file Additional strikes?

28 Nov 2012 10:55 #41936 by Ohlmann
Replied by Ohlmann on topic Re: Additional strikes?

And anyway, why do we need to change anything when the rules work just fine like they are?


... because the way rules are here and now, Wind Dance sup' is most often the same thing as Wind dance inf'. Granted, wind dance ain't all that hot anyway.

Please Log in or Create an account to join the conversation.

More
28 Nov 2012 11:33 #41937 by Ankha
Replied by Ankha on topic Re: Additional strikes?
To match the current rules and clarifications, the rulebook should be written this way (or something approaching):

Additional Strikes: Some cards and effects allow a minion to make additional strikes during the current round of combat. Additional strikes are announced (gained) and performed (used) only gained after the first pair of strikes are completed has been resolved. The acting minion decides whether or not to gain additional strikes before the opposing minion, as usual. Additional strikes are handled by having another choose strike phase and resolve strike phase in which only the minions with additional strikes may play strike cards. All additional strikes take place at the same range. This is repeated as necessary. A minion cannot use more than one card or effect to gain additional strikes per round of combat. Some effects grant additional strikes that do not count against this limit; in that case, any extra source of additional strikes are gained only after the last pair of additional strikes gained by the minion has been resolved.

Prince of Paris, France
Ratings Coordinator, Rules Director
The following user(s) said Thank You: Lönkka

Please Log in or Create an account to join the conversation.

More
28 Nov 2012 18:11 #41957 by ICL
Replied by ICL on topic Re: Additional strikes?
How do all of these proposed changes interact with first strike?

Please Log in or Create an account to join the conversation.

More
28 Nov 2012 20:28 #41958 by Ankha
Replied by Ankha on topic Re: Additional strikes?

How do all of these proposed changes interact with first strike?

It doesn't change anything. Strikes with first strike are declared as normal, and resolve before any classic non-first strike in the same pair of strike (but is "beaten" by dodge and s:ce as usual).

Prince of Paris, France
Ratings Coordinator, Rules Director

Please Log in or Create an account to join the conversation.

More
28 Nov 2012 23:03 #41968 by Blooded Sand

How do all of these proposed changes interact with first strike?

It doesn't change anything. Strikes with first strike are declared as normal, and resolve before any classic non-first strike in the same pair of strike (but is "beaten" by dodge and s:ce as usual).


Um, hello? :evil:

It's called THIRD strike?

:P

:assa: :flight: :QUI: :OBF: :POT: :FOR: :TEM: :DOM:

Please Log in or Create an account to join the conversation.

More
28 Nov 2012 23:26 #41972 by Adonai
Replied by Adonai on topic Re: Additional strikes?

How do all of these proposed changes interact with first strike?


The fix for first strike is to remove it from the game.
:evil:

(5 crypt cards are impacted, 16 library cards)
The following user(s) said Thank You: Dorrinal

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.160 seconds
Powered by Kunena Forum