file Al-Munthatir reCurses you

15 Oct 2014 13:52 #66643 by Blooded Sand
This is version 20 of Al and his pals

Early game, summon Undele and Dmitra ASAP. Next get sargons. Now stay alive through judicious use of allies and votes till you have abou 4-6 big vamps out. Time for Political Stranglehold. Once Lutz is out, Dmitra + Undele + Bernard + Benjamin allows you to do 4 pool damage while setting your hand.


Deck is fragile early on, but if not hit with a sledgehammer early, will roll over most other decks once set up.

Crypt: (15)
5x Al-Muntathir, God's Witness(G5)
2x Dmitra Ilyanova(G5)
2x Undele(G5)
1x Armin Brenner(G4)
1x Benjamin Rose(G5)
1x Bernard, the Scourge(G4)
1x Lutz von Hohenzollern(G4)
1x Mistress Fanchon(G4)
1x Orlando Oriundus(G4)
Library: (89)
Master: (15)
3x Vessel
2x Agent of Power
2x Dreams of the Sphinx
1x Heidelberg Castle, Germany
1x Jake Washington (Hunter)
1x Kaymakli Nightmares
1x Obfuscate
1x Pentex(TM) Subversion
1x Tabriz Assembly
1x Waste Management Operation
1x Wider View
Action: (11)
7x Summon History
4x Abactor
Action Modifier: (16)
4x Cloak the Gathering
4x Domain of Evernight
4x Forgotten Labyrinth
4x Freak Drive
Action Modifier/Combat: (2)
2x Swallowed by the Night
Ally: (9)
1x Harzomatuili
1x High Top
1x Impundulu
1x Mylan Horseed (Goblin)
1x Ossian
1x Ponticulus
1x Remnant of the Endless Storm
1x Vagabond Mystic
1x Veneficti (Mage)
Combat: (12)
6x Majesty
6x Outside the Hourglass
Equipment: (5)
1x Gran Madre di Dio, Italy
1x Heart of Nizchetus
1x Palatial Estate
1x The Ankara Citadel, Turkey
1x The Sargon Fragment
Event: (3)
1x Inconnu Tutelage
1x Scourge of the Enochians
1x The Unmasking
Political Action: (10)
1x Ancient Influence
1x Banishment
1x Disputed Territory
1x Diversity
1x Kine Resources Contested
1x Might of the Camarilla
1x Parity Shift
1x Political Stranglehold
1x Reins of Power
1x The Secret Must Be Kept
Reaction: (6)
4x Telepathic Misdirection
2x On the Qui Vive

:assa: :flight: :QUI: :OBF: :POT: :FOR: :TEM: :DOM:

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17 Oct 2014 16:39 #66735 by nexusknight
Interesting concept. A quick glance makes the deck look like a collection of all your favorate cards, but it should have the consistant ability to get an ally or two of choice fairly early. And keep the high value assets safe.

I think a good Stealth/Bleed or computer hacking low bloods would have you number though.

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18 Oct 2014 19:33 #66751 by Blooded Sand
TO be honest, it handles those pretty well, as long as i can get soem early vamps out.

Absoluetly optimum start is goign 4th or 5th, with at least 1 summon in hand and more quickly
If this deck can get a SH in turn 3 and 4, with al out, by turn 5 i have 3 8+ caps, usually undele and dmitra. This allows for some pretty funky recursion and blood control. This is where the toolbox aspect of the deck comes out to shine.

Regarding consistently bringing out an ally early, that's what SH is for.

This deck is capable of generating an enormous amount of pool in a fairly short space of time. Iam currently in a game on jol where i have a total lock, deck flowed perfectly, and opponents where not exactly pushovers.

See here for example
deckserver.net/jol3/ST010League2014sc

:assa: :flight: :QUI: :OBF: :POT: :FOR: :TEM: :DOM:

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