefarious play, you get blocked and a judge who is going to watch you quite hard now. But that would depend on the judge's judgement. Something like a Warning is reasonable here, because you track those throughout the tournament, without actually doing anything bad right now. So if a player has a habit of doing shitty, nefarious things, a judge who is cautious about jumping straight to "Game Loss" or "Disqualification" can build up to it, if necessary.

None of this requires proof beyond reasonable doubt, or anything of the sort. Just a judgement on what is, or isn't, reasonable in the circumstances.

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12 Jan 2014 09:13 #58497 by AaronC

unless you were colluding, in which case it obviously wasn't a miscalculation! we caught you! do not pass go do not collect $200!


No, this is a pretty clear misunderstanding on your part.

Violating play-to-win does not require collusion.


Where does he say that violating play-to-win requires collusion? He's making the point that the same in-game decision (a player spending enough pool to lead to his inevitable ousting) can either be allowed or disallowed depending on how the judge categorizes the player's intentions. The move in question might be allowed if it is attributed to misplay (as you've noted, the "Bakija Gambit", virtual self-ousting by error, might be allowed), but it would not be allowed if the player is believed to be colluding. He seems to be criticizing the arbitrariness of judging, not conflating play-to-win with collusion.

I don't think the "misunderstanding" is on the part of Mattias (Haze).

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12 Jan 2014 10:29 - 12 Jan 2014 10:37 #58498 by jamesatzephyr

unless you were colluding, in which case it obviously wasn't a miscalculation! we caught you! do not pass go do not collect $200!


No, this is a pretty clear misunderstanding on your part.

Violating play-to-win does not require collusion.


Where does he say that violating play-to-win requires collusion?


He asserts that it's bad play "unless you were colluding", when there are a host of other things that could mean it wasn't simply bad play.

If what Haze means is "This is one of a multitude of ways in which it might not be bad play", that's extremely unclear from what he's written, given that he uses this one example to (apparently) prove there is bias in the system. There are many ways in which any given play might be violating different rules. And a PTW-violating self-oust at this point would be (should be) treated exactly the same as PTW-violating play from transferring out. No bias.

If players aren't calling a judge over to correct a play that looks suspicious because it's not a transfer-out self-oust, the only bias is the bias from those players. If a judge isn't acting to correct a play because it's from equipping a .44 Magnum rather than a self-ousting transfer, that judge is in error. (That is, if the judge systematically excludes the possibility, rather than coming to a reasoned judgement.) No bias in the system.
Last edit: 12 Jan 2014 10:37 by jamesatzephyr.

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12 Jan 2014 21:33 #58525 by Juggernaut1981

LSJ seemed to not be interested in protecting players from their own stupid actions. He wanted to protect the state of the table from incorrect actions.


That seems pretty much in line with his rulings.

Further, there are numerous players who howl in anguish at the very thought that a judge could possibly intervene at any point and correct their play, for any reason whatsoever, viewing it as their sovereign right to do whatever the hell they want. Though - to the best of my knowledge - it has never been explicitly stated, I would guess that LSJ would not want judges feeling able to step in and correct shoddy play, which would be likely to cause multiple loud explosions from numerous playgroups.

I think people need to realise that the "Judge" in VTES is like a financial market regulator or a sports referee.

They are supposed to know the rules (or at worst have handy access to them when needed) and they use their experience, opinion, observations and what facts can be known to then make a decision.


Plus, the idea of a 'market regulator' also addresses the fact that a VTES judge is a fairly 'hands off' referee (unlike a sporting referee) that generally acts only when the laws have been violated. Rugby Union Referees are notorious for variations in the way they interpret the rules, particularly around the scrum, line-outs and 'releasing the ball' parts of the game. A VTES Judge generally only intervenes when the game-state has decayed to the point where serious intervention is needed (that may also just be me, players in Australia have had issues with spectators and some judges being accused of giving away confidential information by mistake during a game).


1) There are many ways to make a mistake. Players will often admit that it was a mistake and most judges know which of their players are likely to be likely through their teeth or are the 'powergamer netdecking super-perfect-combo-I-got-from-a-forum' sort of player who is likely to lie about it.

2) There are probably a large number of ways to not PTW. I must be blessed with a bunch of players who would prefer to break a deal and walk over the dead bodies to a victory rather than go soft. My own playgroup is regularly advocating for "go hard or go home" when it comes to social games...

3) Collusion is notoriously difficult to detect. Just ask Wall St.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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13 Jan 2014 11:08 - 17 May 2017 09:02 #58553 by Pascal Bertrand
"Accidental play", "bad play", "oops-I-didn't-see-my-grand-prey-is-tapped-out play", etc... don't exist in the rules. They all fall under the general rules of the game.

As I can see it, there are only two possibilities:
a- Playing a card would oust the player.
b- Playing a card would not oust the player.


b- doesn't require a judge call (*). Sometimes, some people will call it "bad play" ("why did you play High Museum of Art when your predator has Parity Shifts and stealth to steal it?"); sometimes some people will call it "good play" ("Oh, I see, now you tapped Parthenon and you can use the pool from the Museum to bid for Niklaus on your Temptation of Greater Power... smart")

Now, a- is somewhat trickier.
There is only two situations where a player is allowed to self-oust. That's when that player has the won the game already, or when he can't get more VPs. In any other scenario, that play is invalid and should be fixed by the Judge (recommendation: rollback).

(*) Though soemtimes it does. "Why are you spending 15 pool on ToGP to acquire Yorik, when noone else has more than 5 pool ?". Call the Judge.

[Edit VR]: This ruling should be considered as "pending" until further notice.
Last edit: 17 May 2017 09:02 by Ankha.
The following user(s) said Thank You: Malachy

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13 Jan 2014 11:52 - 13 Jan 2014 11:54 #58555 by jamesatzephyr

"Accidental play", "bad play", "oops-I-didn't-see-my-grand-prey-is-tapped-out play", etc... don't exist in the rules.


They do exist in multiple rulings, however!

As I can see it, there are only two possibilities:


Why are you ignoring the possibilities set forth by earlier rulings?

b- doesn't require a judge call (*).


As noted in your footnote, this is wrong! A player can violate play-to-win without ousting themselves. Indeed, the obvious response to the occasional demand for a ban on self-ousting is that a player will simply reduce themself to one pool instead.

Now, a- is somewhat trickier.
There is only two situations where a player is allowed to self-oust. That's when that player has the won the game already, or when he can't get more VPs. In any other scenario, that play is invalid and should be fixed by the Judge (recommendation: rollback).


Could you explicitly confirm that you are reversing earlier rulings on the subject?

If so, can I express deep concern that we have a second instance of you introducing a false dichotomy that isn't present in the game, in order to overturn a ruling? www.vekn.net/forum/6-rules-questions/54318-blissful-agony?limit=10&start=10
Last edit: 13 Jan 2014 11:54 by jamesatzephyr.

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13 Jan 2014 13:24 #58556 by ReverendRevolver
Playimg to win according to one person can look alot like rushing crosstable for no good reason or kindred spirits bleeding baxkwards for no real reason to someone else. Maybe my prey isnt how i need them to be right now, but i know im about to be graverobbed after a baltimore purge goes off if i dont amaranth my grand preys star vamo. Maybe my grand predator is parity shifting like mad, and i neex to inferior ks bleed my prey to make him an invalid target to slow down a deck i have no answer for or possibly make my preys pool look stealable.

As far as catching if its a ptw violation, its too situational to prove in many cases, but can be proven in others.

Im not sure what lsj really beleived on the topoc since theres a vagueness to his related rulings, but Pascal has plainly waited to comment on this, so hes obviously given it alot of thought.

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