file Ryder del Georgio

02 Sep 2012 01:40 - 02 Sep 2012 02:35 #35747 by Adonai
Ryder del Georgio was created by Adonai
How do you intend to oust?
Removing minions from play and Fame.

How do you intend to keep from being ousted?
Back rush.

What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Ideally, del Georgio, a cheap minion, and Ryder for defence.

What do you want your average turn to look like?
Blood spattered walls.

What's your metagame like? How do your opponents play?
Lots of big minions Villeined down to 3-4 blood.

What problems have you observed with the deck in play?
Haven't played it yet. Suspect it will have problems against permanent/persistent maneuvers, i.e. Ira Rivers & Nana's Deep Songs.

Deck Name : Ryder del Georgio
Author : Adonai
Description :
Potence and protean definitely aren't seen often enough on the tournament scene.
Perhaps it is time for them to make a return.

Crypt [12 vampires] Capacity min: 3 max: 8 average: 5.66667
3x

Giovanni del Georgio
(8):DOM: :NEC: :POT: :PRO:Giovanni(g5)
3x Ryder
(7)
:FOR: :PRO: :ani: :pot:Gangrel(g4)
1x Nails
(5)
:POT: :ani: :obf: :pro:Nosferatu antitribu(g4)
1x Alessandro

Garcia
(4):pot: :pre: :pro:Brujah antitribu
(g4)
1x Gavrylo (4):pot: :pro: :san:Blood Brother(g5)
1x Volo
(4)
:POT: :pro: :san:Blood Brother(g5)
1x Bill Butler

(3):pot: :pro:Gangrel antitribu(g4)
1x Fergus

Alexander
(3):pot: :pro:Gangrel(g5)

Library [90 cards]

Action [14]
2x Ambush
2x Big Game
2x Bum's Rush
2x Govern the Unaligned
2x Harass
2x Rampage
2x Rumble

Action Modifier [5]
2x Conditioning
3x Earth Control

Combat [47]
7x Claws of the Dead
2x Disarm
5x Fake Out
10x Immortal Grapple
2x Pulled Fangs
6x Pushing the Limit
7x Taste of Vitae
8x Torn Signpost

Equipment [3]
1x Eye of Hazimel
1x Hand of Conrad
1x Sport Bike

Master [10]
2x Blood Doll
1x Channel 10
1x Elder Library
3x Fame
1x Guardian Angel
1x Haven Uncovered
1x KRCG News Radio

Reaction [10]
5x On the Qui Vive
5x Deflection

Retainer [1]
1x Mr. Winthrop
Last edit: 02 Sep 2012 02:35 by Adonai.

Please Log in or Create an account to join the conversation.

More
02 Sep 2012 09:41 #35757 by Adrenochrome
Replied by Adrenochrome on topic Re: Ryder del Georgio
No flesh of marble? Seems it would be good against other combat decks, and it cycles well. Also has good interaction with disarm.

Please Log in or Create an account to join the conversation.

More
02 Sep 2012 10:36 - 02 Sep 2012 11:23 #35760 by Boris The Blade
-5 Fake Out
+5 Quick Meld

All your minions have protean, you have no reason to play Fake Out. If you are facing a lot of grinders/trapparitions, you can also consider mixing with some maneuver/press.
Last edit: 02 Sep 2012 11:23 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
03 Sep 2012 05:23 #35798 by Lemminkäinen
Replied by Lemminkäinen on topic Re: Ryder del Georgio
I'd also change Pushing the Limits into Slams. They do plenty of damage and the maneuver can be very important.

Please Log in or Create an account to join the conversation.

More
04 Sep 2012 03:15 #35882 by BobbyDoc
Replied by BobbyDoc on topic Re: Ryder del Georgio
Hi,
you have a lot of cards that costs pool and almost non-existent pool gain.
You really need to do something about that.

For me I would ditch exactly all of the pool cost cards. Add cards like couple of more blood dolls, couple of more govern and maybe 2-3 Frontal Assault (wich will allow you to switch some rush-actions for something else).

Also Earth Control seems little strange in here. For me I would love to be blocked with this deck. And there are really no crucial actions to get through. Maybe those were supposed to be Eartmeld ? That would for sure be better, to be able to s:ce when being overpowered.

Cheers
Robert

Please Log in or Create an account to join the conversation.

More
04 Sep 2012 03:38 #35885 by TorranceCircle

Also Earth Control seems little strange in here. For me I would love to be blocked with this deck.


I think the stealth is meant for the ally decks with unmasking, especially a nocturn deck where you want to limit the recruiting vampires (or for Ponticulus). In my metagame I would keep the stealth.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.109 seconds
Powered by Kunena Forum