file New Player Guide / Cheatsheet

03 Jul 2015 01:59 - 03 Jul 2015 08:12 #71917 by Ke.
Hello all,

Have had a couple of new players join and one of the things they struggled with the most was turn and combat sequencing. Including things like when to play an action vs an action modifier or even a reaction card.

So I put together a cheat sheet / new player guide which is clear and doesn't contain too much noise. It's not meant to be a replacement for the rules, but it should be enough for a new player to get up to speed with the core mechanics of the game and when to do what.

Am open to feedback, typos or spelling errors. As previously mentioned not every rule is here and I would expect the play group to fill players in on the finer details of the game. But hopefully these will help.

High quality A3 PDF: db.tt/x8Sp5wdV (11MB — recommended)

High quality A4 PDF: db.tt/eToTCTHk (11MB — two sheets)

150 DPI Images:

A3: db.tt/jxPGZCMh


A4: db.tt/2GtdDHAz and db.tt/Tx1dDhdj

Last edit: 03 Jul 2015 08:12 by Ke..

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03 Jul 2015 04:36 #71922 by Ankha
Sheet 1:
  • I'd write "You" rather than "What you do", to keep it in line with "other players" and to make it more simple.
  • "Cardless actions: Bleed (1 by default), " is a bit unclear whereas you can bleed only once with all your minions, or each of your minion. I'd write "(max: once per minion)"
  • Cardless actions is missing "leave torpor"
  • "4. Infulence phase": typo, should be "Influence"

Block 4. Influence phase. I'd rather write:

You have 4 transfers to use.
1 tranfer: move 1 pool to one of your uncontrolled minion
2 transfers: move 1 pool back from one of your uncontrolled minion
4 transfers and 1 pool: draw a new crypt card
  • "Cancel Event cards with certain cards". I'd write "with cards such as Not to Be" (just like you did with Sudden Reversal
  • Combat Sequence "When a minion is blocked or attacked combat occurs". The term "attacked" doesn't exist after Jyhad edition. Use "A minion enters combat when he or she is blocked, or through cards such as Bum's Rush"
  • "Each of the below steps" => "of the steps below"
  • "Range by default is close (it's either long or close)" => "(it can switch between long and close)"
  • "(unless steal life / first strike)" => "(steal blood and first strike happen first)"
  • "A damage empty vampire goes to torpor" => "A damaged..."
  • "(only 1 set of additional strikes allowed)" => "(only 1 source...)"
  • Minions (vampires and allies): usage of "they" when it should be "he or she"
  • "Only ready untapped minions can perform actions" => add "(except to leave torpor)"
  • "(multiple hunts and rescues allowed)" => I would add an asterisk to those actions (and diablerie) in the "3. Minion phase" block and write "(except cardless actions marked with *. See 3.)"


"The first player only has 1 transfer. This increases by 1 each turn until the 4th player has 4 transfers" => ambiguous. One could think the first player has 2 transfers on the 2nd turn etc. I'd rather write:

"On the first turn, the first player has 1 transfer, the second player 2 transfers, the third player 3 transfers. After that, all players have 4 transfers each turn."

"Once the cost has been met the crypt card is flipped..." => this is wrong, crypt cards are flipped at the end of the influence phase. => "At the end of the influence phase, each crypt card with enough blood to reach its capacity is moved to the ready region, face up (extra blood wears off)."
  • "Your prey is to your left – oust them by reducing their pool to 0 (gain a Victory Point / VP)" => "...to 0 in order to gain 1 Victory Point and 6 pool." Also replace "them" by "him or her"
  • "Your predator is to your right – prevent them from ousting you." => replace "them" by "him or her"
  • "A directed action targets another player or a card controlled by them." => "or a card he or she controls"
  • "Only the controller targeted by the directed action can block it." => "Only the player..."
  • "or 2 hours have passed"

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03 Jul 2015 05:42 #71924 by Ke.
Cool; thanks for the input and taking the time to work through it.

Will work through the comments and see what works space wise (a lot of the text was driven by space constraints).

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03 Jul 2015 07:37 #71925 by Ke.
Most suggestions implemented (same files).

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03 Jul 2015 08:05 #71926 by Damnans
The second link directs to the same file as the first link.

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:baal: :AUS: :DAI: :FOR: :OBF: :PRE: :MAL: :STR: :flight: :cap11:

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03 Jul 2015 08:10 #71927 by Ke.

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03 Jul 2015 08:53 #71928 by 2wayspeaker
I think it's too much text and too in depth on some parts and not enough on other parts.

Things I think are not usefull for new players:
All the clans and disciplines. This is not relevant in a well made deck. Instead put focus on card requirements: a minion card with a clan symbol -> need clan vampire in play. Display the distinction between inferior and superior better and focus on ICON matching instead of what all the icons difficult names are. The names are not relevant, but icon matching and the difference between inferior (only inferior) or superior (choice) is important.

You are also completely missing what action and vampire defaults are.
You should make clear that vampires have 1 strength 0 stealth and 0 intercept. Also that bleeds do 1 damage and are at 0 stealth but other actions default to 1 stealth.

Another thing that isnt highlighted enough is that you do not draw when the turn starts. This contrary to most other games.

I generally like the left side of the A3 and dislike the right side. I think the right side could be better explained with an enlarged and denoted card. This will make it more visually appealing while conveying the relevant information.

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03 Jul 2015 13:12 #71934 by Pascal Bertrand
I'd change the "Turn order" diagram.
Keep it a pentagon, but invert it, and have "You" on the bottom circle, "Prey" and "Predator" on its sides, and "Grand-prey", "Grand predator" on the opposites

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03 Jul 2015 20:01 #71935 by Ke.

I'd change the "Turn order" diagram.
Keep it a pentagon, but invert it, and have "You" on the bottom circle, "Prey" and "Predator" on its sides, and "Grand-prey", "Grand predator" on the opposites


Good idea — done.

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03 Jul 2015 20:10 #71936 by Ke.

You are also completely missing what action and vampire defaults are.


Default bleed of 1 is mentioned as is default strike of 1.

Another thing that isn't highlighted enough is that you do not draw when the turn starts. This contrary to most other games.


Draw immediately when a card is played is mentioned twice.

New players appear to grasp the concept of stealth and intercept fairly well, which is why it is lightly touched on here. Again this is not meant to replace the rule book, the primary goal is to assist with turn flow ie. when to play certain cards / what to do during your turn. That's why the two flow diagrams are so prominent.

I suspect (hope) after 1 or 2 games the sheet will be redundant for most players.

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