Why is there no love for...
Unique melee weapon.
Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.
Cost: 2 pool.
Ok.. I'm new on this, so I might not understand everything and I am trying more combat-oriented decks. I love that card but can only find it in few tournament decks.
With an ambush + trap against a fat Ventrue Inner Circle, is it me or this weapon can easily become very powerful?
So, why is there no love for the Crimson Sentinel?
Also they need to act forward in order to oust the Prey.
Because of this there is seldom time for non-vital actions like fetching non-vital equipment.
BTW P_A, do you guys play the game with unlimited time or use two hour timelimits (as are used in the official tournaments)? Changed A LOT of my way of deck designing and playing...