file Successful distraction

26 Dec 2011 09:01 #19335 by Ohlmann
Name : Successful distraction.
Cardtype : combat.

Only useable at the end of a combat where both minions are still ready. Tap both minion. If your minion have inflicted at least two more damage than its opponent or if your opponent have ended combat as a strike, the opposing vampire cannot play reaction until the end of the turn.

A tentative to allow combat to help pass your other actions. It's still half-hearted, because you need a rush (or be intercepted), some combat card, and this card. So we're usually looking for at least a three-card combo to neutralize one vampire for one turn.

It may be better to integrate this on a vampire, but you can't possibly satisfy every clan that are likely to use combat as a distraction without distributing this to a lot of vampire.

The 'more than two more damage' is here mainly because ANI combat does not need the card ; it may be just too much effort.

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26 Dec 2011 09:28 #19337 by jAvel
Replied by jAvel on topic Re: Successful distraction
I'd like the phrase "have inflicted at least two more damage" to be changed with smth like "two or more combat cards", so it would help decks with tricky combats (not the [pot] combat only) and mb encourage to use more disciplines in combat.
I like the idea of this card.

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