file Coordinate Attacks & Form of Mist

19 Jan 2013 15:42 #44237 by Malachy
Greets!

Let us assume that the guys from Kiev Cricle have superior Protean via Villein + Lilith's Blessing. Volo bleeds, and gets blocked. He plays Form of Mist and burns one blood to continue the action. What happens with the action if Pavlo (controlled by the acting vamp's controller) plays a Coordinate Attacks? Does it cancel the ongoing action, or doesn't, cuz it no longer interacts with the acting vamp? If the latter, does it work like Psyche and Yawp Court?

Coordinate Attacks
Cardtype: Combat
Discipline: Sanguinus
Requires a ready untapped Blood Brother of the same circle as another one you control in combat.
[san] Only usable at the end of a round if the minion opposing the Blood Brother you control is still ready and combat is about to end. After this round, this Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.
[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.


Form of Mist
Cardtype: Combat
Discipline: Protean
[pro] Strike: dodge.
[PRO] Strike: combat ends. If this vampire is acting and needs stealth when this strike resolves, he or she may burn 1 blood after combat ends to continue the action at +1 stealth as if unblocked. A vampire may play only one Form of Mist at superior each action.

NC of Hungary

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19 Jan 2013 15:47 #44238 by Adonai
Any effect that starts a new combat cancels the action continuation of Form of Mist.

The ruling guiding this statement explicitly includes all of the cards that existed at the time of the ruling that has this effect. Others have been created since then that will follow the ruling in spite of not being explicitly named in it.

www.vekn.net/index.php/general-rulings

Any effect that starts a new combat after the combat that was ended by (or continues the combat that was ended by) a "combat ends and the action continues as if unblocked" will nullify the "continue action" part. This includes Psyche (superior), Fast Reaction, Hidden Lurker, and Telepathic Tracking. [LSJ 19980109]

The following user(s) said Thank You: Malachy

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28 Jan 2013 06:57 #44505 by Pascal Bertrand

Any effect that starts a new combat cancels the action continuation of Form of Mist.

The ruling guiding this statement explicitly includes all of the cards that existed at the time of the ruling that has this effect. Others have been created since then that will follow the ruling in spite of not being explicitly named in it.

www.vekn.net/index.php/general-rulings

Any effect that starts a new combat after the combat that was ended by (or continues the combat that was ended by) a "combat ends and the action continues as if unblocked" will nullify the "continue action" part. This includes Psyche (superior), Fast Reaction, Hidden Lurker, and Telepathic Tracking. [LSJ 19980109]


Correct. Interestingly, Form of Mist isn't really a "end combat and continue action" but rather "end combat and get the opportunity to continue the action". Psyche!, Hidden Lurker, Coordinate Attacks, Fast Reaction, [Telepathic Tracking], would cancel the gained opportunity to continue the action. That is: if you play Form of Mist when blocked, and they want to play Fast Reaction after the combat, they do it before you would burn the blood (and after that Fast Reaction combat, you no longer have the opportunity to burn blood to continue the action).

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