file Haunted Waters

06 May 2011 00:39 #4182 by Klaital
Haunted Waters was created by Klaital
This is basically a swarm bleed deck disguised as a blood denial deck. Basically the first four waters get a dementation skill card, they put hauntings on my predators vampires to keep them busy burning them instead of doing anything useful, then when I have enough guys out will do a dream world and swarm bleed my prey with stealth from cloaks, veil, and opium den.

There is 8 slots left in the deck still, and I would like to fit in some form of pool gain for that, though not sure what... any suggestions? Enchant Kindreds might be good since I have multiacting capability anyway, there would be room for some more masters also though, but not sure what fits... maybe dolls to have some waters just hunt every turn, I don't really have enough blood gain for villeins though I think. Tribute might also be option though that would make every waters to hunt.

Crypt:
2x Beatrice "Oracle171" Tremblay
2x Abdelsobek
2x Renenet
2x Ogwon
4x Porphyrion

Library: 82

Master: 13
4x Dementation
3x Dreams of the Sphinx
1x Giant's Blood
2x Jake Washington
2x Opium Den
1x Temple Hunting Ground

Action: 32
5x Dream World
4x Entrancement
5x Mind Numb
8x The Haunting
10x Waters of Duat

Action Modifier: 26
10x Cloak the Gathering
8x Freak Drive
8x Veil the Legions

Ally: 2
1x Mylan Horseed
1x Qetu the Evil Doer

Conviction: 1
1x Strike With Conviction

Combat: 8
8x Staredown

Please Log in or Create an account to join the conversation.

More
06 May 2011 02:55 #4185 by Dervish
Replied by Dervish on topic Re: Haunted Waters
at a min you need react with conviction.

More evidence that your deck need not be good in order to win:
thelasombra.com/decks/twd.htm#2011tottco
:THA::OBF::OBE::PRO::CHI::ravn:

Please Log in or Create an account to join the conversation.

More
06 May 2011 03:26 #4186 by Klaital
Replied by Klaital on topic Re: Haunted Waters
The Entracements should be able to get any wayward allies (including Beatrice) back if needed.

Please Log in or Create an account to join the conversation.

More
06 May 2011 03:52 #4187 by Jussi
Replied by Jussi on topic Re: Haunted Waters
React w/ Conviction saves you one bleed card and one action. I'd consider it.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about

Please Log in or Create an account to join the conversation.

More
06 May 2011 07:25 #4194 by finbury
Replied by finbury on topic Re: Haunted Waters
Have you considered using Madman's Quill as your bleed booster? Less breakable than Dream World, and should not be hard to play if you run enough DEM skill cards and use a setite with AUS.

Please Log in or Create an account to join the conversation.

More
06 May 2011 07:36 #4196 by Klaital
Replied by Klaital on topic Re: Haunted Waters

Have you considered using Madman's Quill as your bleed booster? Less breakable than Dream World, and should not be hard to play if you run enough DEM skill cards and use a setite with AUS.


Eh? That would need superior auspex and superior dementation, neither of which my guys have, and it would only give +bleed to vampires with dementation instead of all minions.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.078 seconds
Powered by Kunena Forum