file Anarch card

09 May 2012 12:14 #29799 by Pendargon
Replied by Pendargon on topic Re: Anarch card
Off the top of my head, i think it is a bad idea, as then anarchs could teach other anarchs disciplines like :


:abo: :dai: :san: :obe: :val: :vis: :tem: :mel: etc, etc... and i am not sure how good idea is that

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:

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10 May 2012 02:52 #29857 by direwolf
Replied by direwolf on topic Re: Anarch card

Off the top of my head, i think it is a bad idea, as then anarchs could teach other anarchs disciplines like :


:abo: :dai: :san: :obe: :val: :vis: :tem: :mel: etc, etc... and i am not sure how good idea is that


Would it be.... anarchy?

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
The following user(s) said Thank You: Dorrinal

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10 May 2012 06:14 - 10 May 2012 06:14 #29881 by Izaak
Replied by Izaak on topic Re: Anarch card
I still don't see why you would want to play this card. An action and a blood to get an inferior discipline? Really?

Sanguine Instruction is free, can give a superior discipline AND increases the capacity of the receiving vampure. Sanguine Instruction doesn't see play because it's not worth the action and cardslot.

With an untap, *maybe*. But even then it's probably more efficient just to play a better crypt.
Last edit: 10 May 2012 06:14 by Izaak.

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10 May 2012 07:11 #29886 by Pendargon
Replied by Pendargon on topic Re: Anarch card
everyone gets inferior temporis, everyone plays summon history = win B-) :woohoo: :evil: :huh:

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:

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10 May 2012 08:47 #29890 by Ashur
Replied by Ashur on topic Re: Anarch card

I still don't see why you would want to play this card. An action and a blood to get an inferior discipline? Really?

Sanguine Instruction is free, can give a superior discipline AND increases the capacity of the receiving vampure. Sanguine Instruction doesn't see play because it's not worth the action and cardslot.

With an untap, *maybe*. But even then it's probably more efficient just to play a better crypt.

I guess the problem is that it´s very hard to find a "better crypt". You might get 3-4 vamps that can play 2 effects on a 3-way card, but only 1-2 or those can play all three effects, which I guess would be nice. Or 5 that can play 2 effects and 5 who can play 2 other effects. Hope you get my point - it get´s very unstable and not worth it.

Also, Sanguine Instruction requires both vamps to share clan. That sucks.

"My strategy? Luck is my strategy, of course."

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10 May 2012 11:16 #29903 by Tomas
Replied by Tomas on topic Re: Anarch card

Off the top of my head, i think it is a bad idea, as then anarchs could teach other anarchs disciplines like :


:abo: :dai: :san: :obe: :val: :vis: :tem: :mel: etc, etc... and i am not sure how good idea is that


I would say as I said in my original post that this is mitigated by the amount of time or card slots you need to spare to make both/all vampires anarch in a reliable fashion. All of these disciplines are readily accesible with agent of power as some twd:s has recently shown us and to you need at least one vampire who possess the sought after discipline.

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