file Increased Bleed/Damage

23 Jul 2020 02:37 #100418 by Yipe
Increased Bleed/Damage was created by Yipe
Hello VEKN!

I played quite of a lot of Jyhad/VTES back when it was released up through the first Sabbat expansion. I'm now the Event Coordinator for a local game store in Portland, OR, and Black Chantry's pre-constructed starter decks caught my attention. Our store is ordering in several sets as a group of 5-6 players want to give it a try. I'll start running demo games via our Discord server in a few weeks.

Here's my question:

Back when I played, we always used a variant from Scrye Magazine #8 where vampires bled for 1/2 of their blood capacity (rounded up). For example, a 7-cap vampire would bleed for 4. A vampire's base hand damage was calculated the same way.

This variant definitely made high-cost vampires a bit more palatable to bring out, and sped up our games. I'm curious if anyone still uses this variant? If not, is it no longer recommended and why?

Please Log in or Create an account to join the conversation.

More
23 Jul 2020 14:04 #100421 by Ankha
Replied by Ankha on topic Increased Bleed/Damage
Hi,

I don't know anyone using this variant, even though I heard about it looooong ago. It can surely speed up some games, but keep in mind that most high-cap vampires now have some build-in bleed bonus.
For instance, Arika (11-cap) has +2 bleed, which means that she would bleed for 8 with the variant rule. Add a Govern and a Conditioning, and you can oust anyone in one or two turns which would make the game very short.

Anyway, welcome back! I hope you'll enjoy those new starters.

Prince of Paris, France
Ratings Coordinator, Rules Director

Please Log in or Create an account to join the conversation.

More
23 Jul 2020 15:11 #100422 by Palamedes
Replied by Palamedes on topic Increased Bleed/Damage
I highly recommend that you do not play this way!
Reasons why you should not play this way:

1. If the vampire has a capacity of 11, that means his bleed is 6 and his strength is 6. Big vampires usually already have some modifications to the basics. Example: Enkidu has the strength +2. In your case it would be 8 (6+2) which would send to torpor any average vampire.

2. Imagine a bleed with an 11-capacity Inner Circle vampire that has advanced dominate, and who uses discipline:
Base bleed 6, card special text +2, Govern the Unaligned +2, Conditioning +3 = 13
Taking a bleed for 6 is very painful, and for 13 usually means you are dead.

3. How do you deal with strikes that are not based on strength? In your case, they would be more or less useless.

4. Even if you play with a 5-capacity vampires with, with 3 vampires you can bleed for 9, which is too much compared to the default 3.

5. There are a lot of library cards, the point is to combine them with the disciplines that vampires have. 5-cap vampire (or even smaller) can do a bleed for 6 or hand strike for 6 just with 2 library cards.


Ok, you want to speed up the game, but this is not the way. Let's say every vampire with a capacity over 5 has by default bleed +1, this would speed up the game enough. No need to modify a strength at all. You can also limit the time to 1.5h instead of the standard 2h.


Advice: Play by the rules, every vampire by default has bleed 1 and strength 1. The game is very nicely balanced and there is no need to modify it. Especially not with BCP starters.

Please Log in or Create an account to join the conversation.

More
23 Jul 2020 19:50 #100423 by Yipe
Replied by Yipe on topic Increased Bleed/Damage
@Anhka: I started playing Jyhad in '94 so it was a long time ago, back when the card pool wasn't as big (pre-vampire groupings). Sometimes I feel like a Methuselah myself.

@Palamedes: Thank you for the in-depth and detailed response, it is much appreciated! As both you and Ankha recommend playing the current iteration of VTES without this variant, I'm going to follow your advice and stick with the standard rules.

Please Log in or Create an account to join the conversation.

More
24 Jul 2020 11:24 #100427 by Marcin
Replied by Marcin on topic Increased Bleed/Damage
I would add just one more thing to all the above. Playing like that makes bleed bounces so much more powerfull - being able to bounce 13 point bleed at your own prey - and all decks would include about 10 archon investigations, that would instantly burn any 5+ cap vapire whenever he would try to bleed.
The following user(s) said Thank You: Lönkka

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.112 seconds
Powered by Kunena Forum