Format

The Anarchs and Alastors V:tes Storyline League will be played as a series of five draft games, played using the Recursion Limited rules. The first game will be played with three to five packs, as determined by the event organizer. Before each game thereafter, players will draft one additional pack. In addition, before beginning each round, a set of cards will be made available for auction. Players will bid pool for these cards and add them to their opening hands or crypts.

Cards can be drafted from any set. Each player can choose which sets he or she wishes to draft, and in what order they want to draft the packs. The auction cards and promo cards support anarch and trophy-hunter strategies. There will be incentive for players to draft sets that support those strategies, as well.

 

Promo Cards

There are two custom Promo Cards designed for this event, and two storyline reward promo cards. Before the event starts, each participating player will receive one copy of each of these cards. They can be included in the player’s deck for any rounds of the event.

 

Deck Construction

Players will construct their decks based on the V:EKN 2008 Tournament Rules for Limited Deck Composition (7.2.1), with minimum crypt and library sizes based on the total number of packs drafted for each round. Players may also include event promo, auction, and prize cards from earlier rounds in their decks. These extra cards are not counted towards the total when determining the minimum crypt and library size for a given round or when determining the number of library recursions (7.2.2) that are permitted during the game.

After rounds two, three and four, players will draft an additional pack and use those cards to supplement their league decks. Seating for these mini-draft pods is done at the discretion of the event organizer. The pods can be of any size and drafting may be performed immediately following or prior to playing any league game.

Players may freely modify the crypt and library selections for their decks between games, restricted by the cards they have drafted and other specified league cards.

 

Starting Pool

Players will start each game with 32 pool, instead of the usual 30. They may bid some of that pool to obtain cards in the auction step before each game.

 

Auction

Before the start of play for each round, players will get the opportunity to bid on specific cards to supplement their decks. The auction will take place after the new pack for the round has been drafted, and after the players are seated for play, have selected the turn order, and drawn their opening hands and crypts.

A set of event- and round-specific cards will be made available before each new round. Players may bid pool to obtain one of these cards.

The following cards are available in the Event Kit. Before the start of play in each round, the event organizer will make cards listed below available for the auction.

 

Rounds Cards

Round 1

Count Germaine

Lucinde, Alastor

Tatiana Stepanova, Alastor

Seattle Committee

Trophy: Hunting Ground

Molotov Cocktail

 

Round 2

Count Germaine (Advanced)

Yazid Tamari

Jaroslav Pascek

Red List

Anarch Free Press

Galaric's Legacy

 

Round 3

Diversion

Anarch Railroad

Galaric's Legacy

Trophy: Domain

Anathema

Vessel

 

Round 4

Go Anarch

Anarch Revolt

Trumped-Up Charges

Trophy: Diablerie

The Mole

Blood Hunt

 

Round 5

Alastor

Trophy: Revered

Undue Influence

Hawg

Urban Jungle

Go Anarch

 

Auction Rules

The auction round starts with the first player choosing the first card to auction and placing the opening bid, and proceeds clockwise around the table with players choosing cards to auction until each player has won one card.

A player can only win one card in the auctions before each round. Players who have already won a card may no longer choose cards for auction or place bids.

Bidding starts with the player who selected the card. That player bids pool for the card. Bidding opportunity proceeds clockwise. Only one card is up for auction at a time.

0 pool is a legitimate bid and can win the auction if there is no higher bid.

Pool paid in an auction is paid to the blood bank.

Library cards won in the auction are added to the winning player’s opening hand (discard down). Crypt cards are added to the uncontrolled region as a fifth uncontrolled minion. These cards can also be added to the player's crypt and library in future rounds, during deck construction.

 

Game Rules

After cards have been drafted and the auctions performed before each game, game play follows Standard Limited Tournament and current V:EKN 2008 Tournament rules.

 

Prize Cards

Cards left over after the auction phase are left on the table. At the end of the game, the player who won the table may choose one of the remaining cards as a prize (and use it in future rounds). Any remaining cards should be returned to the event organizer for use as prize support for the overall league winner.

 

Wining and Prizes

Game Wins, Victory Points, and Tournament Points should be calculated and tallied for each round played in order to determine the league winner after all five rounds are played. Alternately, after four games have been played, organizers can choose to seat the top five players at a finals table and play the fifth round as a finals table to determine the overall league winner.

The league organizer should use remaining kit cards (if any) for prize support, as well as any other prizes desired, to distribute to the league winners.

 

Rewards and Reporting

Since this is a limited event, no clan-based tally will be maintained. Instead, league winners should choose a faction and a key minion which best reflect the deck they played.

Event reports should indicate the winning faction, choosing from the following list: Camarilla, Sabbat, Independent, Laibon, Anarch, or Imbued. The report should also indicate the winner's key minion. These results will be collected and reported, and will influence future storylines and storyline rewards.

League organizers are also invited to include any other interesting or amusing details from their event in their report.

 

To report your event, send an email to

Subject: Anarchs and Alastors League Results

Include in your message:

 

Location of event

# of players

Winning faction

Key minion

 

V:EKN Prince/ Tournament Organizer

Fill out this form and take it to your supporting retailer. Ask your retailer to special order the following product from their White Wolf distributor:

 

League Dates

This Storyline League will take place during September, October, and November 2008. League organizers should submit the results of their event before Monday, December 1st, 2008 to have them included in the final results and influence the outcome of the Storyline.

 

WW02837 VTES: ANARCHS AND ALASTORS STORYLINE KIT ($7.99 US)

Contents of this storyline kit include:

• 50 cards for use in the storyline league

NOTE: Players need 7-9 booster packs to participate in this league. Arrange to have that stock available with your retailer.

 

Retailer:

Thank you very much for supporting your local Vampire players.

White Wolf, Vampire and Vampire the Eternal Struggle are registered trademarks of White Wolf Publishing, Inc. All rights reserved.

Each WW02837 kit supports 5 players in a league, so multiple packs may be required for larger tournaments. Furthermore, players need 7-9 booster packs for this event. Please have stock on hand.

After these tournaments are run the results should be submitted. See www.white-wolf.com/VTES/ under Storyline Events for details.