file Noob Question re: Repair the Undead Flesh

05 Feb 2014 19:08 #59020 by ThatGuyThere
Repair the Undead Flesh
+3 stealth action.
:for: Put this card on this vampire. In combat, this vampire may heal aggravated damage by burning 3 blood per point healed. Burn this card if this vampire goes to torpor.
:FOR: As above, but burn only 2 blood per point.

Sorry for being a newb at this, but ... what does this do?

Like, Vampire A deals 1 Aggravated damage to Vampire B.

Vampire B loses one blood, and becomes wounded, going to Torpor.

What does this card let Vampire B do instead - burn 3/2 blood to avoid the trip to Torpor?

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05 Feb 2014 19:18 #59021 by Brum
Hello,

it is not a bad question.

When vampires are damaged (don't prevent it), they heal automatically. This is not optional.

Normal damage is healed by loosing blood in the same number as the damage.
If they cannot heal more, they go to torpor.

Aggravated damage is a bit more serious.
The first point of damage is healed by going to torpor.
The remainder points are healed by burning of 1 blood per point of damage.
If the vampire cannot heal more aggravated damage, he/she burns.

This card gives the vampire an alternate way to heal aggravated damage.

Besides having one of the best arts ever. :)


Cheers,
Tiago
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05 Feb 2014 20:03 #59022 by jamesatzephyr

When vampires are damaged (don't prevent it), they heal automatically. This is not optional.


Only if it's damage that can be healed i.e. not aggravated damage, and they have blood.

Aggravated damage is a bit more serious.
The first point of damage is healed by going to torpor.


No. By the rules, aggravated damage is never healed.

Aggravated damage cannot be healed


The point of this card is to change that rule, by the golden rule of cards.

The first point of aggravated damage taken by an unwounded vampire sends them to torpor. The damage is not healed.

If the vampire was already wounded (such as by having simultaneously taken several normal damage, or by receiving a go to torpor effect), the first point of aggravated damage is handled the same way as all the other points of damage - by burning blood to prevent destruction. (This is not healing.)

The remainder points are healed by burning of 1 blood per point of damage.
If the vampire cannot heal more aggravated damage, he/she burns.


By default, the damage is never healed.

This card gives the vampire an alternate way to heal aggravated damage.


No, this card gives the vampire a way to heal it - which they do not already have.

Because the aggravated damage can now be healed, the vampire can avoid becoming wounded at all, and thus avoid going to torpor - assuming they have enough blood to burn to cover all the aggravated damage, and they elect to do so.
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06 Feb 2014 08:09 #59026 by Lönkka
Anyhow, it is all in the rulebook.

vekn.net/rulebook


If you are a newbie and someone tought you to play I seriously recommend that you wade through the online rulebook (it is the most up to date!). You'll probably gain plenty of insight on how things actually work.

Even after 20 years of playing I get that feeling whenever I read it :)

Finnish :POT: Politics!

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06 Feb 2014 17:15 #59042 by ReverendRevolver
Yea,

In the process of building burst of sunlight decks NOT reliant on gotsdam or konrad, i stumbled upon Repair the aundead flesh myself, and had to read the rulebook to confirm what it actually did (i assumed it was an agg fixer)

Anyway, its a good card in the right deck, a meh card in others. Its great in my Agg Repait deck, using Lucinde,Victorine, and Iliana, 2nd trad, domimate, etc with burst or sunlight. Its gotten me to finals before, but Loughman and Bell both playing tremere wall(Classic Carna and Mistress Carna) as the last 3 meant i lost to Bell after ousting Mark due to bad blood management in my deck, and also Bell packing rego motus.

But browsing the rulebook is inciteful.

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06 Feb 2014 20:10 #59044 by Brum

When vampires are damaged (don't prevent it), they heal automatically. This is not optional.


Only if it's damage that can be healed i.e. not aggravated damage, and they have blood.

Aggravated damage is a bit more serious.
The first point of damage is healed by going to torpor.


No. By the rules, aggravated damage is never healed.

Aggravated damage cannot be healed


The point of this card is to change that rule, by the golden rule of cards.

The first point of aggravated damage taken by an unwounded vampire sends them to torpor. The damage is not healed.

If the vampire was already wounded (such as by having simultaneously taken several normal damage, or by receiving a go to torpor effect), the first point of aggravated damage is handled the same way as all the other points of damage - by burning blood to prevent destruction. (This is not healing.)

The remainder points are healed by burning of 1 blood per point of damage.
If the vampire cannot heal more aggravated damage, he/she burns.


By default, the damage is never healed.

This card gives the vampire an alternate way to heal aggravated damage.


No, this card gives the vampire a way to heal it - which they do not already have.

Because the aggravated damage can now be healed, the vampire can avoid becoming wounded at all, and thus avoid going to torpor - assuming they have enough blood to burn to cover all the aggravated damage, and they elect to do so.


Burn's on me, I guess.
That's what I get by not reading the manual for years and years.

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