file Lost storyline rule card :(

12 Sep 2015 12:27 #73038 by Artoxx
Hello!
we are about to start the Prophecies of Gehenna storyline, but one rule card is missing :(

Are they written on the web somewhere?

If someone can share the rules, my gmail is: s b 4 1 1 8
(remove the spaces, leaving a 6 char gmail id).

Thank you!

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12 Sep 2015 15:34 #73039 by Hakuron
I hope you will find what you need here:
vtesone.wordpress.com/category/storyline/page/9/


:tore:

National Coordinator Germany
nc [dot] germany [at] magenta [dot] de

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12 Sep 2015 16:02 #73045 by Artoxx
Sadly the links in the section:

“Prophecies of Gehenna” — 2004 — Storyline Rules && 12 individual rules.

of the VTES One page on Storyline don't works :(

Anyone have a backup of thoses webpages? Or, the actual information on the
Gehenna rules and 12 ind. rules?

Thank you!

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12 Sep 2015 16:34 #73047 by jamesatzephyr
web.archive.org/web/20050209002833/http://www.white-wolf.com/vtes/league/

Prince Fleurdumal declared Miami Art Museum Elysium for the duration of her lavish party. With much of kindred society aflutter with talk of Gehenna, she couldn't resist the chance to host a, tongue-in-cheek, "End of the World" party. Her invited guests, of course, were like-minded cynics and it was unlikely that any of attendees were prepared to deal with the events the evening would bring.

Fleurdumal outdid herself with an ostentatious display of wealth and decadence as was appropriate for kindred society's final soiree. One by one, her guests broke free of their gossip and back-handed compliments to congratulate her on the party's success. Adelaide Davis, neared the front of the receiving line but stood motionless upon reaching Fleurdumal. Adelaide stared blankly and then bellowed, "Hearken to the prophet's words." However, the sounds were that of two voices--one male and one female. "Hearken to the words of the oracle," yelled the male voice.

The second voice belonged to Paulo, a well-liked local artist whose Malkavian sensibilities seemed to rub off on the canvas. Paulo and Adelaide spoke in unison. They continued, addressing the entire room:
Hearken to the diviner's prophecies
Of blood-filled dreams and shortened nights
Of hunger risen to claim its own
Of arrogance turned to ash.

Within the get of Caine there is a hunger stirring
Once, twice, thrice the call to power and death
Will rend the souls of the Thirteen
This is the death without bloodshed
This is the grave that has no ghosts.
Initially, some of the guests believed this was arranged by Fleurdumal to add to the theme of the party. The laughter and smiles were replaced first by concern and then horror as the truth settled in...Malkavians everywhere were simultaneously broadcasting the message. Paulo and Adelaide continued:
There will come a time
when an Elder Darkness will stir
deep below a city which has forgotten
and will surprise the Elder, its children

There will come a time
when an ancient hunger will awaken
deep in the northern woods
and consume her childer

On these signs, you must know,
that Gehenna waits, even at the door,
as an actor waits in the wings
It is coming! It is near!
The speakers raised their arms in unison as they spoke their final proclamation, "Shine black the sun! Shine blood the moon! Gehenna is coming soon."

League Instructions

The Prophecies V:TES League Kit is designed to allow up to 20 players to participate in this multi-part event. Purchase of additional league kits will be needed for larger groups. Players will experience the upheaval and uncertainty of these final nights in the lead-up to Gehenna and the release of the Gehenna V:TES expansion. The components of the league kit have been created so that the league can be run over and over, as many times as the players like. In addition, the unique format provides enough variety to allow for a very different experience each time the league is run.

To coordinate a league event with a retailer in your area, take the order form to your local retailer so that the retailer can place a special order for the Prophecies league kit.

Kit Contents

Poster
2 promo cards for each participant
Prophecies T-shirt for the league winner
12 Special Rule envelopes

Dates

The league will take place over a 4 to 11 week period, with the first installment occurring no earlier than March 1, 2004. League organizers are free to choose when, during the allowable dates, league play will begin and how often games will take place.

When Do We Play?

Throughout these rules, the league is referred to as a "weekly" league. Though this will be the most common arrangement, league organizers are free to modify the play intervals to meet their particular needs. For example, a league organizer may choose to play bi-weekly or even twice weekly games. However, organizers should make the dates as firmly structured as possible and should be certain to announce the schedule in advance.

League Rules

This league is intended to be enjoyable for players of varying skill levels and should especially appeal to players who have not yet made the leap to tournament play. Organizers, judges, and participants are encouraged to be helpful to new players.

The official V:EKN tournament rules for standard constructed tournaments are to be used for these league events except where the league rules supersede those rules or where the standard tournament rules are obviously not appropriate (for example, section 3.1.3 Final Round Seating obviously doesn't apply). These rules can be found online at: white-wolf.com/vtes/

FAQ

Q: Do I report the results of my league to someone?
A: No reporting is required. Unlike previous storyline events, the winner of each event will not affect the overall story. Instead, the current league leader will directly affect the details of Gehenna within each league with his or her choices.

Q: Do I have to play the same deck throughout the league?
A: Players may freely modify or switch decks between individual games and weekly league sessions as desired.

Q: Do I need to use round time limits?
A: The organizer may choose to play games with or without round time limits. The selection should be made for the league as a whole and not changed for individual games.

Q: Do I have to build my crypts with 75% of one clan like in prior storyline tournaments?
A: No.

Q: Can I add additional variant rules?
A: No. The rules must follow the V:EKN Standard Constructed Tournament Rules, except for the exceptions given in this document.

Q: Can the judge play in the league?
A: Yes. Unlike normal V:EKN tournaments, the judge or judges may participate in the games regardless of the number of league participants. If the judge plays and the event has at least 6 players, the Multi-Judge System must be used (V:EKN Tournament Rules 2.9).

Q: Will the league games count towards the official player ratings?
A: No. Since the league uses variant rules, it will not be included.

Q: How many games should we play during our league night?
A: The league organizer determines how many games are played during each league play session. The number of games that will be played must be decided before play of the first game begins.

Scoring

After each game, a player who has at least 2 Victory Points and more Victory Points than any other player at the table is credited with a Game Win. Each player who played in the game (unless they dropped out or a judge ejected them) receives 1 League Point for participating. Player's Victory Points are also tracked as the League Points and Victory Points are used as the primary and secondary tie-breakers, respectively. The results of each game are reported to the league organizer who records the results.

Scoring Example 1: At a five-player table, Robyn gains 3 Victory Points at her table and Steve gets the other 2. Robyn is awarded a Game Win. Each of the 5 players also receives 1 League Point. Scoring Example 2: At a four-player table, Mike and Paul each gain 2 victory points. While both players have at least 2 Victory Points, neither player has more Victory Points than any other player. No game win is awarded. Each of the 4 players receives 1 League Point.

Current Leader & Overall Winner

The player with the most Game Wins over the course of the entire league is declared the league winner. Second most Game Wins finishes in second place, third most Game Wins is third place, and so on. In the event of a tie, total League Points will be used to break the tie. If players remain tied, total Victory Points will be used to break the tie. The judge will use a random method to break any further ties.

Throughout the league, it will be necessary to determine which participant is currently the league leader. Use the same method as you would to determine the overall winner to see who is the current league leader.

During each week of play, two special rules will apply to the games being played. During the first week of play, the league organizer will randomly select and open two envelopes and the special rules will be in effect for the first week of the league.

Each week thereafter, the league's current overall standings leader will choose one rule revealed in the previous week to remain in effect and will randomly select one envelope and reveal a new special rule. These two rules, the one the league's standings leader selects to remain in effect and the newly opened one, are in effect for the current play session.

If there is a tie for the league's standings leader, the league organizer may select a random method to determine who among the tied players will choose the special rule that will stay in effect. If the league's standings leader is not present, the league organizer may assign this task to the player currently in second place. If that player is not present, the organizer may assign the task to the third place player and so on.

EXAMPLE:

During the first week of play, the league organizer, Jim, selects 2 random envelopes and opens them. Doing his best impression of a Malkavian mouthpiece, Jim reads the prophesy: "Shine black the sun! Shine Black the moon. Gehenna is coming soon!" Jim then reads the special rule associated with the prophecy: "The Edge is worth 3 votes." He then reads the prophecy contained in the second envelope and then reveals the special rule, "All players start with 40 pool." Both of these rules are in effect for the first week of play. Jim places both special rules on the league poster with the Velcro tabs provided.

Just before the start of play in the second week, the current league standings leader, Daniel, chooses last week's "All players start with 40 pool" rule to remain in effect for week 2. Next, Daniel randomly chooses another envelope, opens it and reads the new prophecy and the new special rule. That new special rule says, "All vampires cost 1 less pool to influence." These two rules are in effect for the second week of play.

In the third week and each week thereafter, one of the two rules currently in effect will be chosen by the league's current standings leader to remain in effect. In addition, a second rule will be randomly drawn and revealed before play begins.

Additional Tools

Additional tools to make your league run more smoothly can be downloaded here:

You may choose to track your league progress with The Oracle 1.02, an Excel Spreadsheet for tracking league results.

The Special Promotional Cards

Each player attending a designated league event will receive one copy each of special promo-only cards The Erciyes Fragment and Prophecies of Gehenna. Both cards will remain in tight circulation for at least one year before any remaining stock is released into general support packages.




web.archive.org/web/20050223182313/http://thelasombra.com/variants/the_prophecies.htm

The 12 Envelopes
of the Prophecies


Foolish Kings
There will come a time when the ancient wars will stir afresh. And struggle though you may, you Foolish Kings, to stop the coming storm or even halve its rage, Your weakling efforts will not save your souls. Harken to the words of the scholar,
for whom knowledge is a curse.
Special rule: When a Methuselah loses pool during the resolution of an action performed by another Methuselah's minion or a master card played by another Methuselah, he or she may discard 5 cards to reduce the pool loss by 1 pool. This may be done any number of times until all the pool loss is prevented. When a Methuselah's library is exhausted, he or she is ousted immediately.



The Eldest Awaken
There will come a time when the world will be shaken by the sudden awakening of some of the Eldest, who cannot tolerate sleep any longer. They will abandon childer to the sun's mercy, and the Crone will awaken and consume them all. Mark these signs, they are coming! Hearken to the words of the teacher, for his lessons smooth crooked paths.
Special Rule: A Methuselah may move any vampire in his or her uncontrolled region with 6 or more blood counters to his or her ready region at the end of his or her influence phase.



Midnight of the Jyhad
There will come a time when Caine will rise again from his sleep in the earth and call for the city Gehenna, the Last City, the City of Judgement. In hiding, we remain today, but for a while longer, for the Jyhad continues still. Hearken to the words of the prophet, for his prophecies rend the veil of time.
Special Rule: Each Methuselah has two master phase actions per turn. (Note that Rumors of Gehenna and Anson are redundant with this special rule, but the Parthenon adds a third master phase action.)



The Hunger
There will come a time when hunger cannot be stilled save by a brother's blood And a time of waiting that seems like eternity with no end in sight. Hearken to the words of the songstress, for her hymns admonish the soul.
Special Rule: Vampires with a capacity greater than 5 may hunt by stealing 1 blood from another ready vampire as a (D) action.



Impotent Blood
There will come a time when the Curse of the One Above will not be tolerated further, when the Lineage of Caine will end, when the Blood of Caine will be weak. For their blood will run like water, and the Potence in it will wither. Then, you know in this time that Gehenna will soon be upon you. Hearken to the words of the songstress, for her hymns admonish the soul.
Special Rule: Cards that require Disciplines cost an additional blood.



Idle Chatter
There will come a time when my children will be bewitched by idle chatter. When babbling will replace action and gossip will usurp watchfulness. But I will be vigilant, and soon, I will act. I will silence those who spew foolishness and destroy those that heed their words. Hearken unto the words of the scholar, for whom knowledge is a curse.
Special Rule: Tapped vampires controlled by other Methuselahs cannot vote in referendums called by vampires you control.



Nourished on Heart's Blood
There will come a time when those who eat heart's blood will flourish and Kindred will crowd each to his own and vitae will be as rare as diamonds. You will know, then, that these are the last times. Hearken to the words of the warrior whose sword cries out for vengeance.
Special Rule: Successful diablerie fills the acting vampire to capacity from the blood bank. If a vampire is diablerized, no blood hunt is called (and no referendum is conducted). Vampires prohibited from committing diablerie still may not commit diablerie.



Purging the Thin Bloods
There will come a time when the Blood of Caine will be weakened, and it will run like water. And my childer will seek to undo their crime and break in a fortnight what ages of recklessness have wrought. But your desperate hunts cannot save you, for Gehenna is already come! Hearken to the words of the sage, for his wisdom enlightens the fool.
Special Rule: Any Methuselah can burn 1 pool to send a ready vampire to torpor during his or her controller's untap phase if there are no younger vampires in any Methuselah's ready region. This can only be done once each untap phase.



Rise of Seth's Children
There will come a time when the Children of Seth will rise against us. For they always hate us, again and again, for we are their predators, we are their Masters, and this they know, deep in their souls. Hearken to the words of the sage, for his wisdom corrects the fool.
Special Rule: The cost to recruit allies is reduced by 1 pool or 1 blood (not less than 0). Allies get +1 intercept when blocking hunt actions. Any ally may burn a vampire in torpor as a (D) action. If that action is successful, all equipment on the burned vampire is moved to the ally.



Black Sun Risen
There will come a time when the moon is a sliver of darkness and the veil of night does not lift, nor does the dawn arrive. On this last night, comes the final embrace! On this last day, sleep does not beckon! Shine black the sun! Shine black the moon! The waters rise! Hearken to the words of the prophet, for his prophecies rend the veil of time.
Special Rule: During his or her influence phase, a Methuselah may spend X pool to untap X ready vampires he or she controls.



Render Unto Caine
There will come a time when your childer will be little stronger than mortals and your blood will be weakened for you have not controlled your generations. While there are nights remaining before the Dark Father declares you unworthy, honor those who are closest to Caine in the course of generations, for they bear his strength and are truest to his nature. Render unto them honor, obedience and fear, as you would render unto Caine. Hearken to the words of the teacher, for his lessons smooth crooked paths.
Special Rule: Vamires may burn 1 blood to not tap when blocking younger vampires.



Brother Against Brother
There will come a time when those you treasure most of all, the offspring of your pride, shall war among themselves according to their blood -- brother against brother, young against old, weak against strong -- until the best are vanquished and the ranks of your family laid waste. Hearken to the words of the warrior whose sword cries out for vengeance.
Special Rule: Any vampire may enter combat with a vampire of a different sect controlled by another Methuselah as a (D) action.
The following user(s) said Thank You: Lönkka, SLave, Hakuron

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13 Sep 2015 00:56 #73061 by Artoxx
Wow! I'm a specialist in computer science (university
professor in fact) and I wasn't aware of this service
(web.archive.org).

Thank you very much jamesatzephyr, I learn something
useful today!

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13 Sep 2015 08:18 - 13 Sep 2015 08:39 #73072 by extrala
Thanks for adding the rules & fiction from the storyline. It would be great seeing this stiff added to regular storyline pages on vekn.net!

See also on rec.games.trading-cards.jyhad
Last edit: 13 Sep 2015 08:39 by extrala.
The following user(s) said Thank You: Lönkka

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