DETAILS

Sunday, 18 January 2009

Register: 10:00 / Start: 11:00

3 Rounds + Final

Cafe Theseus

Bredaseweg 167

Tilburg, The Netherlands

Organizer: Herman Jacobs

 

CRYPT REQUIREMENTS

The crypt of each player has to apply to the following rules:

1. It has to be storyline legal. This means that 75% has to be of the same clan.

2. The entire crypt has to belong to one faction (e.g. Camarilla, Sabbat, Independent or Laibon).

3. When playing Imbued, the entire crypt has to be Imbued and rule 1. does not apply.

4. Rules 1. and 2. are not relevant when playing Anarchs, but the library should contain at least 15 cards to create Anarchs or that require Anarchs.

5. It is allowed to play with group 1, 2 & 3 or 2, 3 & 4 or 3, 4 & 5

6. It is not allowed to have Janni in your crypt.

 

SPECIFIC RULES

* The regular rules apply as well as to following ones.

* Place Janni in the middle of the table equipped with a Saturday-Night Special.

* Add eight Clandistine Contracts to Janni.

* Once each turn a vampire, which is older than Janni can take a +1 stealth (D) action that costs one pool to put one of the eight Clandistine Contracts on a minion of another Methuselah. Janni will be named for this contract and will get into combat with the chosen minion. The acting player can play combat cards that Janni is allowed to use during the combat (Janni pays the blood cost, the acting Methuselah pays the pool cost of the cards).

* Once each turn a vampire, which is older than Janni can take a +1 stealth (D) action to let Janni rush a minion with a Clandistine Contract for which she has been named. The contract doesn't have to be put there by the acting Methuselah.

* It is allowed to give Janni extra equipment (e.g. via Disguised Weapon or Fast Hands) or disciplines (making her older, makes here more difficult to employ for the others).

* All the normal combat rules hold for Janni. She can go to torpor and be burned.

* Any vampire can rescue Janni from torpor (costs 2 blood as usual).

* If Janni isn't at full capacity during the discard phase of a Methuselah, then she gains one blood from the blood bank.

 

REWARD

The faction of the person who scores a game win gets 1 point. In case there is no winner, the point goes to the "Independents". If there is a final, then the winning faction scores 2 points. At the end all the points of the entire tournament are counted. The winning faction represents the new sect of Janni. If the scores are tied, Janni stays independent (even when the Independent were not among the highest scorers).

 

Janni (Advanced)

Clan: Assamite

Group: 4

Capacity: 5

Disciplines: cel, for, obf, qui, xxx

Traits: yyy

Merged: Janni gains one level of Celerity.

 

Winning Faction:

Independent or Imbued

xxx = 1 extra level of Quietus

yyy = Independent

 

Camarilla

xxx = 1 extra level of Obfuscate

yyy = Camarilla

 

Sabbat

xxx = 1 level of Vicissitude

yyy = Sabbat. Black Hand

 

Laibon

xxx = 1 level of Abombwe

yyy = Laibon

 

Anarch

xxx = 1 level of Protean

yyy = Independent. Anarch

 

Example:

If Independent or Imbued win, we get the following Janni Advanced:

janniadvb