file Penitent Resilience

20 Jan 2014 23:40 #58731 by ICL
Penitent Resilience was created by ICL
Penitent Resilience

[Action Modifier] Action Modifier
[Combat] Combat

[Fortitude] Fortitude & [Obeah] Obeah

[for] [COMBAT] This vampire treats aggravated damage as normal damage. Flash Grenades have no effect on this vampire.
[for] [obe] [COMBAT] As [for] above, but for the remainder of combat.
[FOR] [OBE] [ACTION MODIFIER] Only usable as the action is announced. Choose a vampire. That vampire cannot block this action.

While fairly clear that the double inferior only makes sense if the [for] level lasts one round, I'm surprised that I can't find any errata to this card to clarify its duration. Assuming it has no errata, can it get some?

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21 Jan 2014 03:07 #58732 by ReverendRevolver
Ive been using this card liberally since it came out, assumed imf for was "this round" and never looked baxk. I forgot it was worded as such.

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21 Jan 2014 03:34 - 21 Jan 2014 03:35 #58733 by AaronC
Replied by AaronC on topic Re: Penitent Resilience
Apparently the effects of all combat cards last only for the current round by default.

LSJ20100205

News to me.

(Merci, Stone and Burden of Competence: www.veknfrance.com/forum/viewtopic.php?t=16154)
Last edit: 21 Jan 2014 03:35 by AaronC.

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22 Jan 2014 18:11 #58775 by Pascal Bertrand

Apparently the effects of all combat cards last only for the current round by default.

LSJ20100205

News to me.

(Merci, Stone and Burden of Competence: www.veknfrance.com/forum/viewtopic.php?t=16154)

There's that, but we also have a list of rulings here: vekn.net/general-rulings

This one reads :
Combat:
By default, combat cards only apply to the round in which they are played. Explicit card text is needed to overcome this default. [RTR 19980623]

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