file Should Hag's Wrinkles have an errata?

05 Mar 2024 10:06 #110824 by acbishop
Hi everyone,

I still remember some years ago when we had Una decks on the tables playing one turn of 40-45 minutes as Freak Drive were free for her before the errata.
That also led to have an errata on Ankhara Citadel as there were decks abusing of free Freak Drive.

Based on that precedent, and as there is a deck with multiple Hag's Wrinkles making a player to have a very long turn equipping and then sending bleeds of 20+.

Big Kudos for the player who designed the deck, I find it very fun to play. But we might have a similar issue here than the issue we had with Una decks in the past.

I am wondering whether an errata on Hag's Wrinkles would be needed.

The current card text is:


Hag's Wrinkles
[Action Modifier] Action Modifier

[Thanatosis] Thanatosis
[Obfuscate] Obfuscate

Only usable on an equip action.
[obf] +2 stealth.
[thn] Untap this acting vampire if the action is successful.
[THN] As [thn] above, but with +1 stealth.


If an errata would be the solution (I am not sure yet if it does need an errata or not), what would be the errata you would consider?

I will propose first and let's see how it goes this discussion, I think the main issue we have is that the card doesn't cost blood, however, just blindly put a cost of 1 blood could make this card to not be playable for Samedi decks (I know, there aren't lots anyway), so I was thinking about a way to increase the cost of it depending on the number of times the vampira has played Hag's Wrinkles in the current turn.

Something like that:


Cost: X blood
X is the number of Hag's Wrinkles already played this turn by the acting vampire

Like that the acting vampire playing multiple Hag Wrinkles will have their costs: 0 for the first one, one blood for the second, two blood for the third...


any thoughts?

:vtes:
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05 Mar 2024 14:25 #110826 by Lönkka
Has this already caused a problem with this deck, or decktype, entering TWDA? And entering it en masse?

I think the lastest TWDA entry for Wrinkles is from 2017...

Also, if equipping take a while (I cannot fathom how), then the payoff with these "bleeds of 20+" should compensate more than a bit and resolve the table rather quickly...

Finnish :POT: Politics!
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05 Mar 2024 14:33 #110827 by acbishop
it was in the final of the Atlantic Cup with 3GW14 before the final.

:vtes:

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05 Mar 2024 18:43 #110830 by beslin igor
Main point here is that,to with current text,one player play his turn about 20(or more) minutes and other players watch game.
i think is best way,to act.mod. with unlock efect,or need to cost 1 blood,or can be played once per turn(as some other works).
in last online tourney,one player play mata hari with Guruhi card: Are the Land,and put lot of equipments. during game his say: his frends dont want to play with him if him play this deck,but in tourney,we must acept it,and play against. is very boring play against these deck types.
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05 Mar 2024 21:04 #110831 by Kilrauko
Instead touching a old card we could errata the new promo Hesha;
Name: Hesha Ruhadze
[V5A:PMin1, Promo-20231007]
Cardtype: Vampire
Clan: Ministry
Group: 6
Capacity: 7
Discipline: ani aus obf PRE PRO
Anarch: Hesha gets +1 bleed for each unique equipment attached to him.
Artist: Carmen Cornet

Into
Name: Hesha Ruhadze
[V5A:PMin1, Promo-20231007]
Cardtype: Vampire
Clan: Ministry
Group: 6
Capacity: 7
Discipline: ani aus obf PRE PRO
Anarch: Hesha gets +1 bleed for each unique equipment attached to him for up to total of +3 (or whatever the "currently enjoyable level of single player solitaire for tournament meta" is) bleed.
Artist: Carmen Cornet

It would also be solved by players including some cept, DI's, hostile takeover pre-camarilla nerf, boons, archons, Pentex pre BCP-nerf etc etc...

Or if the tournament players feel that strongly against turbos, they should check what the penalty for just packing up and leaving the table is. After all nobody can truly force one to sit there and take it. If people feel that strongly over things, they should just step away from it and let that be the most crystal clear message. In the current rulings, getting a game loss in a game where you've "lost already" is a moot point. And if it's final table, well, getting DQ for the second infraction is moot unless you are going for rankings. If you are, I'm sorry, to get imaginary points you need to pretend to care about the other players and the game at least until you're ousted. While it might not make exciting entertainment, players leaving one by one in the first ten minutes of final as one player is doing solitaire should be clear enough message.

This is coming from player who has sat multiple times beneath various turbo decks over the decades knowing there is not even a single VP up for me if they roll. But sometimes, someone has DI and the turbo is stopped following by table beating and forced benching of the turbo player. Are they entitled on crying how other people took away their ability to play the game, how they were just forced to watch or was it just a game thing that happened and now they're on the receiving end on what they were planning to give to others? Sometimes you sit on your seat and you know you're alread done but that's the game we choose to play. Sometimes cards that were nerfed and/or banned in the past could counter the current viewed troubles but instead are tools not available to us. Funny how Pentex was nerfed to allow everyone to not lose their acting minion now one player can keep others "hostage" because that minion cannot be Pentexed away.

Actually I just came up with surefire way to solve all future problems as well for tournament play. Introduce a tournament rule where player receives a warning if they spend more then four minutes on a turn without any cards or abilities used by other players, a 5 pool penalty on 5 minutes and at 6 minutes they are ousted. They can turbo all they want, they just need to be efficient with it. Also ensures people do not need to wait 20 minutes on one player. With that all previously tournament time related card bans and changes can be lifted and you can crown me the king who saved VTES players from being forced to sit and watch others play solitaire with this completely new and never before heard suggestion on a problem that tournament players have created for themself with play to win rules.

TL:DR New Hesha's lack of "up to X" is the problem, not decades old action modifier.

Trust in Jan Pieterzoon.
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05 Mar 2024 22:15 #110832 by beslin igor
Kilrauko,about this:

" Actually I just came up with surefire way to solve all future problems as well for tournament play. Introduce a tournament rule where player receives a warning if they spend more then four minutes on a turn without any cards or abilities used by other players, a 5 pool penalty on 5 minutes and at 6 minutes they are ousted. They can turbo all they want, they just need to be efficient with it. Also ensures people do not need to wait 20 minutes on one player. With that all previously tournament time related card bans and changes can be lifted and you can crown me the king who saved VTES players from being forced to sit and watch others play solitaire with this completely new and never before heard suggestion on a problem that tournament players have created for themself with play to win rules."

we need to watch on clock every time when someone turn start. there can be problem,did someone lose 4 or 5 or 6 mins in his turn. because 4 or 6 mins,is big diference by penalty. some people play very slow his turn,so for these players,I can say im agre with this rule.
you probably read me comment above,and you see me proposal about act mod. I sugest that because unlock efect is strong and boring,that is mine sugestion,anyway,will you rule one day be acepted or not.

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